mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) the staff of Intimidation {rF+ rC+ Dex+6 Fire Alchemy} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 37, D) a +1 great mace of holy wrath (unseen) (51, 37, D) a book of Dangerous Friends (52, 37, D) a +3 giant club (53, 37, D) a +2 robe (unseen) (59, 36, D) a +2 war axe of flaming (unseen) (60, 37, D) a ring of poison resistance (61, 0, D) a +3 lajatang of pain (unseen) (61, 26, D) the +2 sling of Moavoq {freeze, rPois rN+ Will++ Str-5} Str-5: It affects your strength (-5). rPois: It protects you from poison. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (62, 0, D) a +1 plate armour of poison resistance (62, 1, D) a +2 spear of venom (62, 17, D) the +4 shortbow of the Vaults {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). (62, 26, D) a +0 short sword of draining (62, 27, D) a +4 heavy quarterstaff (62, 43, D) a +2 flail a +0 robe (63, 16, D) a staff of fire (unseen) (63, 26, D) a staff of death (63, 27, D) a +2 leather armour of cold resistance (unseen) (63, 43, D) a +0 great sword a +0 robe (63, 44, D) a +1 vampiric halberd a +1 shortbow of flaming (64, 17, D) the +4 flail of the Well-Known Lives {freeze, rN+ Int+2 SInv} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. SInv: It lets you see invisible. (64, 26, D) a staff of conjuration (64, 44, D) a +1 battleaxe a +0 plate armour (65, 22, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (65, 26, D) a staff of conjuration (unseen) (65, 43, D) a +0 bardiche a +0 plate armour a +3 falchion of freezing a +0 robe a +0 dagger a +0 robe a human corpse (66, 21, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (66, 23, D) a +0 short sword a +0 dagger a +0 robe of willpower a +0 dagger a +0 robe an orc corpse (skeletalised by now) (67, 21, D) a +0 dagger a +0 ring mail (67, 22, D) a +0 morningstar a +0 plate armour an orc corpse (skeletalised by now) (68, 0, D) the +4 quarterstaff "Daacos" {freeze, rN+ Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. (68, 12, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (69, 5, D) a polar bear skeleton (69, 13, D) a wolf corpse (skeletalised by now) (70, 8, D) a +1 hand axe of pain (70, 9, D) a staff of cold (70, 36, D) a +3 spear (70, 37, D) a +2 broad axe of electrocution (71, 16, D) a +1 quarterstaff of draining (71, 26, D) a +1 kite shield of poison resistance (71, 36, D) a staff of fire (71, 37, D) a staff of death (72, 27, D) a +4 dagger of venom (unseen) (73, 1, D) a staff of fire (unseen) (73, 16, D) the +1 chain mail of Levity {Int+5} Int+5: It affects your intelligence (+5). (73, 17, D) a granite talisman (73, 27, D) a +5 short sword of protection (73, 36, D) a staff of death (73, 37, D) a +1 robe of willpower (74, 31, D) a +0 trident (74, 33, D) a +0 whip a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (75, 1, D) a +0 arbalest of flaming (unseen) (75, 32, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (75, 42, D) a hell hound corpse