mora Level 1 of the Dungeon (5, 11, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (7, -4, D:1) a +0 club (8, -2, D:1) a rat skeleton (25, 25, D:1) a hobgoblin skeleton (26, -10, D:1) a parchment of Passwall (26, 6, D:1) a quill talisman (30, -6, D:1) a +0 hand axe (30, 21, D:1) a hobgoblin skeleton (34, 22, D:1) a rat skeleton (39, 27, D:1) a bat skeleton (41, 16, D:1) a +0 dagger (42, 20, D:1) a +0 hand axe (46, 21, D:1) a rat skeleton (48, 1, D:1) a rat corpse (skeletalised by now) (52, 20, D:1) a +0 club Level 2 of the Dungeon (3, 1, D:2) a +0 club a stone a kobold corpse (skeletalised by now) (8, 7, D:2) a potion of enlightenment (10, 0, D:2) a parchment of Inner Flame (10, 5, D:2) a scroll of fear (19, -13, D:2) a +0 spear a gnoll corpse (skeletalised by now) (21, -15, D:2) a ring of wizardry (26, -23, D:2) a +0 short sword (28, -22, D:2) a quokka corpse (skeletalised by now) (28, -11, D:2) 8 gold pieces (32, -35, D:2) the +11 hammer of the Bedazzling Spider {speed, rN+ Int+6 SInv Stlth-} rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (32, -25, D:2) a +0 hammer (32, -24, D:2) a +0 hammer of protection (32, -22, D:2) a +0 hammer (33, -26, D:2) a +0 hammer (33, -25, D:2) a +0 hammer (33, -24, D:2) a +0 hammer (34, -26, D:2) a +0 hammer (34, -25, D:2) a +0 hammer (34, -24, D:2) a +0 hammer (34, -22, D:2) a +0 hammer (35, -25, D:2) a +1 hammer of draining (35, -24, D:2) a +0 hammer (35, -17, D:2) a +0 spear