morax Level 1 of the Dungeon (0, 0, D:1) a +0 mace (4, -14, D:1) 6 stones (7, -10, D:1) a +0 club (8, 11, D:1) a +0 dagger (12, -7, D:1) a +0 robe (16, -14, D:1) a +0 short sword a +1 short sword of freezing 5 stones a +0 dagger (20, 25, D:1) a +0 short sword (25, -14, D:1) a +0 short sword 3 stones (31, 14, D:1) a +0 dagger (32, -14, D:1) a +0 club (33, -1, D:1) a +0 leather armour (36, -2, D:1) a +0 whip (41, 6, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -6, D:2) a +0 dagger (4, -14, D:2) 4 stones (6, 9, D:2) a +0 short sword (7, -3, D:2) a +0 sling (17, -17, D:2) 5 stones (19, -13, D:2) a ring of fire (19, 12, D:2) a +0 spear (21, -8, D:2) a +0 leather armour (35, -1, D:2) a +0 sling (45, 18, D:2) 4 stones (46, -4, D:2) a +0 whip (46, 11, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club 5 stones (2, 1, D:3) a +0 trident (3, -10, D:3) a +0 leather armour of cold resistance (9, -5, D:3) a +0 club (9, -2, D:3) 5 stones (9, 14, D:3) a bat corpse (skeletalised by now) (10, -14, D:3) a +0 short sword (21, 8, D:3) a +0 morningstar (24, -14, D:3) a +0 hand axe (25, -5, D:3) a dart slug corpse (25, 8, D:3) a +0 dagger a +0 club a +0 scale mail an orc corpse (skeletalised by now) (26, 8, D:3) a +0 short sword a kobold corpse (skeletalised by now) (27, 2, D:3) a +0 ring mail (28, 19, D:3) a hobgoblin corpse (skeletalised by now) (31, -23, D:3) a scroll of vulnerability (31, 8, D:3) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Level 4 of the Dungeon (0, 0, D:4) a bat corpse (15, 15, D:4) a quokka corpse a ball python corpse (15, 20, D:4) a scroll of brand weapon (17, 19, D:4) a +0 sling