moozooh Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 16, D:1) a stone a cursed -2 club (9, 19, D:1) a stone (10, 18, D:1) 3 stones (11, 5, D:1) a +0 whip (16, -20, D:1) 12 bolts (18, -5, D:1) 14 stones (18, 6, D:1) a +0 leather armour (19, -15, D:1) a +0 club (20, 8, D:1) a cursed +0 dagger (22, -6, D:1) a +0 club (23, 8, D:1) a +0 club (24, -5, D:1) a +0 helmet (27, 8, D:1) a +0 club (28, 8, D:1) a +0 hand axe (29, 6, D:1) a stone (29, 7, D:1) a stone Level 2 of the Dungeon (15, -42, D:2) a +0 club (15, -2, D:2) a +0 robe (17, -32, D:2) a +0 spear (17, 1, D:2) a +0 leather armour (21, -40, D:2) 5 stones a +0 flail (24, -34, D:2) 21 stones (26, -33, D:2) a +0 club (27, -39, D:2) a cursed +0 pair of boots (29, -15, D:2) a stone (30, -16, D:2) a +0 short sword a stone (37, -10, D:2) 21 stones (46, -15, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 17, D:3) a +0 scale mail (1, 21, D:3) 22 arrows (13, -14, D:3) a +0 ring mail (22, -4, D:3) 18 stones (32, -11, D:3) a +0 pair of boots (41, -19, D:3) a stone (44, -17, D:3) a +0 dagger a +2 dagger of venom (45, 36, D:3) a +2 dagger of electrocution a +0 hunting sling 18 stones (46, 38, D:3) a stone (47, 39, D:3) a stone (48, 31, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 22 stones (1, -17, D:4) 9 stones (2, -6, D:4) the +6 hand axe of Extremism {flame, MR+++ Int-2 Dex+3 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. (16, 2, D:4) a +0 flail (19, -19, D:4) 19 poisoned needles (19, -15, D:4) a +0 ring mail (21, -28, D:4) a +0 short sword (27, 1, D:4) 6 stones (41, -24, D:4) a +0 long sword Level 5 of the Dungeon (0, 0, D:5) 26 bolts (3, 12, D:5) 21 arrows (39, 15, D:5) a +0 dagger a +0 ring mail (47, 17, D:5) 23 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (0, 31, D:6) a +0 club a +0 dagger a +0 robe a +0 chain mail (2, 11, D:6) 2 arrows 9 poisoned needles (2, 35, D:6) a +0 dagger a +0 robe (3, 35, D:6) a +1 falchion of slicing (6, 6, D:6) 2 arrows (6, 8, D:6) 2 arrows (7, 7, D:6) 3 arrows (7, 9, D:6) an arrow (9, 10, D:6) 12 sling bullets (16, 27, D:6) a +0 war axe (28, 30, D:6) a +0 short sword of venom a +1 dagger of venom a +0 robe a +0 dagger a +0 chain mail a +0 flail (36, 2, D:6) a +0 great sword (37, 0, D:6) an arrow (37, 2, D:6) a +0 shortbow 17 arrows (37, 26, D:6) an uncursed staff of air (38, 37, D:6) a stone an arrow (39, 37, D:6) a +2 vampiric hand axe a +0 robe a +0 war axe a +0 robe a +0 dagger a +0 robe a +0 robe a cursed -1 club a cursed -1 hand axe a +0 shortbow 28 stones a +0 scale mail a +0 shortbow 38 arrows (50, 29, D:6) a +0 pair of boots (59, 20, D:6) 17 stones Level 7 of the Dungeon [Shop] Eraolu's Weapon Boutique the +1 dagger "Goblinslayer" {pierce, Int+2 Dex+2} (280 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). a +0 trident (42 gold) a +2 great sword of flaming (284 gold) 5 stones (6 gold) 13 stones (15 gold) a +0 whip (30 gold) a +4 quarterstaff of distortion (384 gold) a +4 giant club (284 gold) a +0 demon blade of venom (240 gold) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (1102 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. [Shop] Suighihi's Food Boutique a bread ration (65 gold) 4 fruits (78 gold) a bread ration (65 gold) a beef jerky (19 gold) a meat ration (65 gold) a meat ration (65 gold) a bread ration (65 gold) a bread ration (65 gold) a bread ration (65 gold) [Shop] Ituomina's Antique Armour Boutique +0 ice dragon scales (1200 gold) a +0 robe (14 gold) the +1 buckler "Teny" {-Cast rF+ Int+3 Dex+6} (708 gold) It affects your intelligence (+3). It affects your dexterity (+6). It protects you from fire. It prevents spellcasting. a +0 leather armour (40 gold) a +0 leather armour (40 gold) the +4 plate armour of the Grue {rElec MR+ rCorr} (1364 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. a +0 chain mail (90 gold) a +0 ring mail (80 gold) the +5 chain mail of Sif Muna's Reproof {rC+} (870 gold) It protects you from cold. a +0 robe (14 gold) a +0 cloak (90 gold) a +1 helmet of see invisible (330 gold) [Shop] Vaeciq's Weapon Boutique the cursed +1 mace of Keozaxo {freeze, rN+ Str+4 Int-5 Stlth+} (231 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-5). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. the +11 mace "Qudghuaru" {speed, rN+ Int+2} (952 gold) Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from negative energy. a +5 giant club (344 gold) a +0 dagger (24 gold) a throwing net (36 gold) a +0 morningstar (48 gold) 16 sling bullets (96 gold) 16 arrows (38 gold) 19 stones (22 gold) a +0 spear (36 gold) a +0 lajatang (180 gold) a cursed -3 flail (1 gold) (0, 0, D:7) a +0 hand axe (2, -16, D:7) a +0 giant spiked club (unseen) (2, 1, D:7) 4 javelins (2, 33, D:7) a +0 flail (2, 35, D:7) a +0 whip (6, -2, D:7) a +0 giant club (6, 11, D:7) a +0 hunting sling (7, 39, D:7) a +0 flail (10, 15, D:7) a +0 whip (13, 32, D:7) a +0 ring mail (14, -13, D:7) a +0 dagger a +0 robe (15, -8, D:7) a +0 hand axe (35, 27, D:7) a +0 rapier (35, 38, D:7) a +0 leather armour (37, -2, D:7) a +0 club a +0 leather armour (37, -1, D:7) a +0 club a +0 whip a +0 halberd (38, 21, D:7) a +0 robe (45, -10, D:7) a +0 flail (49, -17, D:7) 2 potions of magic (52, -8, D:7) a +0 dagger a cursed +0 club a +0 flail a +0 dagger a +0 scale mail a +0 mace a +0 leather armour a +0 whip a +0 hand axe a +0 leather armour a +0 short sword a +0 chain mail (58, 14, D:7) a +0 war axe Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (8, -32, D:8) a +0 spear (9, -31, D:8) a +0 spear a +1 ring mail of cold resistance (10, -33, D:8) a +0 long sword a +0 plate armour (16, -8, D:8) a +0 ring mail (20, -20, D:8) a +0 hand axe (21, -31, D:8) a +0 robe (28, -21, D:8) a +0 club (30, -39, D:8) a +0 falchion (30, 3, D:8) a +0 ring mail (32, 7, D:8) a +0 dagger of electrocution a +0 leather armour a +0 dagger a +0 robe (32, 8, D:8) a +0 dagger a +0 scale mail a +0 dagger a +0 robe a +0 dagger a +0 robe (37, -22, D:8) a +0 giant club a +0 dire flail (37, -9, D:8) an arrow (38, -10, D:8) 2 arrows (39, -11, D:8) an arrow (40, -13, D:8) 12 arrows a +0 shortbow (42, -31, D:8) a +0 ring mail (43, -15, D:8) a +0 robe (46, -6, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail (3, 8, D:9) a +5 spear a +0 robe (4, 8, D:9) a +4 morningstar a +0 robe a +0 halberd a +0 robe (8, 12, D:9) a +0 short sword a +0 robe (14, 18, D:9) a +0 ring mail (27, 6, D:9) 9 poisoned needles