mora the Dungeon (0, 13, D) a +0 club an orc skeleton (2, 4, D) 10 stones (3, 10, D) a jackal skeleton (3, 13, D) a +0 club (3, 14, D) a +0 whip (4, 14, D) a +0 whip a +0 robe (5, 4, D) a +2 mace a +2 hand axe (5, 8, D) a +0 club a gnoll corpse (skeletalised by now) (5, 9, D) a +0 club an orc skeleton (6, 4, D) a +2 quarterstaff a +2 trident (6, 9, D) a +0 short sword a kobold skeleton (7, 4, D) a +2 falchion (7, 6, D) a +0 short sword a kobold skeleton a jackal skeleton (8, 10, D) a +1 heavy trident (8, 12, D) a +2 plate armour (8, 23, D) a bombardier beetle corpse (9, 6, D) a +0 flail (9, 9, D) a +1 hand axe of freezing (9, 10, D) a +2 quarterstaff of speed (9, 11, D) a +1 flail of protection (9, 12, D) a +3 scale mail