mohammadb5305 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (35, 0, D) a +2 sling of draining (unseen) (36, 0, D) the +2 short sword of Responsibility {pain, Str+4} Str+4: It affects your strength (+4). (unseen) (36, 1, D) a staff of death (unseen) (37, 0, D) a +0 robe (37, 1, D) a +0 scimitar of holy wrath (unseen) (37, 4, D) a +1 demon trident of pain (unseen) (38, 0, D) 4 scrolls of enchant armour (38, 1, D) a +0 ring mail of poison resistance (39, 0, D) a condenser vane (39, 1, D) a ring of resist corrosion (40, 0, D) a phial of floods (40, 1, D) a book of Power (41, 0, D) a +6 ring of dexterity (41, 1, D) a +6 dagger of draining (unseen) (41, 7, D) a +0 demon whip of electrocution (unseen) (41, 9, D) a book of Callings (42, 0, D) a +2 dagger of holy wrath (unseen) (42, 1, D) a +3 mace of holy wrath (unseen) (42, 10, D) Sif Muna's Incunabulum of Spellbinding and the Volcano Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Summon Blazeheart Golem Fire/Summoning 4 c - Anguish Hexes/Necromancy 4 d - Dimensional Bullseye Hexes/Translocation 4 e - Silence Hexes/Air 5 f - Plasma Beam Fire/Air 6 (49, 12, D) a ring of see invisible (49, 15, D) the human corpse of Prince Ribbit (skeletalised by now) (49, 24, D) a +2 trident of protection (49, 37, D) a wand of mindburst (5) (50, 1, D) a +2 halberd of protection a staff of alchemy (50, 12, D) a +0 quarterstaff a +0 sling a +0 ring mail an amulet of the acrobat the human corpse of Joseph (skeletalised by now) (50, 20, D) the human corpse of Kirke (skeletalised by now) (50, 25, D) the +12 sling of Sunlight {drain, Stlth+} Stlth+: It makes you more stealthy. (50, 36, D) a +0 hand axe of freezing (50, 37, D) a +3 broad axe of freezing (unseen) (51, 0, D) the +7 broad axe of Imbalance {flame, rPois rC+ Int-3 SInv} Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. (51, 1, D) the +8 war axe of Death's Door {flame, Int+4} Int+4: It affects your intelligence (+4). (51, 12, D) the staff "Casieh" {Str+5 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (51, 13, D) a +3 quarterstaff of chaos a +0 cloak (51, 14, D) a +0 scimitar of flaming (51, 15, D) a +0 hand axe a +0 ring mail the human corpse of Terence (skeletalised by now) (51, 25, D) a +2 mace of venom (51, 36, D) a ring of magical power (51, 37, D) a wand of quicksilver (6) (52, 0, D) a staff of death (52, 13, D) a granite talisman a +0 heavy hand axe (52, 18, D) a +3 lajatang of pain a +2 robe of willpower the spriggan corpse of Agnes (skeletalised by now) (52, 25, D) a +1 hand axe of freezing (52, 36, D) a scroll of brand weapon (52, 37, D) a staff of conjuration (unseen) (52, 41, D) a +0 giant club (52, 42, D) a +0 glaive (53, 0, D) a +0 leather armour of cold resistance (53, 1, D) a ring of willpower (53, 12, D) a blade talisman (53, 15, D) a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (53, 24, D) a +0 heavy broad axe (53, 25, D) a +1 spear of venom (53, 36, D) a +0 dagger (53, 37, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (54, 0, D) a +1 rapier of flaming (54, 1, D) a ring of wizardry (54, 12, D) a Trismegistus Codex (54, 13, D) a +0 dire flail of holy wrath a +1 leather armour of cold resistance the human corpse of Edmund (skeletalised by now) (54, 16, D) a +2 great sword of protection a +0 chain mail a maw talisman the human corpse of Rupert (skeletalised by now) (54, 25, D) a +2 chain mail of positive energy (54, 36, D) a staff of earth (unseen) (54, 42, D) a +1 spear of venom (still there?) a +0 robe (still there?) (55, 0, D) the +1 whip of Dismemberment {freeze, rElec rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. (55, 24, D) the +2 morningstar of Qazlal, Telling {holy, Fly Int+3} Int+3: It affects your intelligence (+3). Fly: It grants you flight. (55, 44, D) Sif Muna's Thoughts on the Arsonist and Superposition Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Maxwell's Portable Piledriver Translocation 3 d - Dimensional Bullseye Hexes/Translocation 4 e - Dispersal Translocation 6 f - Gell's Gavotte Translocation 6 g - Disjunction Translocation 8 (56, 8, D) a glowing shapeshifter corpse (56, 9, D) a glowing shapeshifter corpse an ugly thing corpse an ugly thing corpse an ugly thing corpse a glowing shapeshifter corpse (56, 13, D) a +0 dagger a +0 robe (57, 7, D) a glowing shapeshifter corpse (57, 8, D) a glowing shapeshifter corpse (59, 36, D) a +1 cloak of poison resistance (unseen) (59, 37, D) a +2 plate armour of cold resistance (60, 36, D) Fogecel's Secrets of the Tempest and the Snowflakes Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Summon Lightning Spire Summoning/Air 4 c - Permafrost Eruption Ice/Earth 6 d - Magnavolt Earth/Air 7 (unseen) (60, 37, D) an amulet of faith (61, 0, D) a staff of conjuration (61, 8, D) a ring of flight (61, 26, D) a book of Vapours (61, 36, D) a blade talisman (61, 37, D) a ring of magical power (62, 0, D) a book of Geomancy (62, 8, D) a staff of death (62, 9, D) a +1 spectral quarterstaff (62, 16, D) the +9 lajatang "Embalmer" {holy, Will++} Will++: It greatly increases your willpower. (62, 26, D) a +1 scimitar of holy wrath (62, 27, D) the +5 halberd of the Arena {drain, rN++} rN++: It greatly protects you from negative energy. (62, 36, D) a +4 rapier of venom (62, 37, D) the +2 glaive of the Four Underlurkers {venom, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (63, 13, D) an iguana corpse (skeletalised by now) (63, 16, D) a staff of fire (63, 37, D) a wand of quicksilver (7) (64, 16, D) a +2 sling of freezing (64, 17, D) a staff of conjuration (64, 27, D) the +1 helmet of Forking Paths {rF+ rN++ rCorr Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (65, 26, D) a +4 bardiche of freezing (65, 33, D) a jackal corpse (skeletalised by now) (66, 23, D) a +0 rapier a +2 robe of cold resistance a black bear corpse (skeletalised by now) (67, 0, D) a +4 chain mail of willpower (67, 22, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (67, 32, D) a yak corpse (skeletalised by now) (68, 2, D) a +0 trident (69, 0, D) a staff of earth (69, 2, D) a +0 dagger a draconian corpse (skeletalised by now) (70, 2, D) a +0 dagger (70, 36, D) a +3 sling of electrocution (70, 37, D) a +2 hand axe of electrocution (71, 8, D) the -1 pair of boots "Qechyat" {rC++} rC++: It greatly protects you from cold. (71, 17, D) a +0 antimagic broad axe (71, 26, D) a +2 shortbow of flaming (71, 36, D) a +1 dagger of draining (71, 37, D) a +1 antimagic sling (72, 9, D) the +4 halberd of Chagrin {flame, *Slow Fly rC++ rCorr} rC++: It greatly protects you from cold. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (72, 16, D) a serpent talisman (72, 27, D) the +7 shortbow of Kismet {speed, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (73, 1, D) the +6 scimitar of Kufredgh {flame, rF+} rF+: It protects you from fire. (unseen) (73, 12, D) a shapeshifter corpse (skeletalised by now) (73, 17, D) a staff of death (73, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 22, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (73, 23, D) 4 large rocks (73, 26, D) a Trismegistus Codex (73, 27, D) the +2 spear of the Globe {venom, rF- Str+2 Dex+6} Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. (73, 36, D) a ring of flight (73, 37, D) the +7 scale mail of Fun {rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (73, 43, D) a +0 spear (74, 13, D) an ugly thing corpse (skeletalised by now) (74, 21, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (74, 33, D) a river rat corpse (skeletalised by now) (74, 43, D) a +0 spear a +0 short sword a +0 robe a +0 rapier a +0 robe a +0 short sword a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (75, 3, D) 2 large rocks (75, 4, D) a +0 giant club an ogre corpse (skeletalised by now) (75, 21, D) a +1 antimagic trident (75, 32, D) a jackal corpse (skeletalised by now) (75, 42, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now)