Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 10317319602206869273 11 mora the Magician (level 2, -1/18 HPs) Began as a Djinni Fire Elementalist on Feb 18, 2022. Slain by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:26 (760 turns). mora the Magician (Djinni Fire Elementalist) Turns: 760, Time: 00:00:26 Health: -1/18 AC: 2 Str: 7 XL: 2 Next: 40% Gold: 3 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, deterioration 1, frail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 3 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions c - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 7% 1 b - Scorch Fire 20% 2d6 10% 2 c - Conjure Flame Conj/Fire 10% 6-21 21% 3 d - Inner Flame Hex/Fire 10% N/A 21% 3 e - Flame Wave Conj/Fire 10% 2d5 54% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your body sometimes deteriorates upon taking damage. You are frail. (-10% HP) Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm closely misses you. The foxfire hits the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm misses you. The foxfire hits the endoplasm but does no damage. The endoplasm freezes you. You are frozen! You feel a terrible chill! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * An endoplasm is nearby! Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The endoplasm completely misses you. The foxfire hits the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You aren't carrying any scrolls. It was a potion of mutation. You feel extremely strange. You feel frail. You feel yourself wasting away. The endoplasm hits you. You die... #..####.# #..# ##..####.#.. #........... ###.#####...# #...# .# ##.## ..# #.######...# #@J........# ########.#.# .. ## You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 4 bats (D:1) An endoplasm (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 10 creatures vanquished. Vanquished Creatures (others) 38 foxfires 38 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mora the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 339 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 723 | D:1 | You are sucked into a shaft and drop 1 floor! 759 | D:2 | HP: 1/21 [endoplasm (1)] 760 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 760 | D:2 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 760 | D:2 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, st_stairs_8 D:2: layout_basic, nicolae_ecumenical_snake_handling Action || total -------------------------++------- Cast: Foxfire || 26 Use: Potion || 1 Armor: Robe || 4 Dodge: Dodged || 7