mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 32, D) a +0 dagger a +0 robe (47, 33, D) Sif Muna's Vademecum on Misty Allies Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Call Imp Summoning 2 c - Vhi's Electric Charge Translocation/Air 4 d - Malign Gateway Summoning/Translocation 7 e - Chain Lightning Conjuration/Air 9 (48, 32, D) a +0 dagger a +0 robe (48, 33, D) a +0 dagger a +0 robe (49, 12, D) a book of the Hunter (49, 24, D) a wand of paralysis (3) (49, 36, D) a +0 hand axe of freezing (unseen) (49, 37, D) a +1 leather armour of fire resistance (unseen) (50, 1, D) 4 scrolls of enchant armour (50, 12, D) a wand of paralysis (6) (50, 13, D) the ring "Hewypo" {rElec Wiz} [ring of wizardry] It improves your spell success rate. rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. (unseen) (50, 25, D) a +4 orcbow of electrocution (unseen) (50, 36, D) a staff of earth (50, 37, D) a ring of flight (51, 1, D) a staff of conjuration (unseen) (51, 2, D) a +0 dagger a +0 robe (51, 12, D) a +2 spear of venom (unseen) (51, 13, D) a +0 ring mail of cold resistance (unseen) (51, 25, D) a wand of acid (5) (51, 37, D) a +4 dagger of electrocution (52, 1, D) a book of Decay (52, 12, D) a dragon-blood talisman (52, 13, D) a +1 war axe of flaming (unseen) (52, 15, D) a +0 dagger (still there?) a +0 robe of fire resistance (still there?) (52, 24, D) a +4 trident of protection (52, 25, D) the +0 ring mail of the Devil {rPois Int+4 Slay+2 Stlth+} Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (52, 36, D) a staff of alchemy (unseen) (53, 1, D) a +0 heavy sling (unseen) (53, 4, D) a +3 heavy war axe (still there?) a +0 chain mail (still there?) (53, 12, D) the staff of the Loving Boar {+Blink Dex+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (53, 18, D) a +0 antimagic flail (still there?) a +0 robe (still there?) (53, 20, D) a +0 robe a ring of positive energy (53, 24, D) a +2 longbow of draining (unseen) (53, 25, D) the Verses on Esoterica and Lightning Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Sticky Flame Fire/Alchemy 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Chain Lightning Conjuration/Air 9 (unseen) (53, 37, D) a +4 mace of venom (53, 43, D) a +0 robe a spriggan corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (54, 1, D) Dierr's Volume of Austromancy and Arrival Spells Type Level a - Summon Small Mammal Summoning 1 b - Arcjolt Conjuration/Air 5 c - Chain Lightning Conjuration/Air 9 (unseen) (54, 12, D) a wand of flame (3) (54, 13, D) a +4 heavy mace (unseen) (54, 24, D) the Catalogue of the Crypt Spells Type Level a - Necrotise Necromancy 1 b - Anguish Hexes/Necromancy 4 c - Infestation Necromancy 8 (unseen) (54, 25, D) a book of Maladies (54, 36, D) a staff of air (unseen) (54, 42, D) a cane toad corpse (skeletalised by now) (54, 44, D) a komodo dragon corpse (skeletalised by now) (55, 1, D) the +1 hand axe of Disorder {heavy, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (unseen) (55, 6, D) a +0 halberd (55, 12, D) a manual of Throwing (55, 13, D) a book of Flames (55, 24, D) the Handbook of the Serac Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Freezing Cloud Conjuration/Ice/Air 5 c - Hoarfrost Cannonade Ice/Alchemy 5 d - Ozocubu's Refrigeration Ice 7 (unseen) (55, 43, D) a +1 short sword of holy wrath a +0 robe a spriggan corpse (skeletalised by now) (56, 2, D) a +0 dagger a +0 robe (56, 4, D) a +3 war axe of freezing (still there?) a +0 chain mail (still there?) (56, 21, D) a +0 scimitar (57, 20, D) a +3 great sword (still there?) a +0 plate armour (still there?) (57, 21, D) a book of the Spheres (57, 43, D) 6 large rocks a +0 battleaxe of freezing a +0 giant club (58, 42, D) a +0 giant spiked club an ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (58, 44, D) a +0 troll leather armour 3 large rocks a troll corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (59, 44, D) 2 large rocks a cyclops corpse (skeletalised by now) (60, 1, D) a +0 dagger a +0 shortbow a +0 leather armour (60, 2, D) a +0 long sword an elf corpse (skeletalised by now) (60, 10, D) a +0 orcbow a centaur corpse (skeletalised by now) (60, 36, D) an amulet of faith (60, 37, D) a +0 trident of venom (61, 4, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (61, 16, D) a +3 whip of freezing (unseen) (61, 26, D) a wand of paralysis (4) (62, 1, D) a +0 short sword a +0 shortbow a +0 leather armour the +5 pair of gloves "Veehu" {Will- Str+8} Str+8: It affects your strength (+8). Will-: It decreases your willpower. an elf corpse (skeletalised by now) (62, 8, D) the +1 ring mail of Salvation {rC++} rC++: It greatly protects you from cold. (62, 9, D) the +3 war axe of Kid Orukk {pain, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (62, 10, D) a +0 arbalest a +0 orcbow a centaur corpse (skeletalised by now) (62, 16, D) the +2 robe of Polytheism {Rampage rN+ Str-4} Str-4: It affects your strength (-4). rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (62, 17, D) a +3 dagger of holy wrath (unseen) (62, 26, D) a wand of flame (11) (62, 27, D) a +4 great sword of draining (unseen) (63, 0, D) a +2 orcbow of freezing (unseen) (63, 9, D) a +0 shortbow (63, 16, D) a +2 leather armour of cold resistance (63, 26, D) a +0 dagger of flaming (63, 27, D) a +2 hand axe of flaming (63, 36, D) a +2 heavy dire flail (unseen) (63, 37, D) an amulet of magic regeneration (64, 16, D) a +0 heavy trident (64, 17, D) a +1 great sword of holy wrath (64, 26, D) a +2 robe of cold resistance (unseen) (64, 27, D) an amulet of guardian spirit (65, 21, D) a +0 whip (65, 22, D) a +0 flail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (65, 23, D) a +0 morningstar a +0 plate armour a +0 dagger a +0 robe (65, 26, D) a +1 scale mail of willpower (unseen) (66, 21, D) a +0 dagger a +0 robe (66, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (67, 0, D) a +3 spear of venom (unseen) (67, 22, D) a +0 hand axe (68, 0, D) a +2 scimitar of freezing (68, 3, D) an adder corpse (skeletalised by now) (69, 0, D) a dragon-blood talisman (70, 8, D) a +2 leather armour of cold resistance (70, 9, D) the +1 cloak of Akooc {+Inv Stlth+} +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (70, 36, D) an amulet of regeneration (71, 8, D) a staff of cold (71, 17, D) a +3 great sword of holy wrath (unseen) (71, 26, D) a +1 war axe of freezing (unseen) (71, 36, D) a +1 lajatang of distortion (72, 9, D) a staff of air (72, 36, D) a +3 ring mail of positive energy (73, 16, D) a +2 vampiric quick blade (73, 17, D) a +0 arbalest of flaming (73, 32, D) a +1 halberd of venom (74, 33, D) a +0 long sword a +0 buckler (75, 1, D) a staff of cold (75, 22, D) a +0 war axe a +0 robe (75, 31, D) a +0 shortbow a +0 dagger a +0 leather armour a +0 long sword (75, 32, D) a +0 long sword