mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +5 falchion "Taubeorauf" {vamp, rC++ rCorr Str-2} Str-2: It affects your strength (-2). rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (36, 0, D) a book of Spontaneous Combustion (36, 1, D) a +0 pair of gloves of hurling (unseen) (37, 0, D) a staff of conjuration (unseen) (37, 1, D) a +2 rapier of protection (unseen) (38, 0, D) a book of Dreams (38, 1, D) an amulet of regeneration (39, 0, D) the +1 hat "Leorchuwn" {Rampage ^Drain +Inv rN+} rN+: It protects you from negative energy. +Inv: It lets you turn invisible. ^Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. (unseen) (39, 1, D) a +0 spectral giant spiked club (39, 4, D) a +0 long sword a +0 plate armour (40, 0, D) a +2 scale mail of cold resistance (unseen) (40, 1, D) a box of beasts (40, 4, D) Sif Muna's Spellbook of Transmuted Impulse Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Leda's Liquefaction Alchemy/Earth 4 c - Petrify Alchemy/Earth 4 d - Fireball Conjuration/Fire 5 (40, 6, D) a +0 dagger a +0 robe a +0 great sword a +0 robe a human corpse (41, 0, D) a book of Armaments (41, 1, D) 4 potions of haste (41, 4, D) a +3 flail (still there?) a +0 robe (still there?) (42, 0, D) a maw talisman (42, 1, D) the Discursus on Dismal Anemomancy Spells Type Level a - Swiftness Air 3 b - Vampiric Draining Necromancy 3 c - Silence Hexes/Air 5 d - Chain Lightning Conjuration/Air 9 (unseen) (49, 12, D) the +4 trident of the Vaults {holy, Dex+2} Dex+2: It affects your dexterity (+2). (49, 24, D) a +0 long sword (50, 0, D) the staff "Pair" {rElec rPois Int+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 1, D) a staff of cold (50, 12, D) a +0 pair of gloves of dexterity (50, 24, D) a staff of conjuration (unseen) (50, 25, D) a beast talisman (50, 36, D) a +2 heavy spear (50, 37, D) a +1 morningstar of protection (51, 0, D) a granite talisman (51, 1, D) a staff of earth (unseen) (51, 12, D) an amulet of the acrobat (51, 13, D) a +2 arbalest of flaming (51, 25, D) a book of the Dragon (52, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe (52, 12, D) a staff of death (52, 36, D) a +0 robe (52, 37, D) a staff of conjuration (52, 43, D) the +7 sling of Burnt Subterfuge {speed, Will+} Will+: It increases your willpower. a merfolk corpse (skeletalised by now) (53, 0, D) the staff "Widowermaker" {rElec Will- Str-4 Dex+9 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). Dex+9: It affects your dexterity (+9). rElec: It insulates you from electricity. Will-: It decreases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 12, D) the staff "Geol" {rPois Int+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 25, D) a staff of cold (53, 31, D) a +1 scimitar of freezing an elf corpse (skeletalised by now) (53, 33, D) a +0 shortbow a +0 dagger a +0 leather armour (53, 43, D) a +2 rapier of speed a +2 robe of cold resistance a +0 giant club a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (53, 44, D) a +0 trident an amulet of guardian spirit a +3 rapier of holy wrath a +0 robe (54, 1, D) a book of the Dragon (54, 12, D) the staff of Otuqi {Dex+7 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+7: It affects your dexterity (+7). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 13, D) a +2 long sword of draining (54, 24, D) a +0 dagger (54, 25, D) a +0 long sword a +1 glaive of venom an elf corpse (skeletalised by now) (54, 32, D) a +0 short sword a +0 leather armour (54, 33, D) a +0 scimitar an elf corpse (skeletalised by now) (54, 42, D) a +0 trident an amulet of the acrobat a merfolk corpse (skeletalised by now) (55, 0, D) a staff of death (55, 1, D) a +5 vampiric rapier (55, 9, D) a polar bear skeleton a wolf skeleton (55, 24, D) a staff of alchemy (unseen) (55, 29, D) a +3 rapier of speed (55, 33, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (55, 41, D) a +0 club a +0 sling a manticore corpse (skeletalised by now) (55, 42, D) a +1 heavy trident a +3 plate armour of poison resistance (56, 8, D) a basilisk skeleton (56, 33, D) a +2 scimitar of draining (57, 8, D) a +0 robe a water moccasin skeleton (57, 31, D) a +1 rapier of venom a +0 leather armour an elf corpse (skeletalised by now) (57, 32, D) a +0 short sword an elf corpse (skeletalised by now) (59, 11, D) 4 large rocks a cyclops corpse (skeletalised by now) (59, 12, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (59, 36, D) the ring of the Dropbear {rN++ Will+} [ring of willpower] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (unseen) (59, 37, D) a wand of digging (6) (60, 13, D) a +0 giant spiked club a +0 great mace 5 large rocks (60, 36, D) a book of Burglary (60, 37, D) a staff of conjuration (unseen) (61, 0, D) a staff of alchemy (unseen) (61, 16, D) a +2 scale mail of poison resistance (unseen) (61, 21, D) a +0 halberd a +0 robe (61, 36, D) a book of Annihilations (61, 37, D) a book of Annihilations (62, 0, D) the +2 morningstar "Elory" {protect, rN+ Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (62, 1, D) a staff of earth (62, 36, D) a wand of paralysis (5) (62, 37, D) a +2 leather armour of fire resistance (unseen) (63, 27, D) a +2 whip of pain (63, 36, D) a wand of paralysis (6) (63, 37, D) an Everburning Encyclopedia (64, 27, D) a staff of earth (66, 31, D) a +3 spear a +0 robe (69, 0, D) a +4 chain mail of poison resistance (unseen) (69, 41, D) a +0 long sword (70, 8, D) a +4 scale mail of willpower (unseen) (70, 9, D) a +1 plate armour of cold resistance (unseen) (70, 36, D) a +0 mace of holy wrath (71, 16, D) a staff of death (71, 17, D) a staff of earth (71, 26, D) a staff of earth (71, 27, D) a +3 heavy hand axe (unseen) (71, 37, D) a +1 short sword of speed (unseen) (72, 8, D) a +4 mace of protection (unseen) (72, 26, D) the +6 trident "Niovor" {heavy, Fly rC+ rN+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. Fly: It grants you flight. (unseen) (72, 27, D) the +8 falchion of Lies {flame, rN+} rN+: It protects you from negative energy. (72, 37, D) a +5 orcbow of freezing (unseen) (73, 26, D) a +2 giant spiked club (73, 31, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (73, 32, D) a ball python corpse (skeletalised by now) (73, 42, D) a +1 vampiric halberd (74, 3, D) an iguana corpse (skeletalised by now) (74, 33, D) an adder corpse (skeletalised by now) (74, 41, D) a +0 short sword (75, 1, D) the +1 hand axe "Aryi" {spect, rN++} rN++: It greatly protects you from negative energy. (75, 3, D) a yak corpse (skeletalised by now) (75, 32, D) an adder corpse (skeletalised by now) (75, 41, D) a +0 rapier a +0 short sword an elf skeleton (75, 42, D) a +1 mace of protection