mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (33, 8, D) Ceappam's Almanac of the Grounded Summer Spells Type Level a - Scorch Fire 2 b - Passwall Earth 3 c - Summon Blazeheart Golem Fire/Summoning 4 d - Starburst Conjuration/Fire 6 (35, 0, D) a staff of conjuration (unseen) (36, 0, D) the ring of Summertime {Fly Dex+6} [ring of flight] Dex+6: It affects your dexterity (+6). Fly: It grants you flight. (unseen) (36, 1, D) the +0 steam dragon scales "Ivist" {*Corrode rF+ rN+ Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rF+: It protects you from fire. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen) (36, 5, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (37, 0, D) the +4 great mace "Cekuprou" {freeze, Int+5} Int+5: It affects your intelligence (+5). (unseen) (37, 1, D) a book of Conjurations (38, 0, D) a +2 dagger of freezing (unseen) (38, 1, D) a +5 sling of draining (unseen) (39, 0, D) the staff of Judgement {rElec rPois rCorr Str-2 Air Earth} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (39, 1, D) a staff of air (unseen) (40, 0, D) a staff of cold (40, 1, D) a wand of quicksilver (7) (41, 0, D) a box of beasts (41, 1, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (42, 0, D) a ring of protection from fire (42, 1, D) a staff of death (unseen) (43, 3, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (44, -1, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (49, 1, D) the +2 swamp dragon scales of the Sheltering Gods {rPois rF++ rCorr Dex+3 Slay-6} Dex+3: It affects your dexterity (+3). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rF++: It greatly protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (49, 17, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (49, 36, D) a +1 ring mail of fire resistance (unseen) (49, 37, D) the +6 falchion of Putrescence {flame, Str-4 Dex+4} Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). (unseen) (50, 0, D) a +2 scale mail of fire resistance (50, 12, D) the +0 scale mail "Pir Riosh" {rC+ Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rC+: It protects you from cold. (50, 16, D) a +1 great sword of flaming (unseen) (50, 24, D) a staff of death (50, 37, D) a staff of air (unseen) (51, 0, D) a +1 short sword of venom (51, 1, D) a +2 triple sword of electrocution (51, 12, D) a +4 broad axe of venom (51, 13, D) a +1 heavy longbow (51, 24, D) a +3 plate armour of cold resistance (51, 25, D) the +5 scimitar "Death Rattle" {freeze, rElec rC+ rCorr} rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (51, 36, D) a ring of see invisible (52, 0, D) a ring of fire (52, 1, D) a scroll of brand weapon (52, 8, D) Luseirud's Textbook on Effluvium and the Tesseract Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Ignite Poison Fire/Alchemy 4 c - Passage of Golubria Translocation 4 (52, 12, D) a +2 short sword of electrocution (52, 13, D) the +11 glaive of the Moon {pain, rN+} rN+: It protects you from negative energy. (unseen) (52, 16, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (52, 19, D) a +0 demon whip (52, 20, D) Sif Muna's Secrets of the Sky and Breccia Spells Type Level a - Shock Conjuration/Air 1 b - Mercury Vapours Alchemy/Air 2 c - Swiftness Air 3 d - Airstrike Air 4 e - Petrify Alchemy/Earth 4 f - Chain Lightning Conjuration/Air 9 g - Shatter Earth 9 (52, 25, D) the +3 trident "Teodgh" {flame, *Corrode Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (unseen) (53, 0, D) a +2 ring mail of poison resistance (53, 1, D) a staff of fire (53, 12, D) a +0 shortbow of freezing (53, 13, D) a +2 rapier of draining (unseen) (53, 14, D) a hell hog corpse (skeletalised by now) (53, 24, D) +1 gold dragon scales (53, 36, D) a +1 robe of willpower (54, 1, D) a staff of earth (54, 12, D) a +2 heavy quarterstaff (54, 24, D) a +1 sling of flaming (55, 0, D) the +10 dark maul {heavy} (55, 1, D) a +2 short sword of electrocution (55, 4, D) a hell hog corpse (55, 13, D) a +0 leather armour of fire resistance (56, 6, D) a +0 great sword of flaming (56, 8, D) a +4 demon whip (unseen) (58, 38, D) the +7 Throatcutter {drain, coup de grace} a +0 chain mail (60, 37, D) an orb of energy (61, 8, D) a +2 plate armour of cold resistance (unseen) (61, 36, D) a staff of death (unseen) (61, 40, D) a +3 hand axe of flaming (still there?) 2 throwing nets (still there?) a +0 chain mail (still there?) (62, 1, D) a +3 leather armour of fire resistance (62, 2, D) a +0 flail an orc corpse (skeletalised by now) (62, 8, D) a +2 trident of holy wrath (unseen) (62, 17, D) the +0 plate armour of Parts Unknown {*Slow +Blink rElec} rElec: It insulates you from electricity. +Blink: It lets you blink. *Slow: It may slow you when you take damage. (unseen) (62, 26, D) a +0 ring mail of cold resistance (62, 27, D) a +2 vampiric hand axe (62, 37, D) a serpent talisman (63, 2, D) a +0 dagger (63, 3, D) a +0 club an orc corpse (skeletalised by now) (63, 17, D) a staff of earth (unseen) (63, 26, D) a staff of alchemy (63, 27, D) the +3 sling of Compassion {heavy, rElec Str+6 Dex+2} Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (unseen) (63, 36, D) a +4 dagger of venom (unseen) (63, 39, D) a +1 heavy flail a +0 leather armour (63, 42, D) a +0 halberd a +0 chain mail a +1 dagger of chaos a +0 robe the human corpse of Frances (skeletalised by now) the human corpse of Psyche (skeletalised by now) (64, 2, D) a +0 falchion (64, 17, D) a +5 orcbow of freezing (64, 26, D) an amulet of magic regeneration (64, 27, D) the amulet of the Pariah {Faith rN+ Str+3 SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+3: It affects your strength (+3). rN+: It protects you from negative energy. SInv: It lets you see invisible. (64, 40, D) a +2 quarterstaff of chaos a +0 cloak (64, 42, D) a +1 whip of electrocution a +2 robe of willpower (65, 26, D) a staff of fire (unseen) (67, 0, D) a +7 sling of flaming (unseen) (68, 0, D) a staff of earth (69, 0, D) a staff of conjuration (unseen) (69, 36, D) a +2 chain mail of cold resistance (unseen) (70, 9, D) a staff of alchemy (70, 37, D) a +4 glaive of venom (unseen) (71, 16, D) a +2 spear of venom (unseen) (71, 17, D) a +2 plate armour of cold resistance (71, 37, D) a +0 dire flail a +0 robe a wand of flame (8) a naga skeleton (71, 38, D) a water moccasin skeleton (72, 8, D) a +2 vampiric rapier (unseen) (72, 16, D) an orb of wrath (72, 27, D) a staff of air (unseen) (72, 37, D) a +0 whip a +0 robe a naga skeleton (72, 38, D) a +0 hand axe a +0 robe (73, 16, D) a staff of alchemy (73, 26, D) a +1 scale mail of fire resistance (unseen) (73, 36, D) a +4 heavy hand axe (unseen) (73, 37, D) a +0 club a +0 war axe a +0 robe a wand of roots (3) a naga skeleton