monokles Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (10, -14, D:1) a frilled lizard corpse (skeletalised by now) (13, 35, D:1) a +0 club a goblin corpse (skeletalised by now) (16, -12, D:1) 4 stones (18, -11, D:1) a +0 dagger (20, 30, D:1) 5 stones (21, -3, D:1) a ball python skeleton (22, 34, D:1) a +0 robe (25, 24, D:1) a +0 leather armour (39, -4, D:1) a rat corpse (skeletalised by now) (40, 37, D:1) a +0 hand axe (43, 32, D:1) a rat corpse (skeletalised by now) (53, 3, D:1) a +0 dagger (56, -3, D:1) a +0 spear Level 2 of the Dungeon [Shop] Voiso's Weapon Emporium a +0 war axe (49 gold) 6 boomerangs (168 gold) the +9 quarterstaff of the Equinox {flame, Int+3} (917 gold) Int+3: It affects your intelligence (+3). a +3 heavy war axe (326 gold) a +0 dagger (28 gold) 4 stones (5 gold) the +1 hand axe of Dominance {venom, rC+ SInv} (375 gold) rC+: It protects you from cold. SInv: It lets you see invisible. a +0 short sword (42 gold) (3, 10, D:2) a +0 mace (8, 10, D:2) 6 curare-tipped darts (14, 16, D:2) a frilled lizard skeleton (15, -28, D:2) a stone (17, 6, D:2) a quokka corpse (skeletalised by now) (18, -21, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (18, 19, D:2) a frilled lizard skeleton (26, -15, D:2) a frilled lizard skeleton (34, -14, D:2) a +0 club (35, 15, D:2) a +0 leather armour (40, -26, D:2) an adder corpse (skeletalised by now) (41, 10, D:2) a +0 short sword a kobold skeleton (42, -12, D:2) a +0 robe (51, 13, D:2) a +1 cloak (52, 7, D:2) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (52, 9, D:2) a +0 leather armour (52, 14, D:2) a +0 quarterstaff (56, 15, D:2) a maw talisman Level 3 of the Dungeon (0, 0, D:3) a +0 club 4 poisoned darts (12, -12, D:3) 6 stones (13, -13, D:3) 6 stones (14, -20, D:3) a +2 whip of distortion (15, -5, D:3) a hobgoblin corpse (skeletalised by now) (19, -15, D:3) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (20, -12, D:3) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (21, -12, D:3) a rat corpse (skeletalised by now) (21, -10, D:3) a rat corpse (skeletalised by now) (23, -37, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (23, -36, D:3) a +0 dagger a kobold corpse (skeletalised by now) (28, -43, D:3) an adder skeleton (31, -38, D:3) a +0 dagger (32, -20, D:3) a rat skeleton (38, -12, D:3) a bat skeleton (39, -20, D:3) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (47, -4, D:3) a hobgoblin corpse (skeletalised by now) (48, -6, D:3) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (53, -14, D:3) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (56, -15, D:3) a +0 hammer (56, 0, D:3) a +0 spear (60, -39, D:3) a hobgoblin corpse (skeletalised by now) (61, -37, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 4, D:4) a +0 quarterstaff (4, -8, D:4) a +0 sling (5, -8, D:4) a +1 dagger of speed (5, 31, D:4) an adder corpse (skeletalised by now) (6, -8, D:4) a quokka corpse (skeletalised by now) (6, -7, D:4) a +0 club a goblin corpse (skeletalised by now) (9, 15, D:4) an iguana corpse (skeletalised by now) (10, 1, D:4) a staff of earth (11, 16, D:4) a staff of air (14, 3, D:4) a +0 club (14, 4, D:4) a +0 club a +0 leather armour a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (22, -9, D:4) a +0 club a stone a kobold corpse (skeletalised by now) (24, 29, D:4) an adder corpse (skeletalised by now) (24, 31, D:4) a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (24, 34, D:4) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (31, 25, D:4) a +0 falchion (36, 23, D:4) an adder skeleton Level 5 of the Dungeon [Shop] Odoggaic's Antique Weapon Shoppe a +0 spear (69 gold) a +0 orcbow (80 gold) a +0 dagger (46 gold) a +0 falchion (69 gold) a +3 battleaxe (540 gold) a +2 whip of electrocution (418 gold) a +0 mace (69 gold) a +2 heavy mace (400 gold) the +9 hand axe of Action {drain, ^Fragile rElec Will+ SInv} (1577 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. (11, -20, D:5) a +0 falchion a +0 chain mail a +0 dagger of venom a +0 leather armour (11, -19, D:5) a +0 short sword (17, -4, D:5) a hound skeleton (29, -5, D:5) a +0 giant club (30, -1, D:5) a +0 pair of boots (31, -4, D:5) a +0 hand axe of freezing (35, -14, D:5) 6 poisoned darts (36, 2, D:5) an adder corpse (skeletalised by now) (61, -2, D:5) a +0 club an orc corpse (skeletalised by now) (65, 6, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a stone (1, 12, D:6) 4 stones (2, 16, D:6) a +0 club (5, 14, D:6) a +0 chain mail (6, -3, D:6) 4 stones (6, 29, D:6) an adder corpse (skeletalised by now) (8, 26, D:6) 6 poisoned darts (10, -5, D:6) a +0 dagger a +0 robe (10, -4, D:6) a +0 dagger (11, -5, D:6) a +0 flail 3 boomerangs an orc skeleton (15, 33, D:6) a +0 war axe (18, 38, D:6) a +2 dagger of venom (23, 25, D:6) a +0 whip (23, 26, D:6) a +0 flail (27, -8, D:6) a +0 quarterstaff (31, 21, D:6) a hound skeleton (34, 22, D:6) a +0 giant spiked club an ogre skeleton (43, 25, D:6) a +1 hand axe of freezing (47, 40, D:6) 7 stones (49, 19, D:6) a +0 dagger (65, 2, D:6) an adder skeleton Level 7 of the Dungeon (0, 0, D:7) a +0 falchion 2 stones an orc corpse (0, 1, D:7) a +0 halberd a +0 robe (0, 2, D:7) a +0 flail a +0 whip a +0 ring mail a +0 trident a +0 leather armour an orc corpse an orc corpse (4, -2, D:7) a +0 long sword of electrocution (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (4, 3, D:7) a +0 club (5, 3, D:7) a potion of haste (8, -5, D:7) a +0 short sword (9, -1, D:7) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (15, 22, D:7) a bullfrog corpse (skeletalised by now) (38, -4, D:7) a +3 trident of draining a +0 robe an orb of mayhem the barachi skeleton of Jeremiah (53, 5, D:7) a +0 robe the Ecumenical Temple