Dungeon Crawl Stone Soup version 0.26-a0-576-gcfaa98f945 (webtiles) character file. Game seed: 16032408848944494120 442151 mora the Sorcerer (level 23, -5/136 HPs) Began as a Deep Elf Conjurer on Aug 22, 2020. Was a High Priest of Sif Muna. Slain by a war gargoyle ... wielding a +0 lajatang (31 damage) ... on level 5 of the Vaults on Aug 24, 2020. The game lasted 03:54:13 (98028 turns). mora the Sorcerer (Deep Elf Conjurer) Turns: 98028, Time: 03:54:14 Health: -5/136 AC: 12 Str: 7 XL: 23 Next: 4% Magic: 19/50 EV: 27 Int: 37 God: Sif Muna [*****.] Gold: 1880 SH: 13 Dex: 16 Spells: 15/64 levels left rFire + + + SeeInvis + b - +0 scimitar of the Revolution {venom, rElec rPois Str+6} rCold + + + Faith . r - +3 buckler {rN+} rNeg + + . Spirit . z - +2 robe {MR+} rPois + Reflect + J - +2 hat {SInv} rElec + Harm . K - scarf {rC+ rF+} rCorr . k - +2 pair of gloves {Dex+3} MR +++++ e - +2 pair of boots of Wu Jian's Scorn {rF+} Stlth +++++..... d - amulet of reflection HPRegen 0.32/turn s - ring "Haata" {Wiz rElec rC++ Str-3 Int+3} MPRegen 0.32/turn x - ring of Upucippe {rF+ rN+ MR++} @: no status effects A: no striking features }: 2/15 runes: barnacled, gossamer a: Channel Magic, Forget Spell, Divine Exegesis, Renounce Religion You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 8 branches of the dungeon, and saw 43 of its levels. You collected 5475 gold pieces. You spent 3595 gold pieces at shops. Inventory: Hand Weapons a - the +8 war axe of Poverty {vorpal, Int+7 Dex-4} (You found it on level 7 of the Dungeon) It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (-4). b - the +0 scimitar of the Revolution (weapon) {venom, rElec rPois Str+6} (You found it on level 10 of the Dungeon) It poisons the flesh of those it strikes. It affects your strength (+6). It insulates you from electricity. It protects you from poison. Armour e - the +2 pair of boots of Wu Jian's Scorn (worn) {rF+} (You bought it in a shop on level 2 of the Orcish Mines) It protects you from fire. j - the +2 pair of boots of a volcano {*Contam rC++ rCorr} (You found it on level 1 of the Depths) It greatly protects you from cold. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. k - a +2 pair of gloves of dexterity (worn) r - a +3 buckler of positive energy (worn) w - a +2 buckler of cold resistance z - a +2 robe of magic resistance (worn) J - a +2 hat of see invisible (worn) K - a scarf of resistance (worn) Jewellery d - an amulet of reflection (around neck) o - the ring "Akunwaut" {rElec rPois Str+2 Slay+4} (You acquired it on level 3 of the Elven Halls) [ring of slaying] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It protects you from poison. s - the ring "Haata" (left hand) {Wiz rElec rC++ Str-3 Int+3} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It affects your intelligence (+3). It greatly protects you from cold. It insulates you from electricity. v - a +6 ring of intelligence x - the ring of Upucippe (right hand) {rF+ rN+ MR++} (You took it off an entropy weaver on level 4 of the Spider Nest) [ring of protection from fire] It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. y - the ring of the Screaming Queen {rPois rF- MR+ Int+9 SInv} (You found it on level 7 of the Dungeon) [ring of protection from magic] It affects your intelligence (+9). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. W - the ring "Waimnaha" {Wiz rC- Str+2 Int+2} (You found it on level 4 of the Shoals) [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to cold. Wands A - a wand of acid (12) E - a wand of enslavement (23) F - a wand of flame (158) I - a wand of iceblast (60) P - a wand of paralysis (18) Scrolls f - 8 scrolls of fear i - 24 scrolls of identify l - 4 scrolls of enchant armour m - 2 scrolls of magic mapping t - 7 scrolls of teleportation u - 24 scrolls of remove curse G - a scroll of summoning L - 5 scrolls of fog R - 5 scrolls of silence Y - 11 scrolls of blinking Potions c - 16 potions of curing g - 4 potions of lignification h - 11 potions of heal wounds n - 3 potions of brilliance q - 10 potions of haste C - 2 potions of cancellation H - 8 potions of ambrosia M - 3 potions of invisibility O - 5 potions of magic U - 6 potions of resistance Miscellaneous S - a phantom mirror Z - a condenser vane (2/2) Skills: - Level 12.0 Fighting - Level 18.5 Dodging - Level 13.0 Stealth - Level 4.0 Shields + Level 21.2 Spellcasting + Level 20.0 Conjurations - Level 4.0 Necromancy + Level 19.6 Fire Magic - Level 10.0 Earth Magic - Level 10.5 Invocations - Level 9.1 Evocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #### 0% 1 b - Fire Storm Conj/Fire ########.. 9% 9 d - Apportation Tloc #####. 1% 1 g - Orb of Destruction Conj ########.. 1% 7 h - Bolt of Magma Conj/Fire/Erth ########.. 0% 5 i - Starburst Conj/Fire ########.. 1% 6 j - Fireball Conj/Fire ########.. 0% 5 k - Ignition Fire ########.. 1% 8 l - Borgnjor's Vile Clut Necr/Erth ######.... 1% 5 m - Blink Tloc N/A 1% 2 Your spell library contained the following spells: Spells Type Power Failure Level Foxfire Conj/Fire #### 0% 1 Sandblast Erth ###### 0% 1 Shock Conj/Air #### 0% 1 Searing Ray Conj ###### 0% 2 Conjure Flame Conj/Fire ######## 0% 3 Stone Arrow Conj/Erth ###### 0% 3 Sticky Flame Conj/Fire ######## 0% 4 Iskenderun's Battlesphe Conj ######## 0% 5 Animate Skeleton Necr ###### 1% 1 Corona Hex #####.. 1% 1 Pain Necr #### 1% 1 Sting Tmut/Pois #### 1% 1 Summon Small Mammal Summ #### 1% 1 Call Imp Summ #####... 1% 2 Corpse Rot Necr/Air N/A 1% 2 Passwall Tmut/Erth ######.. 1% 2 Poisonous Vapours Pois/Air #####. 1% 2 Slow Hex #####... 1% 2 Swiftness Air #####... 1% 2 Wereblood Tmut #####... 1% 2 Call Canine Familiar Summ #####... 1% 3 Confusing Touch Hex #####... 1% 3 Dazzling Flash Conj/Hex ###### 1% 3 Frozen Ramparts Ice #####. 1% 3 Gell's Gravitas Tloc #####..... 1% 3 Ignite Poison Fire/Tmut/Pois ######.. 1% 3 Inner Flame Hex/Fire #######. 1% 3 Lesser Beckoning Tloc #####..... 1% 3 Mephitic Cloud Conj/Pois/Air ######.. 1% 3 Portal Projectile Hex/Tloc #####. 1% 3 Spider Form Tmut/Pois #####..... 1% 3 Static Discharge Conj/Air #######. 1% 3 Summon Guardian Golem Hex/Summ #####... 1% 3 Teleport Other Tloc #####... 1% 3 Vampiric Draining Necr ######.... 1% 3 Animate Dead Necr ######.... 1% 4 Dispel Undead Necr ######.. 1% 4 Fulminant Prism Conj/Hex #######... 1% 4 Hailstorm Conj/Ice #######. 1% 4 Iskenderun's Mystic Bla Conj/Tloc #######. 1% 4 Leda's Liquefaction Hex/Erth ######.... 1% 4 Petrify Tmut/Erth ######.. 1% 4 Agony Necr ######.. 1% 5 Excruciating Wounds Necr ######.... 1% 5 Irradiate Conj/Tmut #######... 1% 5 Lee's Rapid Deconstruct Erth #######... 1% 5 Lightning Bolt Conj/Air #######... 1% 5 Conjure Ball Lightning Conj/Air #######... 1% 6 Iron Shot Conj/Erth ########.. 1% 6 Airstrike Air #####..... 2% 4 Ice Form Ice/Tmut #####... 2% 4 Olgreb's Toxic Radiance Pois #####... 2% 4 Passage of Golubria Tloc N/A 2% 4 Summon Ice Beast Ice/Summ #####... 2% 4 Summon Lightning Spire Summ/Air #####... 2% 4 Freezing Cloud Conj/Ice/Air ######.... 2% 6 Spellforged Servitor Conj/Summ #######... 4% 7 Lehudib's Crystal Spear Conj/Erth ########.. 4% 8 Statue Form Tmut/Erth ######... 6% 6 Blade Hands Tmut #####..... 8% 5 Metabolic Englaciation Hex/Ice #####..... 8% 5 Silence Hex/Air #####..... 8% 5 Summon Demon Summ #####..... 8% 5 Summon Forest Summ/Tloc #####..... 8% 5 Summon Mana Viper Hex/Summ #####... 8% 5 Yara's Violent Unravell Hex/Tmut #####..... 8% 5 Death Channel Necr ######.... 9% 6 Simulacrum Ice/Necr ######.... 19% 6 Chain Lightning Conj/Air #######... 28% 8 Hydra Form Tmut #####..... 38% 6 Ozocubu's Refrigeration Ice #####..... 38% 6 Shadow Creatures Summ N/A 38% 6 Haunt Necr/Summ ######.... 67% 7 Dragon Form Tmut #####..... 90% 7 Malign Gateway Summ/Tloc #####..... 90% 7 Monstrous Menagerie Summ #####..... 90% 7 Summon Hydra Summ #####..... 90% 7 Shatter Erth #######... 98% 9 Discord Hex #####..... 100% 8 Disjunction Tloc #####..... 100% 8 Death's Door Necr ######.... 100% 9 Tornado Air #####..... 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (6/6) D:9 Shoals (4/4) Lair:2 Spider (4/4) Lair:4 Slime (0/5) Lair:6 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (4/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Okawaru Qazlal Ru Sif Muna Vehumet Yredelemnul Zin The Shining One Beogh Jiyva Shops: Orc:1 ?(}? Orc:2 [*[* Elf:1 *!((} Elf:2 =[***? Shoals:1 [[(? Shoals:2 ( Shoals:3 ( Vaults:1 ( Depths:1 ! Depths:3 * Portals: Hell: Depths:1 Depths:2 Depths:3 Abyss: Depths:1 Pandemonium: Depths:3 Ziggurat: Depths:2 Annotations: D:3 3 runed translucent doors, rasy's ghost, amateur MiHu D:4 1 runed translucent door Lair:5 1 runed translucent door, Uras's ghost, journeyman MfSk Lair:6 exclusion: oklob plant Elf:2 6 runed translucent doors, exclusion: obsidian statue, Imutapp's ghost, adept DECj Vaults:3 36 runed doors Message History The fireball engulfs the tentacled monstrosity! The tentacled monstrosity resists. The tentacled monstrosity is heavily wounded. The fireball engulfs the stone giant. The stone giant is almost dead. The fireball engulfs the two-headed ogre!! The two-headed ogre is heavily wounded. Sif Muna accepts your kill. You feel a bit more experienced. The war gargoyle launches metal splinters at you. The spray of metal splinters hits you!!! * * * LOW HITPOINT WARNING * * * An ironheart preserver comes into view. It is wielding a +0 mace. The hell knight barely misses you. The deep elf demonologist mumbles some strange words. The sphinx mumbles some strange words. The sphinx is healed somewhat. A two-headed ogre comes into view. It is wielding two +0 giant clubs. The war gargoyle hits you with a +0 lajatang!! You die... #....# e #....# ### O. #....# ...H .O4 #....#..... ./.)#.[[.#..... ...[C.[[......! ###[.p[)(..#### ...[.[<@)[..... ..[[.<9.<.[[... ...[.[<