Dungeon Crawl Stone Soup version 0.27.0-65-ge2af304b15 (webtiles) character file. Game seed: 12748057879403914408 205 moritonal the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Aug 19, 2021. Slain by a centaur zombie (4 damage) ... in an ossuary. The game lasted 00:12:26 (4533 turns). moritonal the Conjurer (Deep Elf Conjurer) Turns: 4533, Time: 00:12:26 Health: -2/28 AC: 3 Str: 1 (4) XL: 5 Next: 53% Magic: 1/13 EV: 12 Int: 23 (24) God: Gold: 93 SH: 0 Dex: 11 (13) Spells: 10/13 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . j - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.13/turn (no ring) @: about to teleport, marked A: no striking features a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 93 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) Jewellery c - a +4 ring of protection Scrolls b - a scroll of amnesia h - a scroll of immolation Potions f - a potion of magic {unknown} g - a potion of degeneration i - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 3.5 Stealth + Level 4.6 Spellcasting + Level 6.4 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Message History Your surroundings suddenly seem different. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur zombie Aim: a centaur zombie (100% to hit) The searing ray hits the centaur zombie! The centaur zombie is moderately damaged. (Press . to maintain the ray.) The searing ray hits the centaur zombie. The centaur zombie is moderately damaged. The searing ray hits the centaur zombie! The centaur zombie is severely damaged. The centaur zombie hits you. The centaur zombie barely misses you. The centaur zombie hits you. The centaur zombie kicks you but does no damage. The searing ray hits the centaur zombie! The centaur zombie is almost destroyed. You finish channeling your searing ray. The centaur zombie closely misses you. The centaur zombie kicks you but does no damage. The centaur zombie hits you. The centaur zombie kicks you. * * * LOW HITPOINT WARNING * * * The centaur zombie hits you but does no damage. The centaur zombie kicks you but does no damage. The centaur zombie hits you but does no damage. The centaur zombie barely misses you. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie kicks you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The centaur zombie hits you. You die... #...#..Z.........# #...#.####..####.# #...# #M.# # #...# #..# # #...######..###### #.........ยง....Z.. #........8..8..... #Z................ #@..M............. ################## You could see a mummy and a centaur zombie. Vanquished Creatures A centaur zombie (Ossuary) A human skeleton (D:4) An orc wizard (D:4) A mummy (Ossuary) 3 adders An adder skeleton (D:4) A worm (D:2) 3 orcs 6 ball pythons 3 bats 2 endoplasms 4 goblins 5 hobgoblins 6 jackals (D:2) 4 kobolds 2 quokkas 4 frilled lizards 6 hobgoblin zombies (Ossuary) A jackal zombie (Ossuary) 9 kobold zombies (Ossuary) An orc skeleton (D:4) 12 orc zombies (Ossuary) 3 rats (D:1) A rat zombie (Ossuary) 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | moritonal the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 442 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1411 | D:2 | Reached skill level 5 in Conjurations 1541 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 2128 | D:2 | Learned a level 2 spell: Searing Ray 2483 | D:3 | Reached XP level 4. HP: 22/24 MP: 7/11 3479 | D:4 | Reached XP level 5. HP: 16/28 MP: 2/13 3571 | D:4 | Found a sand-covered staircase. 3579 | Ossuary | Entered an ossuary 3960 | Ossuary | Reached skill level 6 in Conjurations 4533 | Ossuary | Slain by a centaur zombie Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, hex_medium, due_unseen_surprise D:2: layout_basic, minmay_strange_pillars D:3: mumra_celtic_spiral_tile, layout_rooms D:4: layout_loops_ring, nicolae_ossuary_entry_catacombs, serial_shops, shop Ossuary: ossuary_tomb_1 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.4 Stealth | 3 | 3.5 Spellcasting | 4 | 4.6 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 68 | 67 || 135 Searing Ray | | 12 || 12 Use: Scroll | | 9 || 9 Potion | | 1 || 1 Armor: Robe | 1 | 24 || 25 Dodge: Dodged | 6 | 37 || 43