mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +0 morningstar of protection (unseen) (62, 0, D) a +0 dagger of venom (unseen) (62, 1, D) a +2 falchion of draining (unseen) (62, 9, D) a +2 troll leather armour (63, 0, D) a +1 longbow of draining (unseen) (63, 8, D) a staff of conjuration (unseen) (65, 13, D) a polar bear skeleton (68, 0, D) a +0 whip of holy wrath (68, 2, D) a river rat corpse (skeletalised by now) (68, 3, D) a bullfrog corpse (skeletalised by now) (69, 3, D) an iguana corpse (skeletalised by now) (70, 9, D) a +3 rapier of speed (unseen) (71, 8, D) a +3 antimagic shortbow (71, 16, D) a +0 double sword of protection (unseen) (71, 17, D) an amulet of regeneration (72, 8, D) the +12 triple crossbow of Uskayaw's Indignation {drain, rPois} rPois: It protects you from poison. (72, 9, D) a +0 vampiric bardiche (72, 16, D) a +0 antimagic great mace (unseen) (72, 17, D) a scroll of brand weapon (73, 16, D) a +0 chain mail of cold resistance (unseen) (73, 17, D) a +1 helmet of see invisible (unseen) (73, 22, D) a +2 heavy dire flail (unseen) (74, 3, D) a wolf corpse (skeletalised by now) (75, 1, D) a staff of air