Dungeon Crawl Stone Soup version 0.32-a0-1964-g0da81c886d (webtiles) character file. Game seed: 7493101160163225217 0 mora the Apothecary (level 1, 15/15 HPs) Began as a Djinni Alchemist on Aug 2, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). mora the Apothecary(Djinni Alchemist) Turns: 0, Time: 00:00:05 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 b - Mercury Vapours Alch/Air 24% N/A 8% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 d - Olgreb's Toxic Radia Alch 12% N/A 45% 4 e - Sticky Flame Fire/Alch 12% 2d5 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Options error: '\{9}' is not a valid macro or keymap context (macros += \{9} macros += \{-353}) (mora.rc:6) Welcome, mora the Djinni Alchemist. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a silvery potion. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic Radiance, Sticky Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############### #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈~~≈≈≈≈# #≈≈≈~~~~~~~≈≈≈# #≈≈≈~~...~~~≈≈# #~~~~..@..~~~≈# #≈≈≈~~.!.~~≈≈≈# #≈≈≈~~~~~~≈≈≈≈# #≈≈≈≈~~~~~≈≈≈≈# #≈≈≈~~~~~~~≈≈≈# #≈≈≈~~~~~~≈≈≈≈# #≈≈≈~~≈~≈~≈≈≈≈# #≈≈≈~~≈~≈~~≈≈≈# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mora the Djinni Alchemist began the quest for the Orb. 0 | D:1 | mora set off with the following spells memorised: Sting, | Mercury Vapours, Mephitic Cloud, Olgreb's Toxic Radiance, | Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_corners, nicolae_grassy_gnolls Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+