mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of earth (61, 3, D) a bullfrog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (61, 16, D) a +2 plate armour of cold resistance (unseen) (61, 26, D) a wand of flame (11) (62, 1, D) the +10 sling of Ydentoc {heavy, Str+3 Int-5 SInv} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (62, 9, D) a +1 dagger of holy wrath (unseen) (62, 26, D) a wand of polymorph (3) (62, 27, D) a +4 war axe of venom (unseen) (63, 17, D) a +2 leather armour of willpower (unseen) (63, 26, D) a +1 mace of venom (unseen) (63, 27, D) a wand of quicksilver (4) (64, 16, D) a +4 war axe of electrocution (64, 17, D) a +2 spear of venom (64, 26, D) a +1 robe of willpower (unseen) (64, 27, D) a wand of flame (7) (65, 23, D) 3 large rocks a +0 shortbow a +0 shortbow a cyclops corpse (65, 26, D) an amulet of regeneration (67, 21, D) a +0 shortbow (67, 22, D) a wind drake corpse (67, 33, D) Sif Muna's Octavo of Orientation Spells Type Level a - Blink Translocation 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Passage of Golubria Translocation 4 d - Disjunction Translocation 8 (68, 0, D) a staff of cold (68, 2, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (68, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 12, D) a yak corpse (skeletalised by now) (69, 13, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (69, 22, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (69, 31, D) a water moccasin corpse (skeletalised by now) (69, 32, D) a yak corpse (70, 8, D) the +3 chain mail of Hide-and-Seek {Harm Rampage rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (70, 9, D) a staff of alchemy (70, 23, D) a +0 giant club a +0 troll leather armour an ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (70, 33, D) a cane toad corpse an iguana corpse (skeletalised by now) (71, 26, D) a +0 plate armour of poison resistance (72, 17, D) a +2 scale mail of willpower (unseen) (72, 27, D) a +4 mace of protection (73, 26, D) a +2 morningstar of venom (73, 27, D) a +4 spear of venom (unseen) (74, 3, D) a river rat corpse (skeletalised by now) (75, 3, D) a bullfrog corpse (skeletalised by now)