mojasp the Dungeon (0, 50, D) a +6 ring of dexterity (0, 52, D) a +1 flail of protection (1, 32, D) a phantom mirror (1, 33, D) a +4 ring of slaying (1, 34, D) a book of Displacement (1, 51, D) a staff of earth (1, 52, D) the +1 ring mail of Responsibility {Rampage rElec rF+ Str-3} Str: It affects your strength (-3). rF: It protects you from fire. rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. Cheibriados disapproves of the use of such an item. (2, 14, D) Ozocubu's Autobiography (2, 15, D) a +2 leather armour of positive energy (2, 16, D) a +1 whip of venom (2, 32, D) a staff of cold (2, 33, D) a There-And-Back Book (2, 34, D) a staff of death (2, 50, D) a ring of protection from cold (2, 52, D) a ring of positive energy (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a staff of death (3, 15, D) a +2 scale mail of poison resistance (3, 16, D) an amulet of faith (3, 32, D) the ring of Qefatzep {rPois rN+ Will- rCorr Int+5} [ring of resist corrosion] Int: It affects your intelligence (+5). rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (3, 33, D) a +2 robe of resistance (3, 34, D) a ring of ice (3, 50, D) a lightning rod (4/4) (3, 51, D) a ring of ice (3, 52, D) a phantom mirror (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +3 plate armour of positive energy (4, 16, D) a +0 buckler of poison resistance (4, 32, D) a +1 vorpal hunting sling (4, 33, D) a +0 halberd of protection (4, 34, D) a +3 scythe of protection (4, 50, D) the +4 battleaxe of Evolution {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (4, 52, D) a staff of cold (4, 53, D) a +0 morningstar of venom (5, 14, D) the +6 halberd "Ypsol" {flame, Will++ MP+9 Str-4 Int+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-4). Int: It affects your intelligence (+3). MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. (5, 15, D) a ring of willpower (5, 32, D) a condenser vane (5, 33, D) a +3 rapier of draining (5, 34, D) a +1 vampiric war axe (5, 52, D) a tin of tremorstones (2/2) (6, 14, D) a +2 ring mail of poison resistance (6, 15, D) the +6 spear of Gochopp Peli {flame, rElec} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. (6, 16, D) a +3 spear of venom (6, 33, D) a staff of cold (6, 34, D) a staff of air (6, 50, D) a lightning rod (4/4) (6, 51, D) a condenser vane (6, 52, D) a box of beasts (7, 6, D) a scroll of holy word (7, 14, D) a +3 vorpal long sword (7, 15, D) a +0 scythe of protection (7, 16, D) a tin of tremorstones (2/2) (7, 24, D) a +1 scythe of protection (7, 33, D) a phial of floods (7, 49, D) a +6 ring of strength a +6 ring of intelligence a +4 ring of evasion a +6 ring of strength a +6 ring of intelligence (7, 50, D) a +2 spectral lajatang (7, 51, D) a box of beasts (8, 14, D) the +3 leather armour of the Hidden Vale {Harm Regen+} Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (8, 15, D) the +1 hand crossbow of Wanuit {flame, rC+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It protects you from cold. (8, 16, D) a staff of earth (8, 20, D) +0 shadow dragon scales (8, 21, D) +0 shadow dragon scales (8, 22, D) a +4 antimagic scythe (8, 32, D) the +4 quarterstaff of Past Mistakes {freeze, *Corrode rPois rC+ Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rC: It protects you from cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (8, 33, D) a +6 spear (8, 34, D) a ring of willpower a ring of willpower a +6 ring of dexterity a staff of fire (8, 52, D) a +2 plate armour of poison resistance (9, 14, D) a staff of fire (9, 15, D) the +0 robe of Discretion {rElec rPois rF- Regen+} rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (9, 16, D) the +6 halberd "Arcanum" {chaos, rN+} Each time it hits an enemy it has a different, random effect. rN: It protects you from negative energy. Cheibriados disapproves of the use of such an item. (9, 32, D) a +3 hunting sling (9, 33, D) a +6 ring of dexterity (9, 34, D) an amulet of regeneration (9, 51, D) a ring of willpower (9, 52, D) the +5 mace "Loaxuit" {vorpal, rPois Will+++ Str+3 Int-4 Dex+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+3). rPois: It protects you from poison. Will: It greatly increases your willpower. (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (10, 4, D) a lightning rod (4/4) (10, 14, D) an amulet of regeneration (10, 15, D) the +6 mace of Circular Logic {drain, Contam rPois rCorr Int+2} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (10, 16, D) the +4 quarterstaff of the Big Bang {drain, Int+5} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+5). (10, 32, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (10, 33, D) a box of beasts (10, 34, D) a phial of floods (10, 50, D) a book of the Sky (10, 51, D) a ring of willpower (10, 52, D) a +3 scale mail of fire resistance (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (11, 14, D) a staff of fire (11, 16, D) a +2 leather armour of poison resistance (11, 32, D) a staff of cold (11, 33, D) a +2 scimitar of electrocution (11, 50, D) a +2 eveningstar of draining (11, 51, D) a lightning rod (4/4) (11, 52, D) a +1 helmet of intelligence (12, 14, D) a book of Dreams (12, 15, D) a piece from Xom's chessboard (15/15) (12, 16, D) a tin of tremorstones (2/2) (12, 32, D) a +4 dagger of protection (12, 33, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (12, 34, D) the +1 hunting sling "Pendulum" {vorpal, rC- rN++} Any ammunition fired from it inflicts extra damage upon your enemies. rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. (12, 50, D) a +3 vorpal war axe (12, 51, D) a +6 vorpal falchion (12, 52, D) a +2 helmet of intelligence (13, 32, D) a staff of death (13, 33, D) a +0 antimagic war axe (13, 34, D) the +8 scimitar of Ibawup {freeze, rN+ Int+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). rN: It protects you from negative energy. (13, 50, D) an amulet of regeneration (13, 51, D) a staff of cold (13, 52, D) the +3 plate armour of Tender Moments {-Tele Str+9} Str: It affects your strength (+9). -Tele: It prevents most forms of teleportation. (14, 50, D) a staff of earth (14, 51, D) a lightning rod (4/4) (14, 52, D) a +4 ring mail of fire resistance (18, 48, D) a +0 war axe (18, 50, D) a +0 long sword (19, 0, D) a +1 leather armour of willpower (19, 1, D) a staff of death (19, 16, D) a staff of conjuration (19, 17, D) a ring of see invisible (19, 32, D) a +0 battleaxe (19, 48, D) a condenser vane (19, 49, D) a phial of floods (19, 50, D) a +1 shortbow of freezing (20, 1, D) the +3 lajatang "Impbane" {speed, rCorr} Attacks with this weapon are significantly faster. rCorr: It protects you from acid and corrosion. Cheibriados disapproves of the use of such an item. (20, 16, D) a +2 vorpal arbalest (20, 17, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (20, 49, D) a +4 ring of protection (20, 50, D) a +0 buckler of protection (21, 0, D) a tin of tremorstones (2/2) (21, 1, D) the +9 scimitar of Melee {flame, Fly rF- rN+ Str+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+5). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Fly: It grants you flight. (21, 16, D) a +2 spear of flaming (21, 17, D) the +0 ring mail of Poamuath {*Slow Int+5} Int: It affects your intelligence (+5). *Slow: It may slow you when you take damage. (21, 32, D) a staff of air (21, 33, D) a box of beasts (21, 34, D) the ring "Vyrips" {Wiz rElec Str+2 Dex+2} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. (21, 35, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (21, 36, D) a +0 dagger (still there?) the +1 robe of Zeujugh {rF- Regen+ MP+9} (still there?) rF: It makes you vulnerable to fire. MP: It affects your magic capacity (+9). Regen: It increases your rate of health regeneration. (21, 37, D) a +0 flail (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) an amulet of the acrobat (still there?) (21, 48, D) a +2 ring mail of fire resistance (21, 50, D) a +0 leather armour of cold resistance (21, 51, D) a +0 war axe a +0 chain mail (21, 53, D) a ring of willpower a ring of wizardry a ring of magical power (21, 54, D) a +4 broad axe of freezing a +0 chain mail a +0 kite shield (22, 0, D) a book of the Earth (22, 1, D) a book of Dreams (22, 4, D) a +0 flail (unseen) (22, 6, D) a +0 glaive (unseen) (22, 16, D) the Catalogue of the Guilds Spells Type Level Known a - Slow Hexes 1 yes b - Summon Guardian Golem Hexes/Summoning 3 yes c - Disjunction Translocation 8 yes (22, 17, D) a staff of cold (22, 32, D) a +1 helmet of see invisible (22, 33, D) a +1 dagger of freezing (22, 34, D) the +2 scimitar of Zicsiodi {drain, rC+ Int+3} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). rC: It protects you from cold. (22, 36, D) a +0 giant spiked club (22, 39, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) (22, 48, D) a +0 chain mail (22, 49, D) a +6 ring of dexterity (22, 50, D) a book of Party Tricks (22, 53, D) a +0 battleaxe a +0 plate armour a +0 long sword a +0 plate armour (22, 54, D) a +6 vorpal hand axe a +0 plate armour (23, 0, D) a +7 giant club (23, 1, D) a tin of tremorstones (2/2) (23, 4, D) a +0 short sword (23, 5, D) a +0 halberd (23, 6, D) a +0 dire flail (23, 7, D) a +0 scimitar (23, 18, D) a +7 glaive of venom (23, 32, D) a staff of fire (23, 33, D) a +0 hand axe (23, 34, D) a +0 flail (still there?) a +0 leather armour (still there?) the Catalogue of the Excruciating Frostbite (still there?) Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Searing Ray Conjuration 2 no c - Dazzling Flash Conjuration/Hexes 3 no d - Fireball Conjuration/Fire 5 no e - Freezing Cloud Conjuration/Ice/Air 5 yes (23, 36, D) a +1 rapier of protection (still there?) a +0 plate armour (still there?) a +0 giant club (still there?) (23, 38, D) a +6 quarterstaff (still there?) a +0 plate armour of positive energy (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) (23, 39, D) a +0 long sword (still there?) a +0 chain mail (still there?) (23, 49, D) a phial of floods (23, 51, D) a +0 war axe a +2 chain mail of poison resistance a staff of conjuration a +0 arbalest 15 bolts (23, 53, D) 4 large rocks (23, 54, D) a +0 arbalest 18 bolts (24, 4, D) a +3 mace (24, 5, D) a +0 halberd (24, 6, D) a +0 dire flail a +0 cloak a ring of resist corrosion (24, 17, D) a phial of floods (24, 32, D) a staff of poison (24, 33, D) a box of beasts (24, 34, D) a phial of floods (24, 35, D) a +0 short sword (still there?) a +0 chain mail (still there?) (24, 36, D) a +0 giant club (still there?) a +0 giant club (still there?) (24, 37, D) a +0 dagger (still there?) a +2 leather armour of willpower (still there?) (24, 38, D) 4 large rocks (unseen) (24, 40, D) a +0 dagger (still there?) a +0 robe (still there?) (24, 52, D) a +1 glaive of venom a +0 chain mail (24, 56, D) 3 large rocks a +0 arbalest 16 bolts (25, 0, D) a +0 war axe (25, 1, D) a ring of protection from cold (25, 3, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. Cheibriados disapproves of the use of such an item. (25, 4, D) a +0 mace (25, 5, D) a +0 glaive of protection (still there?) a +0 short sword (still there?) (25, 6, D) a +0 short sword (unseen) (25, 7, D) a +0 dire flail (unseen) (25, 17, D) a staff of death (25, 18, D) an amulet of magic regeneration an amulet of guardian spirit an amulet of reflection a +2 whip of venom (25, 19, D) a +4 antimagic scythe (25, 32, D) a +0 robe (25, 33, D) a box of beasts (25, 34, D) a tin of tremorstones (2/2) (25, 35, D) a +0 battleaxe (unseen) (25, 36, D) a +0 whip (still there?) a +0 dire flail (still there?) a +0 plate armour (still there?) (25, 37, D) a +0 trident (still there?) a +1 chain mail of poison resistance (still there?) a +0 giant club (still there?) (25, 38, D) a +0 broad axe a +0 plate armour (25, 39, D) a +0 giant spiked club (unseen) (25, 48, D) a phial of floods (25, 49, D) the +9 long sword "Keviful" {spect, rF+ Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). rF: It protects you from fire. (25, 50, D) a +0 arbalest 13 bolts (25, 52, D) a +0 war axe a +0 plate armour a +0 kite shield a +0 great mace a +0 chain mail (25, 54, D) a +0 broad axe a +0 plate armour (25, 55, D) +0 shadow dragon scales +0 shadow dragon scales a +1 battleaxe a +0 chain mail (25, 56, D) a +0 broad axe a +2 plate armour of poison resistance a +0 great sword a +0 plate armour (26, 0, D) a +2 long sword of holy wrath (26, 1, D) the +9 flail "Deleoguc" {vorpal, rF+ Will+} It inflicts extra damage upon your enemies. rF: It protects you from fire. Will: It increases your willpower. (26, 4, D) a +0 battleaxe (unseen) (26, 6, D) a +0 long sword (26, 16, D) a +3 chain mail of fire resistance (26, 17, D) a piece from Xom's chessboard (15/15) (26, 22, D) a +2 morningstar of protection (26, 32, D) a box of beasts (26, 37, D) a +0 antimagic halberd a +0 plate armour (26, 39, D) a +0 dagger (still there?) a +0 robe (still there?) (26, 49, D) the ring "Mufutom" {Contam rElec rCorr AC+4 Stlth+} [ring of protection] AC: It affects your AC (+4). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (26, 50, D) a +0 great mace a +0 arbalest a +2 short sword of venom a +0 arbalest 45 bolts a staff of fire (26, 52, D) a +0 dire flail a +1 plate armour of cold resistance (26, 55, D) a +1 battleaxe of holy wrath the +4 ring mail "Qoplon" {rPois rC++ Int+2 SInv} Int: It affects your intelligence (+2). rC: It greatly protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. (27, 0, D) a phial of floods (27, 5, D) a +1 quarterstaff of speed (27, 16, D) a condenser vane (27, 17, D) a +3 scale mail of poison resistance (27, 32, D) a phial of floods (27, 33, D) a box of beasts (27, 37, D) a +4 hand axe of flaming (still there?) a +0 chain mail (still there?) (27, 53, D) a +0 battleaxe a +4 chain mail of willpower a +0 arbalest 21 bolts (27, 54, D) 5 large rocks a +0 great mace the +7 triple crossbow of the Last Scars {speed, Fragile rElec rF- SInv} Attacks with this weapon are significantly faster. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. Cheibriados disapproves of the use of such an item. a +0 plate armour (27, 55, D) +0 shadow dragon scales a +0 great mace a +0 plate armour (27, 56, D) a +0 dire flail a +0 plate armour (28, 0, D) a +1 shortbow of flaming (28, 1, D) the +12 quarterstaff of the Evil Eye {vamp, rCorr Str+5} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+5). rCorr: It protects you from acid and corrosion. (28, 16, D) a +2 scale mail of fire resistance (28, 32, D) a +0 robe (28, 33, D) a +0 short sword (28, 50, D) a +1 short sword of flaming (28, 52, D) a +0 war axe a +0 plate armour a ring of protection from cold (28, 54, D) a +0 broad axe a +0 chain mail a +0 kite shield (28, 55, D) the +10 halberd of Abuse {freeze, Contam rElec rPois} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. a +0 plate armour a +1 war axe a +0 plate armour (28, 56, D) a +0 arbalest 9 bolts a ring of positive energy (29, 0, D) a +0 glaive (29, 16, D) a staff of death (29, 17, D) a staff of death (29, 32, D) a book of Dangerous Friends (29, 33, D) a staff of death (29, 49, D) a book of Party Tricks (29, 50, D) a phantom mirror (29, 52, D) 5 large rocks a +0 arbalest 24 bolts (29, 53, D) 3 large rocks (30, 49, D) a +0 plate armour (30, 50, D) the +10 plate armour of the Dice {Dex+4} Dex: It affects your dexterity (+4). (30, 52, D) a +0 halberd a +0 vorpal hunting sling a +0 plate armour (31, 48, D) a lightning rod (4/4) (31, 50, D) a +2 mace of protection (32, 48, D) a +0 plate armour (32, 49, D) a +2 leather armour of positive energy (32, 50, D) a +3 glaive the +3 shortbow of Rafaleor {flame, SInv} Any ammunition fired from it burns those it strikes, dealing additional fire damage. SInv: It lets you see invisible. a +0 plate armour a staff of fire (33, 50, D) a +4 short sword of venom (34, 28, D) a box of beasts (34, 48, D) a +3 battleaxe (34, 49, D) a staff of air (35, 14, D) a +2 short sword of venom (35, 15, D) a staff of conjuration (35, 29, D) a staff of death (36, 0, D) a +3 ring mail of cold resistance (36, 1, D) a +3 leather armour of fire resistance (36, 15, D) a +5 vorpal halberd (37, 1, D) a +0 whip of electrocution (37, 14, D) a +1 whip of electrocution (37, 28, D) a +0 great sword (37, 29, D) a +1 robe of willpower (37, 33, D) a +2 halberd (still there?) a +0 plate armour (still there?) (37, 34, D) a +0 glaive (still there?) a +0 plate armour (still there?) (38, 1, D) a staff of earth (38, 6, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 scimitar (still there?) a +0 robe (still there?) (38, 14, D) a +3 ring mail of cold resistance (38, 21, D) a +1 great mace of draining (still there?) a +0 plate armour (still there?) (38, 22, D) a +2 great mace (still there?) a +0 plate armour (still there?) (38, 23, D) a +0 great sword (still there?) a +0 plate armour (still there?) (38, 29, D) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be evoked to radiate toxic energy, with effectiveness depending on Evocations skill. (38, 32, D) a +0 bardiche (still there?) a +0 plate armour (still there?) the ring of Beatzeem {rCorr Str+6} (still there?) [ring of strength] Str: It affects your strength (+6). rCorr: It protects you from acid and corrosion. (38, 33, D) a +0 great mace (still there?) a +0 plate armour (still there?) (38, 34, D) 3 large rocks (unseen) (38, 35, D) the +9 whip of Jinuul {drain, Will+ rCorr} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 chain mail (still there?) (38, 48, D) a +0 flail (38, 49, D) a +1 long sword of holy wrath (38, 50, D) a staff of cold (39, 0, D) a box of beasts (39, 1, D) the +2 leather armour of the Unseen Realm {Dex+6} Dex: It affects your dexterity (+6). (39, 6, D) a +0 robe (39, 21, D) a +1 great mace of flaming a +0 plate armour (39, 23, D) a +0 vorpal great sword (still there?) a +0 chain mail (still there?) (39, 28, D) a phantom mirror (39, 29, D) a +2 vorpal glaive (39, 32, D) a +1 halberd a +0 plate armour (39, 33, D) a +0 long sword the +11 ice dragon scales of Contumacious Surprise {rF- rC++ Will+ Regen+ rCorr Str+3} Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. 8 large rocks a +1 battleaxe a +0 chain mail a +0 war axe a +0 plate armour (39, 35, D) a +0 long sword (still there?) a +0 plate armour (still there?) (39, 48, D) a +2 mace of protection (40, 6, D) a +2 great sword of electrocution (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 robe (still there?) (40, 15, D) a +1 dagger of venom (40, 22, D) a +0 dire flail (still there?) a +2 dire flail of holy wrath (still there?) (40, 23, D) a +1 great sword of pain (still there?) a +0 chain mail (still there?) (40, 28, D) a +2 pair of boots of rampaging (40, 29, D) a box of beasts (40, 32, D) a +2 long sword of holy wrath (still there?) a +0 chain mail (still there?) a +0 arbalest (still there?) 26 bolts (still there?) a ring of protection from cold (still there?) (40, 33, D) a +0 great sword (still there?) a +0 chain mail (still there?) (40, 34, D) 5 large rocks (unseen) (40, 48, D) an Everburning Encyclopedia (40, 50, D) a +3 dagger (41, 0, D) a +2 rapier of venom (41, 1, D) the +8 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (41, 4, D) a +0 robe (41, 14, D) a condenser vane (41, 28, D) the +0 robe of Resonance {rC++ Stlth+} rC: It greatly protects you from cold. Stlth: It makes you more stealthy. (41, 29, D) a +3 flail of protection (41, 34, D) a +0 broad axe (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) (41, 48, D) an amulet of magic regeneration (41, 50, D) the +5 ice dragon scales "Nier" {Fly rF- rC++ rN+ Int+7} Int: It affects your intelligence (+7). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rN: It protects you from negative energy. Fly: It grants you flight. (42, 4, D) a +5 short sword (still there?) a +0 robe (still there?) (42, 15, D) Ozocubu's Autobiography (42, 28, D) a +0 chain mail (42, 29, D) a +0 long sword of holy wrath (42, 49, D) a +4 scimitar of freezing a +0 robe (42, 50, D) a +1 vorpal quarterstaff (42, 53, D) the +0 lajatang "Wamin" {freeze, Int+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+6). a +0 robe the ring "Roruam" {Wiz MP+9 Dex+4} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). (43, 14, D) a +3 triple sword of freezing (43, 15, D) a staff of poison (43, 29, D) a tin of tremorstones (2/2) (43, 48, D) a staff of conjuration (43, 49, D) a +5 long sword (43, 50, D) a staff of death a +0 robe a ring of positive energy an Inescapable Atlas (44, 28, D) a +1 war axe of freezing (44, 49, D) a phial of floods (44, 50, D) the +11 hand axe of the Lost Quests {speed, Int+2} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+2). Cheibriados disapproves of the use of such an item. a +0 robe a staff of cold (44, 51, D) a scroll of holy word (45, 48, D) a +0 dagger (45, 49, D) a +0 dagger (45, 50, D) a lightning rod (4/4) (45, 51, D) a ring of poison resistance (45, 52, D) a +0 eveningstar of protection a +0 robe the amulet "Buoxza" {Acrobat rF+ rN++ MP+9 Str+2} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+2). rF: It protects you from fire. rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). (45, 54, D) a +2 dagger of electrocution a +0 robe (46, 48, D) a staff of cold (46, 49, D) a tin of tremorstones (2/2) (46, 50, D) a +0 long sword a +0 robe a piece from Xom's chessboard (15/15) (46, 51, D) a +1 broad axe of draining (46, 54, D) a ghoul skeleton (47, 48, D) the +10 great sword of Urgency {freeze, Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). (47, 49, D) a piece from Xom's chessboard (15/15) (47, 50, D) a +1 buckler of protection (47, 51, D) a +3 chain mail of cold resistance (47, 54, D) a +0 dagger a +0 robe (48, 48, D) the +3 ring mail of Ilaule {rElec rN+ Dex+2} Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. (48, 49, D) a piece from Xom's chessboard (15/15) (48, 50, D) a staff of earth a +0 robe a +2 rapier of venom (48, 56, D) a +0 battleaxe a ghoul skeleton a ghoul skeleton (48, 57, D) a +1 dire flail a +0 chain mail a ring of ice (49, 0, D) a +2 mace of draining (49, 1, D) a staff of air (49, 12, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (49, 26, D) a +6 ring of dexterity an amulet of magic regeneration a ring of poison resistance a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of ice the amulet of the Hero {rElec rF+ Regen+ Slay-4} [amulet of regeneration] Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rF: It protects you from fire. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (49, 36, D) a staff of death (49, 37, D) a +2 scale mail of fire resistance (49, 48, D) a +0 dagger (49, 49, D) a +2 long sword of holy wrath (49, 50, D) a ring of willpower (49, 55, D) a +0 long sword a +0 chain mail a +0 dire flail a +3 dagger a +0 robe (50, 0, D) a +1 robe of cold resistance (50, 48, D) the +8 hand axe "Nithran" {protect, Contam rC- rCorr Str+9} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+9). rC: It makes you vulnerable to cold. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (50, 50, D) a book of Annihilations (50, 55, D) a +0 long sword a +0 plate armour (50, 56, D) a +0 battleaxe a +0 plate armour (51, 0, D) a ring of flight (51, 1, D) the ring of the Sun {rF+ Str+6} [ring of strength] Str: It affects your strength (+6). rF: It protects you from fire. (51, 12, D) the +8 fustibalus of Bycsokhi {freeze, Str+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). (51, 24, D) a tin of tremorstones (2/2) (51, 25, D) a tin of tremorstones (2/2) (51, 37, D) a +0 buckler a +0 scale mail a +2 short sword of venom (51, 42, D) a +0 glaive a +0 plate armour (51, 43, D) a +0 battleaxe a +0 chain mail a +0 war axe a +0 chain mail a +0 tower shield a +0 battleaxe a +0 plate armour (51, 44, D) a +1 vorpal great sword (still there?) a +0 plate armour (still there?) a +4 ring of protection (still there?) (51, 48, D) Great Wizards, Vol. II (51, 49, D) a piece from Xom's chessboard (15/15) (51, 50, D) a staff of earth (51, 53, D) a necrophage skeleton (51, 54, D) a +3 short sword of speed a +0 robe (52, 0, D) a staff of conjuration (52, 1, D) the +6 glaive "Uviunn" {spect, Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Stlth: It makes you more stealthy. (52, 12, D) a +1 hand crossbow of flaming (52, 13, D) a +0 short sword of protection (52, 24, D) a tin of tremorstones (2/2) (52, 25, D) an amulet of regeneration (52, 36, D) the +4 buckler of the Meadowlark {rF+} rF: It protects you from fire. (52, 50, D) a +1 leather armour of cold resistance (53, 0, D) a +3 falchion of venom (53, 12, D) a staff of poison (53, 13, D) a lightning rod (4/4) (53, 24, D) a staff of cold (53, 25, D) the +6 trident "Nuaphir" {freeze, Drain rPois rN+ Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rPois: It protects you from poison. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (53, 37, D) a ring of protection from cold (53, 43, D) a +0 bardiche (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) an amulet of magic regeneration (still there?) a +3 great mace (still there?) a +0 chain mail (still there?) (53, 44, D) a +3 great sword of electrocution (still there?) a +0 chain mail (still there?) (53, 48, D) a +1 vorpal hand axe (53, 49, D) a phial of floods (53, 50, D) the +1 hunting sling of the Dark Horse {freeze, Int+4 Dex+4} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). (53, 52, D) a staff of death a +0 robe the amulet "Woemaschoduc" {Spirit Harm rCorr Int+2 Dex+3} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (54, 1, D) a staff of cold (54, 12, D) a piece from Xom's chessboard (15/15) (54, 24, D) a staff of conjuration (54, 25, D) a phial of floods (54, 36, D) a +3 hand axe of electrocution (54, 48, D) a +1 great mace of holy wrath (54, 49, D) a +0 spear of pain (54, 50, D) a staff of fire (55, 1, D) a lightning rod (4/4) (55, 13, D) a staff of poison (56, 24, D) a +5 executioner's axe a +0 war axe (59, 36, D) a staff of cold (59, 37, D) an amulet of faith a phantom mirror (60, 36, D) a staff of earth (60, 37, D) a +3 arbalest of flaming (61, 0, D) a +1 morningstar of protection (61, 3, D) a +0 dagger (still there?) a +0 shortbow (still there?) 23 arrows (still there?) a +0 leather armour (still there?) (61, 11, D) a +0 whip (still there?) a +0 ring mail (still there?) (61, 16, D) the +8 spear of the Extremes {vamp, rElec Int+6 Dex-3 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+6). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. SInv: It lets you see invisible. (61, 26, D) the +10 quarterstaff "Withim" {venom, rN+ Str+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). rN: It protects you from negative energy. (61, 36, D) a condenser vane (61, 42, D) (unseen) (62, 2, D) a +0 dagger a +0 shortbow 15 arrows a +0 leather armour (62, 3, D) a +0 dagger a +0 shortbow 18 arrows a +0 leather armour (62, 8, D) a +2 scale mail of poison resistance (62, 11, D) a +2 flail of protection (62, 17, D) a +2 whip of freezing (62, 21, D) a +0 arbalest (still there?) 14 bolts (still there?) (62, 22, D) a +0 arbalest (still there?) 13 bolts (still there?) 3 large rocks (still there?) (62, 26, D) a staff of death (62, 27, D) a +0 flail of protection (62, 28, D) 4 large rocks (62, 29, D) a +0 shortbow (still there?) 7 arrows (still there?) (62, 30, D) 5 large rocks (still there?) a +0 shortbow (still there?) 20 arrows (still there?) (62, 36, D) a +2 pair of boots of flying (63, 1, D) a +0 long sword (unseen) (63, 8, D) the +3 chain mail "Pexzuit" {Str+4} Str: It affects your strength (+4). (63, 11, D) a +0 flail (still there?) a +0 scale mail (still there?) a +0 mace (still there?) (63, 16, D) a +1 leather armour of fire resistance (63, 20, D) a +0 longbow 17 arrows (63, 21, D) 4 large rocks (63, 26, D) a +5 vorpal arbalest (63, 28, D) a +0 arbalest 17 bolts (63, 29, D) a +0 shortbow 8 arrows (63, 30, D) a +0 shortbow 25 arrows (63, 36, D) a staff of death (63, 37, D) the +5 shortbow of Intuition {freeze, rCorr} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. (63, 50, D) a phantom mirror (63, 53, D) a staff of cold (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (64, 16, D) a +5 vorpal war axe (64, 17, D) a box of beasts (64, 21, D) a +0 arbalest (still there?) 12 bolts (still there?) (64, 22, D) a +0 arbalest (still there?) 18 bolts (still there?) (64, 27, D) the +5 hand axe "Gielo" {freeze, Contam rElec rF+++ rC-} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (64, 28, D) a +0 arbalest (still there?) 23 bolts (still there?) (64, 50, D) the ring "Feishruse" {+Blink rElec Str+6 Dex+2} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. +Blink: It lets you blink. (64, 54, D) +0 storm dragon scales (still there?) a storm dragon corpse (still there?) (65, 50, D) a box of beasts (66, 50, D) the +3 arbalest of Interdependent Arising {flame, Str+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). (66, 51, D) a +0 lajatang of pain (66, 52, D) a +0 robe (still there?) a spriggan corpse (still there?) (66, 54, D) a +0 robe (still there?) an amulet of the acrobat (still there?) (67, 50, D) the Reference Book on Ensnaring Envenoming Spells Type Level Known a - Slow Hexes 1 yes b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Leda's Liquefaction Hexes/Earth 4 yes (67, 53, D) +0 storm dragon scales (still there?) a storm dragon corpse (still there?) (68, 0, D) a +0 spear of freezing (69, 0, D) a +1 spear of freezing (69, 50, D) a staff of cold (70, 9, D) a box of beasts (70, 20, D) a +0 short sword (still there?) a +0 scale mail (still there?) (70, 36, D) +1 gold dragon scales (70, 37, D) a condenser vane (70, 41, D) a +0 dagger of speed (still there?) a +0 robe (still there?) (71, 16, D) a +2 mace of protection (71, 17, D) a +0 scale mail of poison resistance (71, 21, D) a +0 rapier (unseen) (71, 26, D) a staff of fire (71, 27, D) a +2 vorpal quarterstaff (71, 30, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 31, D) a +0 club (71, 36, D) a staff of poison (72, 8, D) a +2 eveningstar of draining (72, 16, D) a +4 mace of holy wrath (72, 17, D) a condenser vane (72, 21, D) a +3 mace of protection (72, 26, D) the +8 battleaxe "Goddexzeos" {vorpal, +Blink rPois rN+++ Int-2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). rPois: It protects you from poison. rN: It renders you almost immune to negative energy. +Blink: It lets you blink. (72, 30, D) a +0 short sword (still there?) a +0 chain mail (still there?) (72, 36, D) a +1 spear of flaming (72, 37, D) a lightning rod (4/4) (73, 17, D) the +9 mace "Haunexop" {flame, Will+} It burns those it strikes, dealing additional fire damage. Will: It increases your willpower. (73, 19, D) a +0 long sword (73, 26, D) the +5 lajatang of Fear {vorpal, rF++ SInv Stlth+} It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (73, 27, D) a +4 halberd of venom (73, 30, D) a +0 battleaxe a +0 plate armour (73, 31, D) a +0 club (73, 32, D) a +0 dagger