Dungeon Crawl Stone Soup version 0.34-a0-723-ge448dd4f9f (webtiles) character file. Game seed: 4650908322920703264 386 mora the Magician (level 6, -2/32 HPs) Began as a Deep Elf Air Elementalist on Sept 1, 2025. Shot with an arrow by a centaur (11 damage) ... on level 4 of the Dungeon. The game lasted 00:03:39 (3388 turns). mora the Magician (Deep Elf Air Elementalist) Turns: 3388, Time: 00:03:39 Health: -2/32 AC: 2 Str: 5 XL: 6 Next: 48% Magic: 15/15 EV: 12 Int: 22 God: Gold: 169 SH: 0 Dex: 15 Spells: 8/14 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 169 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of the acrobat Scrolls i - a scroll of identify Potions g - 2 potions of magic e - 4 potions of enlightenment a - a potion of ambrosia c - 2 potions of curing k - 2 potions of brilliance {unknown} n - a potion of attraction {unknown} o - a potion of heal wounds {unknown} p - a potion of mutation {unknown} Skills: + Level 4.3 Dodging + Level 4.6 Stealth + Level 4.8 Spellcasting + Level 3.2 Conjurations + Level 4.6 Air Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 88% 1d8 1% 1 b - Swiftness Air 25% N/A 4% 3 c - Static Discharge Conj/Air 44% 3-5/arc 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Airstrike Air 12% 2d(2-18) 16% 4 Teleport Other Tloc 5% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ogre is heavily wounded. You are struck by an arc of lightning. The ogre misses you. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre is struck by an arc of lightning. The ogre is severely wounded. You are struck by an arc of lightning. The lightning grounds out. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre is struck by an arc of lightning. The ogre is almost dead. You are struck by an arc of lightning. The ogre is struck by an arc of lightning. You kill the ogre! The lightning grounds out. HP restored. Things that are here: a +0 giant spiked club; an ogre corpse A centaur comes into view. It is wearing an amulet of wildshape. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wearing an amulet of wildshape (wandering, hasn't noticed you, 84% to hit) You miscast Shock. Nothing appears to happen. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow and wearing an amulet of wildshape (84% to hit) The zap hits the centaur. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... *** #.......<.# #.,,,,,******** **#..>####### #.###*********, #,,.....# ##...,,,,,,,,,*, #.*#.##.# ##...##***,,***** ####.##.##.# ##.....####..#*,*, #.......##.# #...>...c....c,,*, #.##.#..>#.# ##.....####..#**,, #.#......#.#######...#####..***,* #...............@...........,,,,, ........#####.#####)######.#**,,, ##......#####.#####.######,,***** ....................)).)...,,,,,, ........)..............)...,,,,,, ..~~~.....~..~~..~.~.~~..~~~~~~,~ ~~~≈~.....~~~~~~~~~~~~~~~≈~~~~~~~ ~~~†~....~≈~~~≈≈≈≈~~~≈≈~≈~~~~~~~~ ≈≈≈≈)....~~≈≈≈≈≈≈≈≈≈≈≈~≈≈~≈~~~~~* You could see a centaur. Vanquished Creatures Eustachio (D:4) An ogre (D:4) Terence (D:2) 3 gnolls (D:2) 4 adders 3 ribbon worms 8 endoplasms 3 giant cockroaches (D:1) 7 hobgoblins 4 jackals (D:1) 4 orcs (D:4) 6 ball pythons 7 bats 5 frilled lizards 10 goblins 9 kobolds A quokka (D:4) 7 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mora the Deep Elf Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 375 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 775 | D:1 | Identified the blade talisman of the Necropolis {Will+ | Int+4 Stlth+} 1116 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1273 | D:2 | Found a hazy altar of Hepliaklqana. 1357 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1382 | D:2 | Noticed Terence 1386 | D:2 | Killed Terence 1398 | D:2 | Learned a level 3 spell: Swiftness 1401 | D:2 | Learned a level 2 spell: Static Discharge 1776 | D:2 | Found a faded altar of an unknown god. 2383 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 3078 | D:4 | Noticed Eustachio 3092 | D:4 | Killed Eustachio 3093 | D:4 | Reached XP level 6. HP: 10/32 MP: 6/14 3388 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_corners, hangedman_decor_growths D:2: layout_loops_corners, basic_altar, basic_ecumenical_altar, uniq_terence D:3: layout_basic D:4: minmay_goblin_kobold_castle, layout_loops_cross, hangedman_decor_push, uniq_eustachio Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.3 Stealth | 3 4 | 4.6 Conjurations | 2 3 | 3.2 Spellcasting | 4 | 4.8 Air Magic | 4 | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 1 || 7 Melee: Unarmed | 6 | || 6 Dagger | | 1 || 1 Cast: Shock | 79 | 101 || 180 Static Discharge | | 7 || 7 Read: Identify | | 3 || 3 Teleportation | | 1 || 1 Fear | | 1 || 1 Summoning | | 1 || 1 Immolation | | 1 || 1 Revelation | | 1 || 1 Vulnerability | | 1 || 1 Amnesia | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 8 | 16 || 24 Dodge: Dodged | 9 | 10 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3387 | 3298 | 89 | 177 | 2741 | 4 | 846.8 | Dungeon | 3387 | 3298 | 89 | 177 | 2741 | 4 | 846.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1141 daAuts D:2: 1105 daAuts D:3: 817 daAuts D:4: 323 daAuts