mora the Dungeon (2, 4, D) 10 stones (2, 6, D) a jackal skeleton (2, 8, D) a +3 scale mail (2, 9, D) a +0 long sword of flaming (2, 10, D) a +1 mace of protection (3, 8, D) a +3 chain mail (3, 9, D) a +1 quarterstaff of protection (3, 10, D) a +0 heavy trident (3, 11, D) a +1 heavy hand axe (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 falchion (8, 21, D) a snapping turtle corpse (17, 19, D) a +0 helmet a protean talisman (17, 20, D) a +3 plate armour a protean talisman (17, 21, D) a +4 quarterstaff of speed (17, 22, D) a +2 rapier of distortion (17, 23, D) a +2 scimitar of flaming (18, -5, D) Maxwell's Memoranda (18, 19, D) a +4 chain mail a serpent talisman (18, 20, D) a blade talisman (18, 21, D) a +2 halberd of venom (18, 22, D) a +2 heavy war axe (18, 23, D) a +2 morningstar of protection (22, -7, D) a +1 heavy shortbow (unseen) (23, -6, D) the +3 flail of the Revolution {flame, rElec Str+7 Int+2} rElec: It insulates you from electricity. Str+7: It affects your strength (+7). Int+2: It affects your intelligence (+2). (unseen) (24, -5, D) a staff of death (unseen) (25, -4, D) 14 gold pieces