mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 12, D) a water moccasin corpse (skeletalised by now) (61, 8, D) a +1 heavy mace (unseen) (61, 16, D) a +0 rapier of venom (61, 18, D) a +0 rapier a +0 chain mail of willpower (61, 19, D) a +0 scimitar a +0 dagger (61, 26, D) a book of Power (62, 0, D) a +2 orcbow of draining (62, 8, D) a +1 morningstar of protection (62, 9, D) a +2 mace of protection (62, 16, D) the +4 mace of the Impish God {distort, rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. (62, 17, D) a +0 dagger a staff of earth (62, 26, D) the Quarto of Sweltering Outbursts Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Ignite Poison Fire/Alchemy 4 c - Sticky Flame Fire/Alchemy 4 (unseen) (62, 27, D) a +3 mace of protection (unseen) (63, 0, D) a +2 plate armour of fire resistance (63, 4, D) a +0 rapier a +0 robe a +0 buckler (63, 5, D) a wolf corpse (skeletalised by now) (63, 26, D) a staff of conjuration (unseen) (63, 27, D) a book of Minor Magic (64, 4, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) (64, 17, D) a +1 dagger of pain (64, 26, D) the ring "Voesch" {Fly rF++ rCorr Wiz Str-3} [ring of wizardry] It improves your spell success rate. Str-3: It affects your strength (-3). rF++: It greatly protects you from fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. (unseen) (64, 27, D) a wand of flame (9) (65, 26, D) a +1 crystal plate armour (unseen) (66, 20, D) a +0 flail of protection (69, 0, D) the +10 longbow of the Morning {freeze, Str+3} Str+3: It affects your strength (+3). (69, 5, D) a shapeshifter corpse (skeletalised by now) (70, 9, D) a staff of cold (71, 8, D) a +2 plate armour of cold resistance (71, 17, D) a +2 sling of draining (unseen) (71, 26, D) a +1 short sword of protection (72, 8, D) the +9 trident of Vujuc {holy, rC+ Int+3 Dex-3} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. (72, 17, D) a staff of earth (72, 20, D) 2 boomerangs a +0 trident a +0 orcbow a merfolk corpse (skeletalised by now) (72, 26, D) a dragon-blood talisman (72, 27, D) the +5 orcbow "Gram" {drain, ^Fragile rC+ rN+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (73, 1, D) a staff of death (unseen) (73, 2, D) a +0 dagger a +0 robe (73, 16, D) a +4 scale mail of willpower (unseen) (73, 20, D) a +0 orcbow (73, 22, D) a wind drake corpse (skeletalised by now) (73, 26, D) a +2 falchion of electrocution (73, 27, D) a book of Hexes (73, 31, D) a +0 spear a +0 buckler (73, 32, D) a +0 spear a spriggan corpse (skeletalised by now) (74, 2, D) a +0 war axe an orc corpse (skeletalised by now) (74, 13, D) a hell hound corpse (skeletalised by now) (74, 21, D) a +0 trident (74, 32, D) a wolf corpse (skeletalised by now) (74, 33, D) a wolf corpse (skeletalised by now) (75, 19, D) a +0 orcbow (75, 31, D) a +0 dagger a +0 robe (75, 32, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now)