Dungeon Crawl Stone Soup version 0.32.0-10-g6daa67bc45 (webtiles) character file. Game seed: 621168136124699189 68 mora the Magician (level 4, 0/32 HPs) Began as a Djinni Air Elementalist on Sept 7, 2024. Killed by psychic fangs ... invoked by a brain worm (14 damage) ... in a sewer. The game lasted 00:02:35 (2023 turns). mora the Magician (Djinni Air Elementalist) Turns: 2023, Time: 00:02:35 Health: 0/32 AC: 2 Str: 7 XL: 4 Next: 41% Gold: 123 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . h - +0 short sword (holy) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 123 gold pieces. Inventory: Hand Weapons h - a +0 short sword of holy wrath (weapon) Armour a - a +0 robe (worn) Wands l - a wand of mindburst (6) Scrolls b - a scroll of silence {unknown} d - 4 scrolls of noise {unknown} e - a scroll of enchant armour {unknown} i - a scroll of butterflies {unknown} k - a scroll of brand weapon {unknown} m - a scroll of fog {unknown} q - a scroll of poison {unknown} Potions c - a potion of enlightenment {unknown} f - 2 potions of heal wounds {unknown} g - a potion of brilliance {unknown} j - a potion of magic {unknown} n - a potion of lignification {unknown} o - a potion of attraction {unknown} p - a potion of curing {unknown} Skills: + Level 1.2 Fighting + Level 3.0 Dodging + Level 2.3 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 3% 1 b - Static Discharge Conj/Air 32% 3-5/arc 5% 2 c - Swiftness Air 16% N/A 11% 3 d - Airstrike Air 8% 2d(2-18) 34% 4 e - Soul Splinter Necr 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A brain worm comes into view. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - brain worm Aim: a brain worm (asleep, 100% to hit) The zap hits the brain worm. The brain worm is moderately wounded. The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (lightly wounded, 90% to hit) The zap hits the brain worm. The brain worm is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (moderately wounded, 90% to hit) The zap hits the brain worm. The brain worm is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (heavily wounded, 90% to hit) The zap hits the brain worm. The brain worm is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (severely wounded, 90% to hit) The zap misses the brain worm. The brain worm's bulging head throbs. Something gnaws heavily on your mind! You die... #≈≈≈≈≈≈≈≈≈≈≈≈~ #≈≈≈≈≈≈≈≈≈≈≈.. ##≈≈≈≈≈≈≈≈≈≈≈~ #≈≈≈≈≈≈≈≈≈≈w~ #≈≈≈≈≈≈≈≈~~# #≈≈≈≈≈≈≈≈~. ##≈≈≈≈≈≈~# #≈≈≈≈≈≈@## ≈≈≈≈≈≈≈≈.## ≈≈≈≈≈≈≈≈≈∩# ≈≈≈≈≈≈≈≈≈∩# #≈≈≈≈≈≈≈~## ≈≈≈≈≈≈≈~## ##≈≈≈≈≈.# #≈≈≈≈≈..# #≈≈≈≈≈.## You could see a brain worm. Vanquished Creatures An adder (D:3) 2 river rats (D:3) A ribbon worm (D:3) 5 endoplasms 2 giant cockroaches 2 goblins (D:2) 4 hobgoblins 4 kobolds 3 quokkas 5 ball pythons A bat (D:3) 3 frilled lizards 6 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mora the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | mora set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 228 | D:1 | Found Ukhlur's Book Shoppe. 408 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 987 | D:2 | Noticed an ogre 1171 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1171 | D:2 | Learned a level 1 spell: Soul Splinter 1820 | D:3 | Reached XP level 4. HP: 17/31 MP: 0/0 1821 | D:3 | Reached skill level 1 in Fighting 1924 | D:3 | Found a glowing drain. 2010 | Sewer | Entered a sewer 2018 | Sewer | Noticed a brain worm 2023 | Sewer | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_corners, serial_shops, shop, minmay_misc_feat_tower D:2: layout_basic, minmay_unequal D:3: layout_basic, nemelex_diamond_rough_becter, dk_xom_monty_hall, gup_sewer_entry_bubbles, minmay_misc_feat_roman, grunt_decor_one_mirror, kennysheep_generic_room_3 Sewer: sewer_co_pargi_island Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.3 Fighting | 1 | 1.2 Dodging | 3 | 3.0 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 62 | 15 || 77 Static Discharge | 1 | 5 || 6 Armour: Robe | 5 | 8 || 13 Dodge: Dodged | 5 | 3 || 8