Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 7795597925278387307 30 moritonal the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Aug 23, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:24 (1123 turns). moritonal the Conjurer (Deep Elf Conjurer) Turns: 1123, Time: 00:02:25 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 3/9 EV: 12 Int: 23 God: Gold: 97 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . g - +0 short sword (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn d - ring of wizardry MPRegen 0.11/turn e - ring of resist corrosion @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons g - a +0 short sword of draining (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of wizardry (left hand) e - a ring of resist corrosion (right hand) Scrolls f - a scroll of identify Potions b - a potion of attraction c - a potion of ambrosia {unknown} h - a potion of mutation {unknown} Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 3.3 Spellcasting + Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 4% 3 Summon Guardian Golem Hex/Summ 3% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 16% 4 Orb of Destruction Conj 13% 9d6 98% 7 Spellforged Servitor Conj/Summ 7% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) The searing ray hits the jackal! You kill the jackal! A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. Without enough magic to sustain it, your searing ray dissipates. The jackal bites you. You closely miss the jackal. The jackal bites you. The jackal bites you. The jackal closely misses you. The goblin hits you with a +0 long sword. The jackal closely misses you. The jackal misses you. The jackal misses you. Things that are here: a +0 whip; a stone; a kobold corpse There is an open door here. The jackal bites you but does no damage. There is a stone staircase leading up here. You can't go down here! The jackal bites you but does no damage. You climb upwards. There is a stone staircase leading down here. You hit the jackal but do no damage. You drain the jackal. The jackal is heavily wounded. The jackal misses you. The jackal bites you. The jackal bites you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... #.#...............# #.#.####.##.......# ##.#.####.#..).....# ##....#.............# .........###........# ##....#..####.......# ###.(...............# # #####..#######.##.# #####.........>h@##.# .........##########.# ####.#.#.# #.# ##.###..# #.# ##.## ##.# ##.# ..#.###.## #..# ..##.#.## #.## ......## #.####### ..###.# #.......# You could see a jackal (drained). Vanquished Creatures A dart slug (D:1) 2 endoplasms 2 goblins (D:1) 2 hobgoblins 3 jackals (D:2) A quokka (D:1) 3 ball pythons (D:1) 4 bats A frilled lizard (D:2) 5 kobolds 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | moritonal the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 241 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 702 | D:1 | Reached skill level 5 in Conjurations 1041 | D:2 | Learned a level 2 spell: Searing Ray 1096 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1123 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_ring, minmay_tetromino_l4 D:2: layout_basic, kennysheep_generic_room_10 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.3 Action || total -------------------------++------- Melee: Short sword || 2 Cast: Magic Dart || 37 Searing Ray || 1 Use: Scroll || 1 Armor: Robe || 2 Dodge: Dodged || 7