motoroller71 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 27, D) a +1 glaive of venom (17, 28, D) a +0 short sword (unseen) (18, 27, D) a +0 dire flail of crushing (18, 29, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (19, 0, D) the +7 fustibalus "Icenib" {freeze, Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you more stealthy. (19, 1, D) the +2 great mace "Hurouts" {freeze, rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. (19, 10, D) a cursed -3 short sword a +0 robe a cursed +0 halberd a +0 robe (20, 1, D) an uncursed staff of conjuration (20, 9, D) 4 inedible chunks of flesh a hell hound skeleton (20, 12, D) 4 inedible chunks of flesh (21, 0, D) a +2 leather armour of cold resistance (21, 1, D) an uncursed staff of wizardry (21, 9, D) a +5 scythe of slicing (21, 10, D) a +0 demon whip (22, 0, D) a lamp of fire (22, 1, D) a phial of floods (22, 9, D) a +4 scythe of protection (22, 10, D) a +0 demon whip of electrocution (23, 0, D) a fan of gales (23, 1, D) the +7 scimitar of Otibb {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. (23, 7, D) a +4 scimitar of flaming a +0 plate armour (23, 18, D) a +4 hand crossbow of freezing (24, 0, D) a +3 hand crossbow of velocity (24, 1, D) a +5 morningstar of venom (24, 18, D) a +3 hand axe of electrocution (25, 0, D) a +0 dagger of venom (25, 1, D) a +0 ring mail of cold resistance (25, 18, D) a +3 leather armour of fire resistance (26, 0, D) a +0 leather armour of positive energy (26, 1, D) a +1 leather armour of poison resistance (27, 0, D) a +1 flail of pain (28, 0, D) an uncursed staff of wizardry (28, 1, D) a +1 shortbow of velocity (29, 0, D) an uncursed amulet of guardian spirit (29, 1, D) a +2 eveningstar of draining (33, 10, D) a +0 flail a +0 war axe of chopping (34, 10, D) a +0 flail a cursed -3 hand axe a cursed -3 flail a +0 scimitar (34, 11, D) a +0 dagger a +0 cloak a +3 halberd of chopping a +1 mace of draining (34, 28, D) an uncursed staff of poison (35, 0, D) an uncursed staff of wizardry (35, 15, D) an uncursed staff of cold (35, 29, D) the cursed +0 flail of the Undead {crush, rF+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. (36, 0, D) a lightning rod (4/4) (36, 1, D) a +4 hunting sling of flaming (36, 14, D) a +4 hunting sling of velocity (36, 15, D) an uncursed ring of protection from cold (36, 28, D) a sack of spiders (36, 29, D) a +0 helmet of see invisible (37, 0, D) a +0 war axe (37, 1, D) a lightning rod (4/4) (37, 8, D) a +1 long sword of distortion a +0 cloak (37, 14, D) a manual of Polearms (37, 15, D) a sack of spiders (37, 28, D) a cursed amulet of inaccuracy (37, 29, D) a book of the Dragon (38, 1, D) a +0 hand axe (38, 14, D) the +9 staff of Wucad Mu {channel} (38, 15, D) a +0 dagger of pain (38, 28, D) a +2 hand axe of chopping (38, 29, D) a book of Spatial Translocations (39, 0, D) a sack of spiders (39, 1, D) a book of Frost (39, 4, D) a +0 halberd (39, 14, D) a +1 hand axe of freezing (39, 15, D) a +2 dagger of holy wrath (39, 28, D) a book of Debilitation (39, 30, D) a +1 pair of gloves of dexterity (39, 35, D) a hydra corpse a crocodile corpse (39, 36, D) a bullfrog corpse (40, 0, D) the Almanac of Warped Earth Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Stone Arrow Conjuration/Earth 3 d - Lesser Beckoning Translocation 3 e - Teleport Other Translocation 3 f - Bolt of Magma Conjuration/Fire/Earth 5 (40, 1, D) an uncursed staff of conjuration (40, 4, D) a +0 hand axe (40, 5, D) a +1 vampiric halberd (40, 14, D) a +1 chain mail of fire resistance (40, 15, D) the +5 falchion of Xocrojau {pain, rPois rN++ Str-2 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It affects your dexterity (+3). It protects you from poison. It greatly protects you from negative energy. (40, 28, D) an uncursed staff of air (40, 30, D) the amulet "Moaf" {Spirit rF+ Str+2 Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. a +6 ring of strength the amulet of Xom's Absentmindedness {Spirit rF+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. (40, 35, D) a crocodile corpse (still there?) a water moccasin corpse (still there?) (41, 0, D) the +3 plate armour "Jonucesch" {rPois rN+ Str-2 Dex+3} It affects your strength (-2). It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. (41, 1, D) a box of beasts (41, 4, D) a +0 short sword a +0 cloak (41, 5, D) a +0 dire flail (41, 14, D) a sack of spiders (41, 15, D) an uncursed staff of power (41, 28, D) a Young Poisoner's Handbook (41, 35, D) a water moccasin corpse (41, 36, D) a porcupine corpse (still there?) a water moccasin corpse (still there?) (42, 1, D) an uncursed staff of power (42, 15, D) a +4 halberd of chopping (42, 28, D) a +3 chain mail of cold resistance (42, 29, D) a book of Enchantments (42, 38, D) a wolf skeleton (43, 14, D) the +2 hand axe "Tamn" {holy, rF+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It makes you more stealthy. (43, 15, D) a lamp of fire (43, 28, D) a +1 scythe of protection (43, 29, D) a +3 short sword of venom (47, 7, D) a +3 flail of holy wrath a +0 robe a +0 buckler a +0 rapier of venom a +0 robe a +0 buckler (47, 19, D) a +0 trident (48, 8, D) 3 arrows (49, 0, D) a fan of gales (49, 1, D) a lamp of fire (49, 9, D) a +0 war axe a +0 animal skin (49, 12, D) a sack of spiders (49, 15, D) a cursed +0 hand axe (unseen) (49, 24, D) a +1 quarterstaff of draining (49, 33, D) a +3 scimitar (unseen) (49, 36, D) an uncursed ring of flight (49, 37, D) a +2 lajatang of speed (50, 0, D) a book of Beasts (50, 1, D) a +2 hand axe of chopping (50, 12, D) a book of Changes (50, 13, D) a +0 flail of protection (50, 24, D) a sack of spiders (50, 25, D) a +2 dagger of venom (50, 36, D) an uncursed staff of cold (50, 37, D) an uncursed ring of fire (51, 0, D) a +2 vampiric long sword (51, 1, D) a cursed staff of earth (51, 9, D) a +0 longbow a +0 spear 18 arrows (51, 12, D) a +1 hand crossbow of freezing (51, 24, D) a box of beasts (51, 25, D) an uncursed staff of earth (51, 36, D) a +1 battleaxe of electrocution (51, 37, D) a +3 mace (51, 41, D) a +2 scythe of flaming (51, 42, D) the +9 falchion of Death's Door {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. a +0 robe (52, 0, D) a phial of floods (52, 12, D) a cursed -2 ring of slaying (52, 13, D) a phial of floods (52, 25, D) a +1 chain mail of poison resistance (52, 36, D) an uncursed staff of cold (52, 37, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (52, 42, D) a +1 long sword of slicing a +0 chain mail (53, 1, D) the +0 scale mail of the Louse {-Tele rPois rC+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It protects you from poison. It prevents most forms of teleportation. (53, 13, D) a manual of Summonings an uncursed ring of stealth a +5 amulet of reflection an uncursed ring of magical power an uncursed ring of protection from fire the amulet of Jocwabi {rC+ Regen+} [amulet of regeneration] It protects you from cold. It increases your rate of regeneration. a +2 amulet of reflection a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of positive energy] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from negative energy. an uncursed ring of wizardry a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 broad axe a +3 buckler a +0 shield a +0 scale mail a +0 war axe the ring of Xetzolip {rPois rC+} [ring of protection from cold] It protects you from cold. It protects you from poison. a +2 robe (53, 24, D) a +2 broad axe of flaming (53, 36, D) an uncursed staff of energy (53, 37, D) a +2 hunting sling of velocity (54, 1, D) a +1 scale mail of magic resistance (54, 12, D) a cursed staff of conjuration (54, 24, D) a Necronomicon (54, 36, D) a phial of floods (55, 0, D) a +1 rapier of electrocution (55, 1, D) the Collected Works on Feathery Summoning Spells Type Level a - Shock Conjuration/Air 1 b - Summon Small Mammal Summoning 1 c - Swiftness Charms/Air 2 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 f - Conjure Ball Lightning Conjuration/Air 6 (55, 12, D) a +0 shortbow of velocity (55, 13, D) a +1 great mace of holy wrath (55, 24, D) an uncursed staff of power (59, 36, D) the +2 fustibalus "Qaedui" {flame, rF++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (60, 36, D) a +0 dagger (60, 37, D) a box of beasts (61, 0, D) a +1 flail of protection (61, 16, D) a fan of gales (61, 17, D) 2 arrows (61, 26, D) the +8 chain mail of Indecent Exposure {rC- rN+ Stlth+} It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (61, 36, D) a box of beasts (61, 37, D) an arrow (62, 0, D) a sack of spiders (62, 8, D) the +5 ring mail of Fortification {Int+6 Stlth+} It affects your intelligence (+6). It makes you more stealthy. (62, 9, D) The Last Catalogue of the Archmage Spells Type Level a - Shatter Earth 9 (62, 17, D) a large rock (62, 18, D) a +0 shortbow 21 arrows (62, 26, D) a +0 trident (62, 27, D) a tomahawk an uncursed staff of cold (62, 28, D) a +0 trident (62, 29, D) a +0 trident 7 tomahawks of returning (62, 30, D) a +0 trident (62, 36, D) the Handbook of Transmigration and Ice Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Throw Icicle Conjuration/Ice 4 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 (63, 0, D) the +3 plate armour "Rocram" {MR- Int+8} It affects your intelligence (+8). It affects your resistance to hostile enchantments. (63, 16, D) the +10 trident of Kumpeing {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (63, 17, D) a large rock 4 arrows (63, 18, D) a large rock (63, 19, D) a large rock (63, 23, D) 2 large rocks an arrow (63, 26, D) a phial of floods (63, 27, D) an uncursed staff of poison (63, 28, D) a cursed +0 trident (unseen) (63, 29, D) a +6 quick blade (63, 36, D) a +0 rapier (63, 37, D) a +5 fustibalus of flaming (63, 41, D) a +0 short sword a +0 chain mail (63, 42, D) a +0 quarterstaff of draining a +0 shortbow 24 arrows a +0 leather armour (63, 43, D) a +1 war axe of freezing (64, 16, D) 3 large rocks an uncursed ring of see invisible (64, 17, D) a +0 shortbow 18 arrows (64, 18, D) an arrow a large rock an uncursed staff of cold a +0 arbalest 10 bolts (64, 19, D) 2 large rocks (64, 23, D) a large rock (64, 26, D) a +1 ring mail of fire resistance (64, 27, D) a +1 troll leather armour (64, 29, D) a +0 trident (64, 41, D) a +6 dagger of freezing a +0 ring mail (64, 42, D) a +0 dagger a +0 ring mail (65, 17, D) a large rock (65, 23, D) a bolt (65, 26, D) a +2 shortbow of freezing (65, 41, D) a +0 dagger a +0 long sword a +0 leather armour (65, 42, D) a cursed -2 longbow 29 arrows a +0 leather armour (65, 43, D) an arrow (66, 23, D) a large rock (67, 0, D) the Papyrus of Rationality Spells Type Level a - Hydra Form Transmutation 6 b - Dragon Form Transmutation 7 (67, 23, D) an arrow (68, 3, D) a +0 scythe a +0 robe (69, 4, D) a +0 battleaxe a +0 robe a +0 robe (69, 13, D) a large rock (69, 18, D) an arrow (69, 19, D) a +1 short sword of protection a +0 longbow 19 arrows a +0 leather armour (69, 20, D) a +0 short sword a +0 shortbow 11 arrows a +2 leather armour of fire resistance (69, 21, D) 2 arrows (69, 22, D) 3 arrows a +3 morningstar of protection (69, 23, D) 2 arrows (69, 30, D) a large rock (69, 33, D) an arrow (unseen) (69, 36, D) a box of beasts (70, 9, D) a large rock an uncursed ring of resist corrosion (70, 12, D) 3 large rocks a +0 giant club a +0 giant club (70, 13, D) a large rock (unseen) (70, 19, D) 2 arrows (70, 23, D) an arrow (70, 31, D) 2 large rocks (70, 33, D) 2 arrows (70, 36, D) a sack of spiders (70, 37, D) a Necronomicon (70, 41, D) a +0 trident (70, 43, D) a +0 shortbow a +0 shortbow 34 arrows (71, 16, D) the Papyrus of Displaced Contamination Spells Type Level a - Gell's Gravitas Translocation 3 b - Olgreb's Toxic Radiance Poison 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Controlled Blink Translocation 8 (71, 17, D) a +0 short sword (71, 18, D) an arrow (71, 20, D) an arrow (71, 26, D) a +0 spear of distortion (71, 27, D) a +0 centaur barding of cold resistance (71, 32, D) a +0 trident (71, 37, D) a +2 leather armour of poison resistance (71, 40, D) a +0 trident (71, 41, D) a +1 trident of venom (71, 43, D) a large rock 3 arrows (72, 8, D) a +5 hand axe of electrocution (72, 9, D) an uncursed staff of wizardry (72, 16, D) a +0 hand axe of chopping (72, 21, D) an arrow (72, 26, D) the Almanac of the Rocks and Orientation Spells Type Level a - Lesser Beckoning Translocation 3 b - Petrify Transmutation/Earth 4 c - Lee's Rapid Deconstruction Earth 5 (72, 33, D) a +0 shortbow 14 arrows (72, 36, D) a lamp of fire (72, 37, D) a +0 plate armour of positive energy (72, 40, D) 3 large rocks (72, 41, D) a +0 trident (73, 1, D) a phial of floods (73, 16, D) a Fen Folio (73, 17, D) a book of Spatial Translocations (73, 23, D) a +2 short sword of flaming a +0 shortbow 9 arrows a +0 leather armour (73, 36, D) a box of beasts (73, 41, D) a +2 trident of piercing (75, 1, D) a book of Alchemy (75, 33, D) an arrow