mojasp Level 1 of the Dungeon (0, 0, D:1) a +0 war axe (3, 24, D:1) a +0 sling (4, -19, D:1) 3 stones (15, 15, D:1) 4 stones (16, -20, D:1) a +0 dagger of protection (26, -35, D:1) a +0 mace (34, -23, D:1) 5 stones (37, -11, D:1) a +0 pair of gloves (43, 13, D:1) a +0 dagger 5 stones (44, 11, D:1) a +0 short sword (46, 13, D:1) a +0 club (47, -27, D:1) a +0 dagger (49, 11, D:1) a +1 vampiric dagger (59, 15, D:1) a +0 short sword 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, 3, D:2) a +0 ring mail (18, 12, D:2) a +0 club (21, 14, D:2) a +0 quarterstaff (28, -24, D:2) a +0 dagger (34, -20, D:2) a +0 long sword (34, -1, D:2) a +0 barding (34, 0, D:2) a +2 hand axe of freezing (38, -17, D:2) a +0 scale mail (43, -9, D:2) a +2 dagger of protection (50, -6, D:2) a staff of fire (51, 2, D:2) a staff of conjuration Level 3 of the Dungeon (4, 56, D:3) a +0 robe (20, 44, D:3) a +0 dagger (21, 26, D:3) a +0 dagger (23, 40, D:3) a +0 ring mail (34, 44, D:3) a +0 club (35, 9, D:3) a +0 ring mail (37, 12, D:3) a +0 short sword 6 poisoned darts (45, 9, D:3) a +0 club (56, 7, D:3) a +0 hand axe a +0 ring mail a +0 dagger a boomerang a +0 ring mail a +0 dagger a +0 dagger Level 4 of the Dungeon [Shop] Nukiuneo's Antique Weapon Shoppe a +2 spectral quarterstaff (484 gold) a +0 falchion (66 gold) a +0 rapier (88 gold) the +3 morningstar of Luxury {flame, rF+ rC+ Stlth+} (1012 gold) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rC: It protects you from cold. Stlth: It makes you more stealthy. a +0 quarterstaff (88 gold) the +2 shortbow of the Vestibule of Hell {freeze, Drain rPois rC+++ Str-3} (1093 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-3). rC: It renders you almost immune to cold. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. the +1 flail of the Friars {antimagic, Contam *Corrode rF+++ rN+++} (1480 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It renders you almost immune to fire. rN: It renders you almost immune to negative energy. Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. a +3 flail of protection (466 gold) (3, -3, D:4) a +0 falchion (11, -22, D:4) a +0 trident (16, -4, D:4) a +0 club (21, 12, D:4) a +0 short sword (44, -10, D:4) a +0 dagger (44, 7, D:4) 5 stones Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (9, -1, D:5) a +0 mace (15, -44, D:5) a +0 giant spiked club (31, -39, D:5) a +1 helmet (33, -38, D:5) 3 stones (33, 4, D:5) 7 stones (42, -13, D:5) a +0 leather armour a +0 club (51, -34, D:5) a +0 leather armour a +3 flail of protection (51, -32, D:5) a +0 giant spiked club Level 6 of the Dungeon (6, -2, D:6) a book of Decay (17, 34, D:6) a +0 hand axe an adder corpse (skeletalised by now) (18, 33, D:6) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (18, 34, D:6) a +0 morningstar an orc corpse (skeletalised by now) (22, 13, D:6) a scroll of identify (27, 26, D:6) a black bear corpse (skeletalised by now) (28, 24, D:6) a scroll of poison (29, 30, D:6) 3 stones (30, 23, D:6) a +0 dagger a +0 robe the Ecumenical Temple