mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (62, 1, D) a +2 buckler of protection (62, 3, D) a polar bear corpse (skeletalised by now) (62, 8, D) a +2 plate armour of cold resistance (62, 9, D) an adder corpse (skeletalised by now) (62, 12, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +0 shortbow of electrocution (69, 9, D) a +4 arbalest (unseen) (69, 16, D) a +0 arbalest a yaktaur corpse (70, 8, D) a +2 spectral quarterstaff (unseen) (70, 10, D) a +0 shortbow (71, 8, D) a +0 heavy battleaxe (71, 9, D) a +0 shortbow (71, 16, D) a +0 dagger of venom (unseen) (71, 17, D) a staff of death (unseen) (71, 26, D) a staff of death (unseen) (71, 27, D) a wand of flame (2) (72, 8, D) a staff of alchemy (unseen) (72, 9, D) a staff of fire (unseen) (72, 10, D) a +0 orcbow a +0 arbalest a centaur corpse (skeletalised by now) (72, 23, D) a +1 dire flail a +0 chain mail (72, 26, D) a +0 broad axe of electrocution (unseen) (72, 27, D) a staff of death (unseen) (72, 33, D) Sif Muna's Parchment of Direction Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 2 c - Dimensional Bullseye Hexes/Translocation 4 d - Passage of Golubria Translocation 4 e - Summon Forest Summoning/Translocation 5 f - Malign Gateway Summoning/Translocation 7 (73, 1, D) a +3 chain mail of poison resistance (73, 17, D) a +2 scimitar of venom (unseen) (73, 22, D) a +1 glaive a +0 plate armour (73, 26, D) a book of Power (73, 27, D) a +1 heavy mace (unseen) (74, 3, D) a ball python corpse (skeletalised by now) (75, 1, D) a beast talisman (75, 22, D) a +0 great sword a +0 chain mail a +0 flail a +0 ring mail a +0 dire flail a +0 ring mail