Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 2076815717919743443 302194 molind the Eclecticist (level 22, -6/154 HPs) Began as a Djinni Fire Elementalist on Aug 1, 2021. Was a Believer of Ashenzari. Shot with a bolt by a vault warden (29 damage) ... on level 5 of the Vaults on Aug 9, 2021. The game lasted 09:20:07 (60904 turns). molind the Eclecticist (Djinni Fire Elementalist) Turns: 60904, Time: 09:20:08 Health: -6/154 AC: 25 Str: 12 XL: 22 Next: 37% Gold: 2243 EV: 20 Int: 28 God: Ashenzari [**....] SH: 14 Dex: 18 rFire + + + SeeInvis + v - +10 hand axe of the Tired Knives {vorpal, rC- Dex+4} rCold + + + Faith + z - +2 shield of Resistance {rF++ rC++ Will++} rNeg . . . Spirit . G - +5 steam dragon scales rPois ∞ Reflect . O - +2 hat {Will+} rElec + Harm . p - +2 cloak {rCorr} rCorr + Rampage . f - +2 pair of gloves Will +++++ (boots unavailable) Stlth +++++..... S - amulet of the Fated Altruism {Faith Regen+ Int+7 SInv, Melee, Self} (curse) HPRegen 1.35/turn K - ring of Ashenzari's Shame {AC+4, Fort, Melee} (curse) MPRegen 0.00/turn Z - ring "Portent of Ashenzari" {rElec rC+++ Will+ Str+4 Dex-5, Evo, Melee} (curse) @: about to teleport, flying, very slightly contaminated, studying 3 skills, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, subdued magic 1 }: 1/15 runes: barnacled a: Renounce Religion, Curse Item, Shatter the Chains You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was pleased with you. You visited 7 branches of the dungeon, and saw 35 of its levels. You also visited: Gauntlet and Ice Cave. You collected 4130 gold pieces. You spent 1887 gold pieces at shops. Inventory: Hand Weapons h - the +4 dagger "Morg" {pain, Will+ Int+5} (You found it on level 6 of the Lair of Beasts) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. o - the +5 short sword of Conscience {freeze, Will+ Stlth+} (You found it on level 11 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Will: It increases your willpower. Stlth: It makes you more stealthy. u - the +5 sword of Power {vorpal} (You took it off a merfolk impaler on level 4 of the Shoals) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. v - the +10 hand axe of the Tired Knives (weapon) {vorpal, rC- Dex+4} (You found it on level 4 of the Shoals) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. w - a +6 vampiric triple sword y - a +2 antimagic quick blade N - the +6 triple sword "Hosunn" {speed, rElec Dex+5} (You found it in an ice cave) Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. T - the +9 quarterstaff of Propriety {drain, *Rage rF+ rN+} (You took it off a deep elf annihilator on level 3 of the Elven Halls) A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. rN: It protects you from negative energy. *Rage: It may make you go berserk in combat. Armour f - a +2 pair of gloves (worn) p - a +2 cloak of preservation (worn) z - the +2 shield of Resistance (worn) {rF++ rC++ Will++} (You found it on level 9 of the Dungeon) rF: It greatly protects you from fire. rC: It greatly protects you from cold. Will: It greatly increases your willpower. G - +5 steam dragon scales (worn) O - a +2 hat of willpower (worn) Magical Staves q - a staff of conjuration Jewellery d - the amulet of Joirian {RegenMP Harm rElec rC+} (You took it off a deep elf high priest on level 3 of the Elven Halls) [amulet of magic regeneration] It increases your rate of magic regeneration. rC: It protects you from cold. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. r - the ring of Day {rPois rC+ rCorr} (You found it on level 1 of the Elven Halls) [ring of protection from cold] rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. I - the ring "Warhy" {rF+ rN+ SInv} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of see invisible] rF: It protects you from fire. rN: It protects you from negative energy. SInv: It lets you see invisible. K - the cursed ring of Ashenzari's Shame (left hand) {AC+4, Fort, Melee} (You bought it in a shop on level 11 of the Dungeon) [ring of protection] AC: It affects your AC (+4). It has a curse which improves the following skills: Fortitude: Armour and Shields. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. P - an amulet of reflection R - the amulet "Ubethrel" {rF+++ Regen+ Int-3 Dex+4} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [amulet of regeneration] Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). rF: It renders you almost immune to fire. Regen: It increases your rate of health regeneration. S - the cursed amulet of the Fated Altruism (around neck) {Faith Regen+ Int+7 SInv, Melee, Self} (You found it on level 3 of the Elven Halls) [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+7). SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Introspection: Fighting and Spellcasting. W - the ring "Cesta" {Fly rF+ rC+} (You took it off a deep elf archer on level 1 of the Elven Halls) [ring of flight] rF: It protects you from fire. rC: It protects you from cold. Fly: It grants you flight. X - the ring of Xom's Ringing Laughter {Int+6 Slay+6} (You found it on level 1 of the Elven Halls) [ring of intelligence] Int: It affects your intelligence (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). Y - the ring of the Albatross {*Slow rC+ MP+9 Dex+7 Stlth+} (You took it off a deep elf zephyrmancer on level 1 of the Elven Halls) [ring of protection from cold] Dex: It affects your dexterity (+7). rC: It protects you from cold. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. Z - the cursed ring "Portent of Ashenzari" (right hand) {rElec rC+++ Will+ Str+4 Dex-5, Evo, Melee} (You found it on level 5 of the Lair of Beasts) [ring of willpower] Str: It affects your strength (+4). Dex: It affects your dexterity (-5). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. Will: It increases your willpower. It has a curse which improves the following skills: Evocations: Evocations. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Wands j - a wand of paralysis (23) t - a wand of flame (110) x - a wand of charming (29) A - a wand of acid (5) (quivered) H - a wand of digging (9) Scrolls b - a scroll of enchant armour g - 2 scrolls of fog i - 2 scrolls of fear B - 3 scrolls of brand weapon C - 2 scrolls of magic mapping D - 3 scrolls of summoning F - 5 scrolls of teleportation J - 2 scrolls of holy word L - 3 scrolls of enchant weapon V - 4 scrolls of immolation Potions a - 3 potions of berserk rage c - 11 potions of might k - 8 potions of lignification l - 4 potions of brilliance m - 3 potions of ambrosia n - a potion of resistance s - 5 potions of curing E - 3 potions of invisibility Q - 3 potions of haste Miscellaneous e - a phial of floods Skills: + Level 11.3(12.5) Fighting - Level 7.1(12.3) Short Blades - Level 11.5(14.7) Long Blades + Level 7.7(11.1) Axes - Level 4.5(9.9) Polearms + Level 7.4(10.9) Staves + Level 10.4(11.7) Armour + Level 14.6 Dodging + Level 11.3 Stealth * Level 8.9(10.3) Shields + Level 16.6(17.7) Spellcasting + Level 2.2(3.4) Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 0% 1 b - Conjure Flame Conj/Fire 77% 6-21 0% 3 c - Inner Flame Hex/Fire 77% N/A 0% 3 d - Sticky Flame Conj/Fire 77% 2d9 0% 4 e - Fireball Conj/Fire 38% 3d16 1% 5 f - Pain Necr 100% 1d9 0% 1 g - Corpse Rot Necr/Air N/A N/A 0% 2 h - Call Imp Summ 77% N/A 0% 2 i - Summon Ice Beast Ice/Summ 77% N/A 0% 4 j - Animate Armour Summ/Erth 100% N/A 0% 4 k - Manifold Assault Tloc 77% N/A 1% 5 l - Invisibility Hex 38% N/A 1% 6 m - Orb of Destruction Conj 38% 9d13 1% 7 n - Summon Hydra Summ 38% N/A 1% 7 o - Infestation Necr 38% N/A 12% 8 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:4 Lair (6/6) D:10 Shoals (4/4) Lair:3 Spider (0/4) Lair:4 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 IceCv (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:6 ? D:8 * D:11 = D:14 = Orc:1 [ Orc:2 ([(( Elf:1 ? Shoals:1 [ Vaults:2 ? Vaults:4 ! Annotations: D:9 1 runed translucent door D:13 2 runed translucent doors Shoals:2 2 runed translucent doors, exclusion: player ghost, fram's ghost, adept DDFi Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Your spells are a little easier to cast, but a little less powerful. Message History The vault guard hits your five-headed hydra with a +1 war axe of electrocution! Lightning courses through your five-headed hydra! You block the vault guard's attack. The vault guard hits you from afar with a +1 glaive! * * * LOW HITPOINT WARNING * * * You block the vault guard's attack. A lich comes into view. The vault guard hits you with a +5 dire flail of protection. * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +3 battleaxe! * * * LOW HITPOINT WARNING * * * The vault guard blocks your five-headed hydra's attack. x2 Your five-headed hydra closely misses the vault guard. Your five-headed hydra bites the vault guard! The vault guard blocks your five-headed hydra's attack. The vault guard hits you from afar with a +0 bardiche! * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +0 battleaxe! * * * LOW HITPOINT WARNING * * * The vault guard hits you but does no damage. Your eight-headed hydra bites the vault guard! Your eight-headed hydra bites the vault guard but does no damage. Your eight-headed hydra bites the vault guard! Your eight-headed hydra barely misses the vault guard. Your eight-headed hydra bites the vault guard but does no damage. Your eight-headed hydra bites the vault guard! Your eight-headed hydra bites the vault guard. Your eight-headed hydra bites the vault guard but does no damage. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. A war gargoyle, a deep elf demonologist, 2 phantasmal warriors, a vault warden and a tengu reaver come into view. The war gargoyle is wielding a +2 great mace of protection. The deep elf demonologist is wielding a +1 long sword of flaming. The tengu reaver is wielding a +3 battleaxe of flaming. The war gargoyle moves out of view. You feel much better. The vault warden shouts! You hear a shout! The vault warden unwields a +3 dire flail. The vault warden wields a +0 arbalest. The vault warden shoots a bolt. The bolt hits you!! You die... , ,, , * , ##.. * , ^ .... * * ,, #,, ...** ,, .. *#.. , , ...##..,, , , .W.....* * , , ..QWp..### * , , #...e..@.#....#... , , #........#....#..## , , ..9##....#....#..L, * . #...........C, * ####.pp.p...##### , ,,, ,......pp.D..... , ,, ...pppp(.p..... , ,....