mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) a +2 halberd of venom (62, 3, D) a wolf corpse (skeletalised by now) (63, 3, D) a jackal corpse (skeletalised by now) (63, 10, D) a +2 trident of protection a boomerang a +0 trident a merfolk corpse a merfolk corpse (skeletalised by now) (64, 9, D) a +0 trident (64, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (68, 0, D) a +4 flail of holy wrath (68, 11, D) a +0 giant club an ogre corpse (68, 12, D) a +0 giant club a +0 dire flail a +0 giant club a +0 dire flail a two-headed ogre corpse (69, 0, D) a +3 chain mail of poison resistance (69, 13, D) a +0 giant club a +0 giant spiked club a +0 dire flail a +0 giant club (70, 9, D) a +4 triple sword of draining (71, 16, D) a wand of paralysis (4) (71, 17, D) a staff of conjuration (unseen) (72, 8, D) a staff of death (72, 16, D) a book of Touch (72, 17, D) a staff of earth (unseen) (73, 1, D) a staff of earth (unseen) (73, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) the +9 mace of Meur {freeze, rN++ rCorr Str-2 Stlth+} Str-2: It affects your strength (-2). rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (73, 17, D) the ring "Teps" {Ice Will+} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (73, 23, D) Uleruih's Spellbook of Scalding Excavation Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Hellfire Mortar Fire/Earth 7 (74, 2, D) a +0 club an orc corpse (skeletalised by now)