motoroller71 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (33, 8, D) +0 gold dragon scales (unseen) (33, 10, D) a +0 dire flail (unseen) (34, 10, D) a +0 trident (still there?) a +0 dire flail (still there?) (35, 11, D) a +0 war axe (unseen) (37, 1, D) a book of the Dragon (38, 1, D) a +3 glaive of distortion (39, 1, D) a +2 centaur barding of fire resistance (40, 1, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (41, 1, D) the +4 battleaxe of Chance {holy, *Contam rF+ rC+ Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It protects you from fire. It protects you from cold. It causes magical contamination when unequipped. (42, 1, D) a lamp of fire (47, 18, D) a +2 battleaxe of venom the +2 robe "Ukey" {rPois rC- MP+9 Int+2} It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). (47, 20, D) a +0 whip a +0 leather armour (47, 41, D) a cursed +2 spear a +0 robe (47, 42, D) an uncursed staff of cold a cursed +0 robe (48, 20, D) a +0 mace a +0 chain mail a +0 dagger a +2 robe of resistance a +0 giant spiked club a +0 dire flail a +0 dire flail a +0 dagger of electrocution a +0 robe (48, 21, D) a +0 short sword a +0 plate armour a +0 dagger a +0 robe a +0 giant spiked club (48, 41, D) a +0 dagger a +0 robe (48, 42, D) a +0 halberd a +0 robe (48, 44, D) a +3 short sword (unseen) (49, 1, D) an uncursed staff of summoning (49, 6, D) a +0 short sword (unseen) (49, 12, D) a +0 dagger (49, 24, D) a fan of gales (49, 36, D) a cursed staff of fire (49, 37, D) a lightning rod (4/4) (50, 0, D) a +4 hand axe of flaming (50, 1, D) a book of Enchantments (50, 3, D) a +0 trident (50, 12, D) a phantom mirror (50, 13, D) a fan of gales (50, 24, D) an uncursed staff of summoning (50, 25, D) a +4 blowgun (51, 0, D) a book of Conjurations (51, 1, D) a crystal ball of energy (51, 12, D) a phial of floods (51, 13, D) an uncursed ring of fire (51, 19, D) a +0 scimitar (unseen) (51, 24, D) a +1 leather armour of poison resistance (51, 25, D) a +2 robe of magic resistance (51, 31, D) a +0 trident (51, 32, D) a +0 club a +0 robe (51, 33, D) a +0 hand axe a +0 robe (51, 36, D) the ring "Omibre" {Ice Str+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. the ring of Soehodu {Fire rPois} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. a +5 crystal plate armour a +1 hat (51, 37, D) a +0 ring mail of cold resistance (52, 0, D) a +4 great sword of slicing (52, 1, D) a +2 scale mail of poison resistance (52, 12, D) a lightning rod (4/4) (52, 13, D) a lamp of fire (52, 24, D) a +1 scale mail of fire resistance (52, 25, D) a cursed -6 ring of dexterity (52, 32, D) a +0 club a +0 robe (52, 33, D) a +0 halberd a +0 robe (52, 36, D) Sif Muna's Tome of Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Irradiate Conjuration/Transmutation 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Alistair's Intoxication Transmutation/Poison 5 (53, 0, D) a +3 quarterstaff of crushing (53, 1, D) a +2 dagger of venom (53, 6, D) a +0 trident (53, 12, D) a +0 robe (53, 13, D) a phantom mirror (53, 25, D) a book of Air (53, 37, D) a +2 quarterstaff of crushing (54, 0, D) the +2 dagger "Eheceow" {flame, rPois rF+ rN++ MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (54, 1, D) the Volume of Transformation and Weightlessness Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Summon Lightning Spire Summoning/Air 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Dragon Form Transmutation 7 (54, 12, D) a +0 robe of magic resistance (54, 24, D) an uncursed staff of air (54, 25, D) an uncursed ring of see invisible (54, 36, D) an uncursed staff of summoning (55, 0, D) a +1 halberd of protection (55, 13, D) the Handbook of Assistive Stolen Souls Spells Type Level a - Regeneration Charms/Necromancy 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Deflect Missiles Charms/Air 6 (55, 24, D) a +4 hand crossbow of freezing (56, 4, D) a +0 demon trident (59, 36, D) a +2 short sword of speed (59, 37, D) the Almanac of the Burning Birds Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Conjure Ball Lightning Conjuration/Air 6 (59, 43, D) a +0 robe of magic resistance (60, 36, D) a +1 dire flail of holy wrath (61, 0, D) an uncursed staff of conjuration (61, 2, D) a +0 mace (unseen) (61, 16, D) a +3 vampiric trident (61, 36, D) a crystal ball of energy (61, 37, D) the cursed +1 scale mail "Johom" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (62, 0, D) an uncursed ring of flight (62, 1, D) a book of Beasts (62, 2, D) a cursed -3 flail (62, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +1 long sword of freezing (62, 16, D) a cursed staff of death (62, 17, D) a +1 bardiche of venom (62, 26, D) a +4 ring mail of positive energy (62, 27, D) an uncursed ring of ice (62, 31, D) a +0 flail a +0 robe (63, 2, D) a +0 whip 4 tomahawks of returning (63, 3, D) a +2 dagger of holy wrath (63, 8, D) a +3 vampiric falchion (63, 16, D) a book of Transfigurations (63, 17, D) the +5 mace of Gallantry {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (63, 26, D) an uncursed staff of earth (63, 27, D) a +2 robe of magic resistance (63, 36, D) the +10 mace "Bingo" {elec, +Rage rC+ Int-5 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-5). It protects you from cold. It lets you go berserk. It makes you more stealthy. (63, 37, D) an uncursed staff of earth (64, 16, D) a lightning rod (4/4) (64, 17, D) a +0 crystal plate armour (65, 26, D) a +1 quarterstaff of protection (67, 0, D) a +0 halberd of venom (68, 0, D) a +1 short sword of draining (68, 40, D) a +2 hand crossbow of freezing (69, 0, D) the +6 falchion of the Thing {slice, rElec rPois Int-2 Dex-5} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. (69, 21, D) a +0 shortbow a +0 longbow 23 arrows (69, 22, D) 2 large rocks an arrow (69, 23, D) a bolt 9 arrows (69, 32, D) a +0 short sword a +0 robe a +0 buckler a +1 short sword of freezing a +0 robe (69, 36, D) an uncursed staff of fire (70, 8, D) a +1 battleaxe of electrocution (70, 9, D) a book of the Sky (70, 21, D) a large rock a +1 great sword of slicing a +0 arbalest 23 bolts a +0 longbow 24 arrows (70, 23, D) a large rock (70, 31, D) a +0 spear (70, 32, D) a +0 short sword a +0 robe (70, 33, D) a +0 rapier a +0 robe (70, 36, D) an uncursed staff of fire (70, 37, D) an uncursed amulet of harm (71, 8, D) a Young Poisoner's Handbook (71, 17, D) a +2 pair of gloves of archery (71, 23, D) a large rock (71, 26, D) a phantom mirror (71, 27, D) an uncursed staff of poison (71, 36, D) an uncursed staff of wizardry (71, 37, D) a crystal ball of energy (72, 8, D) a +2 leather armour of cold resistance (72, 9, D) the Papyrus of Contamination and Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Olgreb's Toxic Radiance Poison 4 (72, 16, D) a +2 robe of fire resistance (72, 21, D) an uncursed staff of wizardry a +0 shortbow 25 arrows (72, 23, D) an arrow (72, 27, D) the cursed +1 hunting sling "Pabot" {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). It has a curse placed upon it. (72, 36, D) a +3 leather armour of poison resistance (72, 37, D) an uncursed staff of power (73, 1, D) a +0 spear of freezing (73, 17, D) an uncursed staff of wizardry (75, 1, D) a +0 vampiric scimitar