Dungeon Crawl Stone Soup version 0.33-a0-194-g07b0ac27cd (webtiles) character file. Game seed: 2019231618344226070 11 mora the Magician (level 2, -2/21 HPs) Began as a Djinni Air Elementalist on Oct 3, 2024. Killed by their own static electricity (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (869 turns). mora the Magician (Djinni Air Elementalist) Turns: 869, Time: 00:00:47 Health: -2/21 AC: 2 Str: 7 XL: 2 Next: 35% Gold: 89 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of vulnerability {unknown} i - a scroll of immolation {unknown} j - a scroll of identify {unknown} Potions b - 2 potions of cancellation {unknown} c - a potion of might {unknown} d - a potion of mutation {unknown} e - 2 potions of curing {unknown} f - a potion of lignification {unknown} g - a potion of haste {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 b - Static Discharge Conj/Air 26% 3-5/arc 8% 2 c - Swiftness Air 13% N/A 14% 3 d - Airstrike Air 6% 2d(1-17) 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an ogre, wielding a +0 giant club (lightly wounded, 85% to hit) The zap hits the ogre. The ogre is moderately wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 85% to hit) The zap hits the ogre. The ogre is heavily wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 85% to hit) The zap hits the ogre. The ogre is heavily wounded. The ogre completely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 85% to hit) The zap hits the ogre. The ogre is severely wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre is struck by an arc of lightning. The ogre is severely wounded. You are struck by an arc of lightning. The ogre is struck by an arc of lightning. The ogre is almost dead. The lightning grounds out. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre is struck by an arc of lightning. You kill the ogre! You are struck by an arc of lightning. You die... #.# #.# ###.# #####'## #####..(####......# #.................## +................... #...............)..# #######+#'#+#........... ............#.##........ .[....)@......########.. .................# #.. ##...##+#........# #.. +.. #........#####.. #...####.#+#....#...#.. # .........#........'.. ..#####............### ........#..........'.. .......(.......#...### There were no monsters in sight! Vanquished Creatures An ogre (D:2) 2 endoplasms 2 giant cockroaches (D:1) A goblin (D:1) 3 ball pythons A bat (D:1) 2 kobolds (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mora the Djinni Air Elementalist began the quest for the | Orb. 0 | D:1 | mora set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 209 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 859 | D:2 | Noticed an ogre 869 | D:2 | Killed an ogre 869 | D:2 | Killed from afar by themself Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_basic D:2: layout_basic Action || total ---------------------------++------- Cast: Shock || 25 Static Discharge || 1 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 868 | 811 | 57 | 0 | 750 | 2 | 434.0 | Dungeon | 868 | 811 | 57 | 0 | 750 | 2 | 434.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 729 daAuts D:2: 139 daAuts