mora Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -6, D:1) a frilled lizard corpse (skeletalised by now) (1, -5, D:1) a jackal corpse (skeletalised by now) (1, -4, D:1) a jackal corpse (skeletalised by now) (8, -28, D:1) a +0 chain mail (11, -11, D:1) a quokka skeleton (13, -11, D:1) a +0 club a kobold skeleton (16, -24, D:1) a medusa talisman (27, -30, D:1) a +0 leather armour (33, -21, D:1) a ball python skeleton (33, -8, D:1) a bat skeleton (35, -27, D:1) a hobgoblin skeleton (35, 1, D:1) a hobgoblin skeleton (40, 5, D:1) a +0 club (40, 6, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (3, 11, D:2) a +0 spear (4, 16, D:2) a +0 club a goblin corpse (skeletalised by now) (6, 20, D:2) an adder corpse (skeletalised by now) (7, -20, D:2) a hobgoblin skeleton (7, 20, D:2) a +0 dagger an adder corpse (skeletalised by now) (18, -28, D:2) a +0 whip (21, 17, D:2) a bat skeleton (23, 13, D:2) a +0 dagger (32, 28, D:2) a +0 club a stone a kobold corpse (skeletalised by now) (33, 30, D:2) a hobgoblin corpse (skeletalised by now) (35, 28, D:2) a rat corpse (skeletalised by now) (36, 23, D:2) a +0 club a kobold corpse (skeletalised by now) (40, -2, D:2) a +0 short sword (41, -20, D:2) 5 stones (45, -31, D:2) a +0 leather armour (52, -22, D:2) a +1 pair of boots Level 3 of the Dungeon (0, 0, D:3) a jackal skeleton (1, 1, D:3) a jackal skeleton (3, 15, D:3) a book of Callings (4, 5, D:3) a +0 club an orc skeleton (11, 6, D:3) a +0 leather armour (12, 6, D:3) a +0 club (23, 14, D:3) a +0 whip (24, 6, D:3) a +0 ring mail (26, -2, D:3) a +1 flail of draining an orc corpse (skeletalised by now) (26, 0, D:3) a stone (26, 5, D:3) a +0 dagger a +1 robe of fire resistance (26, 9, D:3) a +0 dagger a kobold skeleton (27, 5, D:3) a frilled lizard corpse (skeletalised by now) (27, 6, D:3) a +0 mace a +0 ring mail (27, 8, D:3) a +1 short sword of venom (27, 27, D:3) a +0 orcbow a centaur skeleton (29, 18, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (32, -1, D:3) a frilled lizard skeleton (34, 26, D:3) a +0 whip of electrocution (35, 22, D:3) a +0 whip a gnoll skeleton (35, 23, D:3) a +0 halberd a +0 spear a gnoll skeleton a gnoll skeleton (36, 10, D:3) a bat skeleton (40, -6, D:3) a +0 short sword 2 stones a +0 ring mail a kobold skeleton (42, 24, D:3) a quokka skeleton Level 4 of the Dungeon (3, -14, D:4) a +0 robe (10, -17, D:4) a +0 dagger a +0 robe a +0 war axe an orc skeleton (10, -16, D:4) a +0 flail a +0 leather armour an orc skeleton (10, -14, D:4) a +0 falchion (21, -24, D:4) a +0 short sword (32, -13, D:4) an adder skeleton (34, -11, D:4) a +0 mace (37, -5, D:4) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (39, 3, D:4) a +0 mace (41, 0, D:4) a +0 trident a +0 leather armour an orc corpse (41, 5, D:4) a +0 hand axe a +0 robe (43, 4, D:4) a rat corpse (44, 4, D:4) the quill talisman of Eternal Vigilance {rPois Will+ Dex+2 Stlth+} [quill talisman] rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) a sewer (0, 0, Sewer) a potion of mutation (3, -9, Sewer) a +0 dagger a stone a kobold corpse (3, -2, Sewer) a +0 dagger (3, 0, Sewer) the +0 scale mail "Giwn" {rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (6, -1, Sewer) a frilled lizard corpse (8, -3, Sewer) a frilled lizard corpse (9, -9, Sewer) a +0 short sword 2 poisoned darts a kobold corpse (9, 0, Sewer) a +0 short sword