mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +4 spectral quarterstaff (unseen) (59, 37, D) the granite talisman of the Hanged Man {rC+ Str+3 Dex+2} [granite talisman] Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (unseen) (60, 37, D) a book of Chaos (61, 16, D) the +1 mace of the Queen {heavy, Will+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (61, 26, D) a +1 shortbow of draining (unseen) (61, 36, D) a book of Party Tricks (61, 37, D) a wand of mindburst (4) (62, 9, D) a +2 spear of venom (unseen) (62, 30, D) a water moccasin corpse (62, 36, D) a staff of air (unseen) (62, 37, D) the ring "Mawup" {Will+ MP+9 SInv} [ring of see invisible] Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. (unseen) (63, 0, D) a +4 halberd of venom (unseen) (63, 8, D) a +3 dire flail of protection (unseen) (63, 27, D) a +3 ring mail of cold resistance (63, 30, D) a water moccasin corpse (63, 36, D) a manual of Ranged Weapons (63, 37, D) a staff of cold (unseen) (64, 16, D) a +0 pair of gloves of dexterity (64, 27, D) the +8 orcbow of the Orange Skies {speed, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (64, 30, D) a river rat corpse a jackal corpse (64, 31, D) a wolf corpse (66, 23, D) a shapeshifter corpse (skeletalised by now) (67, 0, D) a +0 hand axe of electrocution (unseen) (67, 22, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (68, 0, D) a +1 troll leather armour (69, 0, D) a staff of death (unseen) (69, 36, D) a +3 chain mail of fire resistance (unseen) (70, 9, D) a +4 heavy longbow (unseen) (70, 11, D) a +0 short sword a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 36, D) a +2 war axe of draining (71, 11, D) a +0 short sword a +0 scale mail a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (71, 16, D) the +5 plate armour "Uclu" {Harm Will+} Will+: It increases your willpower. Harm: It increases damage dealt and taken. (unseen) (71, 17, D) a +2 morningstar of holy wrath (unseen) (71, 20, D) a jackal corpse (skeletalised by now) (72, 9, D) the +5 triple crossbow "Nastigitz" {speed, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (72, 11, D) a +0 hand axe an orc corpse (skeletalised by now) (72, 17, D) a +2 mace of protection (72, 19, D) a basilisk corpse (skeletalised by now) (72, 20, D) a bullfrog corpse (skeletalised by now) (72, 36, D) a staff of cold (72, 37, D) a staff of fire (73, 17, D) a +4 heavy glaive (unseen) (73, 19, D) an iguana corpse (skeletalised by now) (73, 20, D) a river rat corpse (skeletalised by now) (73, 30, D) a +0 trident a boomerang (73, 32, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 36, D) a +0 double sword of flaming (unseen) (73, 37, D) a +0 dagger of venom (unseen) (74, 33, D) a wind drake corpse (skeletalised by now) (75, 3, D) an adder corpse (skeletalised by now) (75, 31, D) a +0 shortbow