motoroller71 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) a +3 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) the +5 arbalest of Amorality {penet, MR+ MP+9 Int+2 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (59, 43, D) a +0 dagger (unseen) (60, 36, D) a +0 troll leather armour (60, 37, D) a crystal ball of energy (60, 43, D) a +4 rapier of venom (unseen) (61, 0, D) a +0 dagger (61, 8, D) an uncursed staff of power (61, 16, D) a +4 hand crossbow of freezing (61, 36, D) a cursed ring of positive energy (61, 44, D) a cursed +0 dire flail (unseen) (62, 0, D) the cursed +0 leather armour of Mumblety Peg {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. (62, 3, D) a +0 dagger (62, 4, D) a +2 rapier of holy wrath (62, 8, D) a lightning rod (4/4) (62, 9, D) an uncursed staff of energy (62, 16, D) a book of Fire (62, 17, D) an uncursed amulet of the gourmand (62, 23, D) a +0 short sword a +0 robe (62, 26, D) a book of Burglary (62, 27, D) a book of Debilitation (62, 36, D) the +2 pair of boots "Ciuw" {rF+ rCorr} It protects you from fire. It protects you from acid and corrosion. (62, 37, D) a phial of floods (63, 0, D) a +0 whip (63, 3, D) a +5 dagger of speed a +0 robe (63, 8, D) an uncursed staff of summoning (63, 16, D) an uncursed staff of poison (63, 17, D) a +6 arbalest (63, 21, D) a +0 spear (63, 26, D) a +1 bardiche of freezing (63, 27, D) a cursed -3 ring of protection (63, 33, D) an arrow (63, 36, D) a +2 antimagic great mace (63, 37, D) a +0 halberd (64, 16, D) an uncursed staff of poison (64, 26, D) a +0 long sword (65, 26, D) a +3 arbalest of freezing (65, 30, D) 3 arrows (65, 31, D) an arrow (65, 32, D) a +0 dagger a +0 shortbow 10 arrows a cursed +0 leather armour (65, 33, D) 2 arrows (66, 33, D) 2 arrows a +0 long sword a +0 leather armour a +3 hand axe of electrocution a +2 dire flail of venom (67, 32, D) a +3 dire flail of draining a +0 leather armour a +6 battleaxe of flaming a +4 dire flail of crushing (67, 33, D) 2 arrows (68, 0, D) an uncursed staff of fire (69, 0, D) the +9 dagger "Meabah" {pierce, rF+ MR- Str+3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. (69, 21, D) a +0 scythe a +0 robe (69, 22, D) a +1 rapier of draining a +0 ring mail of magic resistance a +2 quarterstaff of chaos (69, 36, D) a +3 trident of piercing (70, 8, D) a +6 spear of venom (70, 21, D) a +0 dagger a +0 robe (70, 23, D) a +0 mace a +2 robe of cold resistance (70, 36, D) the +11 rapier of the Tomato {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). (70, 37, D) a box of beasts (71, 8, D) an uncursed staff of power (71, 17, D) an uncursed amulet of magic regeneration (71, 20, D) a +0 robe (71, 26, D) an uncursed staff of conjuration (71, 27, D) a book of Debilitation (71, 30, D) a cursed +3 short sword a +0 robe (71, 36, D) a +2 war axe of draining (71, 37, D) a +1 chain mail of magic resistance (71, 42, D) a +6 hunting sling of freezing (72, 8, D) the Almanac of the Boosting Birds Spells Type Level a - Swiftness Charms/Air 2 b - Summon Lightning Spire Summoning/Air 4 (72, 17, D) the cursed +1 chain mail "Inasud" {Int+6 Dex-4} It affects your intelligence (+6). It affects your dexterity (-4). It has a curse placed upon it. (72, 26, D) a +1 quarterstaff of draining (72, 27, D) a +1 troll leather armour (72, 36, D) an uncursed staff of earth (73, 1, D) a +2 broad axe of holy wrath (73, 16, D) a phial of floods (73, 17, D) a +3 hand axe of freezing (73, 26, D) a lightning rod (4/4) (73, 27, D) the +3 long sword "Cuvvas" {freeze, *Contam rElec rC+++ Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-3). It renders you almost immune to cold. It insulates you from electricity. It causes magical contamination when unequipped. (73, 30, D) a +4 short sword a +0 robe (73, 36, D) a book of Unlife (75, 1, D) a lightning rod (4/4)