mora Level 1 of the Dungeon (0, 0, D:1) 5 sling bullets (0, 18, D:1) 23 sling bullets (16, 30, D:1) a +0 whip (21, 11, D:1) a +0 dagger (39, 13, D:1) a staff of death (41, 15, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 robe (15, 18, D:2) a +0 vorpal hand axe (37, -6, D:2) a +0 club (45, -4, D:2) a +0 scale mail (47, -4, D:2) 20 bolts (49, 14, D:2) 23 stones (50, 25, D:2) a +0 dagger a +0 hunting sling 22 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip (4, 3, D:3) a +0 dagger (4, 38, D:3) a +0 dagger (8, 3, D:3) a +1 dagger of venom (10, 2, D:3) 4 stones a +0 whip (19, 30, D:3) a +0 short sword (23, -3, D:3) a +0 ring mail (26, 4, D:3) a +0 pair of boots (32, 1, D:3) a +0 hunting sling (45, 7, D:3) a +0 robe Level 4 of the Dungeon [Shop] Zittu's Antique Weapon Boutique a +0 flail (66 gold) a +0 hunting sling (28 gold) a +0 trident (66 gold) a +2 rapier of freezing (364 gold) a +2 spectral quarterstaff (418 gold) a +1 vorpal arbalest (260 gold) a +0 hand axe (57 gold) a +0 club (19 gold) the +4 dagger "Morg" {pain, Will+ Int+5} (913 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. a +1 vorpal falchion (218 gold) a +0 long sword (66 gold) a +0 hand crossbow (66 gold) a +0 hand crossbow (66 gold) (0, 0, D:4) a +1 rapier of speed (3, -21, D:4) a +0 mace (5, -1, D:4) a +0 robe a +0 flail a +0 leather armour a +0 club a +0 club (5, 3, D:4) a +0 robe a +0 dagger a +0 falchion a +0 rapier (6, -7, D:4) a +0 chain mail (8, 9, D:4) 20 sling bullets (19, -25, D:4) a +0 chain mail a +1 short sword of speed (19, -24, D:4) a +0 hand axe a +0 chain mail a +0 club (20, -27, D:4) 16 stones (20, -24, D:4) a +0 club (20, 4, D:4) a +0 short sword (21, -30, D:4) a stone a +0 dagger (23, 14, D:4) a +0 robe (25, -30, D:4) a +0 ring mail (28, -15, D:4) a +0 robe (28, -4, D:4) a +0 ring mail (34, -19, D:4) a +0 dagger (36, -12, D:4) a +0 leather armour a +0 flail (37, -12, D:4) a +0 war axe a +0 dagger of electrocution a +0 leather armour (44, -7, D:4) a +0 club (45, -2, D:4) a +0 club (47, -14, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (1, -26, D:5) 8 stones (4, -6, D:5) 23 bolts (5, -5, D:5) 23 stones (6, -37, D:5) a +0 robe (7, -3, D:5) a +0 falchion 26 stones (9, -30, D:5) a +0 short sword a +0 leather armour (14, -25, D:5) a +0 chain mail (16, -22, D:5) 25 stones (17, -18, D:5) a +0 glaive a +0 robe (25, -42, D:5) a scroll of noise (25, -10, D:5) a +0 giant club (27, -13, D:5) 26 sling bullets (30, -32, D:5) a +0 leather armour (34, -32, D:5) a +0 ring mail (40, -18, D:5) a +0 dagger (40, -15, D:5) a +0 falchion (47, -36, D:5) 23 stones Level 6 of the Dungeon (0, 0, D:6) 26 stones (5, 28, D:6) a +0 ring mail (11, -19, D:6) 2 boomerangs (13, 1, D:6) a +0 morningstar a +0 dagger a +0 leather armour (13, 2, D:6) a +0 dagger (14, 1, D:6) a +1 spectral quarterstaff (15, -6, D:6) 17 stones (15, 1, D:6) a +0 robe (22, -12, D:6) an amulet of the acrobat Level 7 of the Dungeon (0, 0, D:7) 28 arrows (3, -14, D:7) a +0 club (3, 2, D:7) a water moccasin corpse (skeletalised by now) (4, -11, D:7) a +0 whip a +0 flail a +0 whip a +0 robe a +0 flail a gnoll corpse (skeletalised by now) (5, -12, D:7) a +0 halberd (5, -2, D:7) a +0 dagger (7, 0, D:7) 3 scrolls of noise (14, 11, D:7) a +0 leather armour (20, -7, D:7) a potion of heal wounds (22, -15, D:7) 29 stones (22, 19, D:7) a +0 helmet (25, 1, D:7) 24 stones (27, 4, D:7) a water moccasin skeleton (30, 10, D:7) a +0 short sword (34, -6, D:7) a wand of polymorph (6) (37, 18, D:7) 16 stones (39, 22, D:7) a +2 long sword of holy wrath (41, 7, D:7) a +0 club 2 boomerangs an orc corpse the Ecumenical Temple