mora Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (4, 13, D:1) a +0 club (5, -6, D:1) a bat skeleton (6, -7, D:1) a +0 dagger a goblin skeleton (7, 11, D:1) a quokka corpse (skeletalised by now) (10, 14, D:1) a +0 dagger (12, -16, D:1) a +0 dagger of flaming (14, -2, D:1) 4 poisoned darts (20, -16, D:1) 4 stones (21, 10, D:1) a bat skeleton (22, 9, D:1) a hobgoblin skeleton (23, 9, D:1) a ball python skeleton (29, 25, D:1) a book of Storms (31, 5, D:1) a deep dwarf skeleton (31, 7, D:1) a +0 sling (32, -10, D:1) a book of the Senses (33, -13, D:1) a +0 dagger a kobold corpse (skeletalised by now) (33, -12, D:1) a +0 whip a kobold corpse (skeletalised by now) (33, 0, D:1) a deep dwarf skeleton (35, -11, D:1) a book of the Dragon (35, 7, D:1) the Thoughts on Volatile Bedrock Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Fireball Conjuration/Fire 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 (40, 4, D:1) a deep dwarf skeleton (40, 7, D:1) a deep dwarf skeleton (42, 10, D:1) a deep dwarf skeleton (44, 2, D:1) a bat skeleton (46, 6, D:1) a talisman of death Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (0, 22, D:2) a rat skeleton (2, 4, D:2) 4 stones (3, 36, D:2) 3 poisoned darts (7, 13, D:2) a ball python skeleton (10, 2, D:2) a rat corpse (skeletalised by now) (17, 50, D:2) 2 stones (24, 32, D:2) a book of Air (28, 37, D:2) a +0 dagger (29, 36, D:2) a ball python skeleton (30, 36, D:2) a +0 hand axe (30, 37, D:2) a frilled lizard skeleton (33, 10, D:2) a rat corpse (skeletalised by now) (34, 34, D:2) a +0 mace (38, 23, D:2) a frilled lizard corpse (skeletalised by now) (38, 26, D:2) a book of Winter (40, -1, D:2) a quokka skeleton (40, 14, D:2) a +0 dagger (44, 27, D:2) a +4 quarterstaff of chaos (45, 16, D:2) a +0 war axe (48, 6, D:2) a +0 dagger (49, 10, D:2) a ball python corpse (skeletalised by now) (50, 2, D:2) a serpent talisman (53, 19, D:2) a frilled lizard corpse (skeletalised by now) a bat corpse (skeletalised by now) (56, 18, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -1, D:3) 20 gold pieces (1, 25, D:3) a +0 whip a +0 whip (2, 6, D:3) a +0 dagger a goblin corpse (skeletalised by now) (3, 1, D:3) a +0 club a goblin corpse (skeletalised by now) (3, 5, D:3) a +0 club (4, 25, D:3) a +0 flail an orc corpse (skeletalised by now) (5, 6, D:3) a hobgoblin corpse (skeletalised by now) (6, 8, D:3) a +0 dagger of venom a goblin corpse (skeletalised by now) (15, 18, D:3) a +0 dagger a +0 animal skin a +0 dagger of venom a +0 club a +0 dagger of speed a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (19, -8, D:3) a book of Callings (21, -7, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (unseen) (29, 6, D:3) a +0 whip a gnoll corpse (31, -7, D:3) a +0 hand axe (34, 6, D:3) a quokka corpse (34, 7, D:3) a +0 whip 7 poisoned darts (35, 7, D:3) a bat corpse (37, -4, D:3) a +0 dagger a goblin corpse (37, 6, D:3) a rat corpse (41, 2, D:3) a +0 helmet (44, 2, D:3) a ball python corpse