mojasp Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 2 stones (13, 15, D:1) a +0 mace (20, -8, D:1) a +0 mace of venom (23, 33, D:1) a +0 cloak (24, 5, D:1) 2 poisoned darts (29, 22, D:1) a staff of cold (43, -2, D:1) 8 stones (43, 3, D:1) a +0 plate armour (48, -1, D:1) a +4 flail (50, 8, D:1) a +0 dagger (57, -2, D:1) a +0 ring mail Level 2 of the Dungeon (7, 14, D:2) a book of Blood (9, 0, D:2) a +0 leather armour (12, 7, D:2) a +0 club (21, 1, D:2) a +2 dagger of venom (28, -6, D:2) a +0 ring mail a +0 dagger (32, -5, D:2) a +0 cloak (34, -6, D:2) a +0 dagger (48, 8, D:2) a +0 pair of boots Level 3 of the Dungeon (1, -10, D:3) a book of Frost (12, -6, D:3) 3 stones (17, -11, D:3) a +0 whip (24, 1, D:3) a +0 club (25, 6, D:3) a +0 sling a +0 scale mail (27, 4, D:3) a +0 war axe (36, -16, D:3) 5 poisoned darts (39, -17, D:3) a +0 spear (50, -10, D:3) a +0 ring mail (53, -1, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 club (7, -4, D:4) a +0 club (7, 7, D:4) a +0 dagger (9, -4, D:4) a +0 dagger (11, -3, D:4) a +0 dagger (12, 17, D:4) a +0 ring mail (13, 4, D:4) a +0 dagger (14, -2, D:4) a +0 club an amulet of reflection (15, 6, D:4) a +0 dagger a +0 scale mail a +0 club (16, 11, D:4) a +0 war axe (16, 28, D:4) a +0 short sword a +0 sling 2 boomerangs (23, 30, D:4) a +0 flail (26, 7, D:4) a +0 club (32, 16, D:4) a book of the Hunter (45, 38, D:4) a +0 dagger 4 poisoned darts (50, 21, D:4) 7 stones (51, 20, D:4) 3 boomerangs (51, 21, D:4) 3 boomerangs (52, 27, D:4) a +0 giant spiked club (54, 12, D:4) the +2 helmet of the Bard {rElec Int+5 SInv Stlth-} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Level 5 of the Dungeon [Shop] Vuunorgh's General Store a potion of invisibility (104 gold) 4 stones (5 gold) 7 stones (9 gold) a +1 heavy quarterstaff (184 gold) a wand of flame (16) (145 gold) a ring of poison resistance (260 gold) 4 stones (5 gold) the serpent talisman "Qishraup" {Fly rElec rC+} (1553 gold) [serpent talisman] rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. a box of beasts (520 gold) 5 stones (6 gold) (0, 0, D:5) a +0 whip (0, 1, D:5) a +0 flail a +0 whip of draining a +0 robe (0, 2, D:5) a +0 flail (5, -26, D:5) a +1 dagger of speed (7, -7, D:5) a +0 cloak (9, -26, D:5) 5 stones (15, -29, D:5) a +0 short sword (20, -9, D:5) a +0 ring mail (30, -33, D:5) a +0 club (33, -32, D:5) 6 poisoned darts (34, -20, D:5) a +0 morningstar (39, -1, D:5) 4 boomerangs (45, -28, D:5) a beast talisman (49, -41, D:5) 4 boomerangs (50, -37, D:5) a +0 giant club (57, -11, D:5) 8 stones Level 6 of the Dungeon (1, -1, D:6) a +0 giant club (3, -41, D:6) a +0 hand axe 9 stones a +0 leather armour (5, -49, D:6) 4 stones (5, -4, D:6) a +0 rapier (13, -1, D:6) a +1 dagger of electrocution a +0 robe (13, 0, D:6) a +0 war axe (14, 0, D:6) a +0 whip 8 stones a +0 ring mail Level 7 of the Dungeon (1, -5, D:7) 3 stones (1, 3, D:7) a +0 giant club (3, -19, D:7) a +0 club a +0 club a +3 battleaxe a +0 chain mail a +0 dagger (4, -19, D:7) a +0 club a +0 ring mail (6, -25, D:7) +0 steam dragon scales (7, -25, D:7) a +0 hand axe a +0 leather armour (7, -12, D:7) a +0 ring mail (8, -25, D:7) a +0 morningstar a +0 leather armour a +0 war axe 2 boomerangs (8, -24, D:7) a +0 club a +3 chain mail (11, -7, D:7) a +0 falchion (12, -9, D:7) a +0 dagger (16, 5, D:7) a +0 shortbow (19, -20, D:7) a +3 trident of draining a +0 robe an orb of mayhem (28, -18, D:7) a +0 dagger a +0 robe of resistance (30, -21, D:7) a +0 scale mail 2 boomerangs a +0 trident (31, -21, D:7) a +0 leather armour a +0 hand axe (35, -10, D:7) a +0 leather armour (37, -34, D:7) a +0 hand axe (38, -33, D:7) a +0 scale mail (39, -29, D:7) a +2 flail of protection (39, -25, D:7) 8 stones (39, -15, D:7) the +4 shortbow of the Maze {heavy, rElec rC- SInv Stlth+} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (40, -29, D:7) a +0 short sword a +0 ring mail a +0 falchion a +0 chain mail a +0 club a +0 chain mail a +0 leather armour (41, -29, D:7) a +0 chain mail (48, 6, D:7) 5 stones Level 8 of the Dungeon (0, 0, D:8) a +0 pair of boots (2, -7, D:8) a +0 club (5, -12, D:8) 4 stones (8, 20, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (11, 13, D:8) a +0 war axe (16, 10, D:8) a +0 helmet (16, 19, D:8) a +0 battleaxe a +0 plate armour (18, -4, D:8) a +0 hand axe (26, -12, D:8) 6 boomerangs (27, 16, D:8) a +0 giant spiked club a +0 dagger (30, 4, D:8) a scroll of revelation (34, 16, D:8) a +0 robe a +0 long sword (36, -6, D:8) a +0 club (36, 15, D:8) a +0 robe a +2 morningstar (36, 16, D:8) a +0 robe a +0 scimitar (39, -1, D:8) a +0 short sword a +0 dagger 7 stones a +0 dagger a +0 dagger 5 poisoned darts (39, 0, D:8) a +0 short sword (39, 1, D:8) a +0 whip a +0 short sword a +0 dagger (39, 11, D:8) a +2 mace a +0 robe (43, 12, D:8) a +0 battleaxe a +0 robe Level 9 of the Dungeon [Shop] Gozag's Platinum Reserve the scarf "Dauxur" {+Inv, Regen+} (1700 gold) Regen+: It increases your rate of health regeneration. the ring of Musef {rElec rF+ rC- Will+ Dex+6} (5020 gold) [ring of protection from fire] Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will+: It increases your willpower. the +0 buckler of Gatradda {+Blink Slay+2 Stlth+} (2970 gold) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). +Blink: It lets you blink. Stlth+: It makes you more stealthy. the +4 leather armour of Insurance {rElec rF- Dex+3} (3530 gold) Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. (0, 0, D:9) +0 acid dragon scales (12, 38, D:9) a +0 troll leather armour a +1 antimagic flail a +0 antimagic giant club a +0 antimagic giant spiked club (25, 25, D:9) a +0 trident (26, 9, D:9) a +0 troll leather armour (31, 31, D:9) an amulet of reflection (37, 25, D:9) a +0 leather armour a +0 dagger (38, 25, D:9) a +0 ring mail a +0 hand axe a +0 robe a +0 dagger (45, 3, D:9) 4 stones a +2 dagger of freezing a +0 short sword (45, 4, D:9) a +0 dagger (46, 3, D:9) 5 stones a +0 dagger Level 10 of the Dungeon (0, 0, D:10) 5 stones (0, 23, D:10) a +0 spear (5, -11, D:10) a +0 giant club a +0 giant club (5, 9, D:10) 5 stones (13, -2, D:10) a +0 giant club a +0 giant spiked club (17, 25, D:10) a +0 long sword (19, 31, D:10) a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) a water moccasin corpse (skeletalised by now) (5, -20, Lair:1) a +0 ring mail (30, -10, Lair:1) a bullfrog corpse (33, -11, Lair:1) a wolf corpse (34, -12, Lair:1) a wolf corpse a wolf corpse (34, -11, Lair:1) a wolf corpse (39, -11, Lair:1) 6 stones (39, -6, Lair:1) a yak corpse (40, -6, Lair:1) a cane toad corpse