motoroller71 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a lightning rod (4/4) (61, 9, D) a +0 robe (61, 16, D) an uncursed amulet of rage (61, 22, D) a +0 long sword (62, 0, D) a +4 rapier of electrocution (62, 1, D) an uncursed staff of poison (62, 9, D) a +2 hunting sling of flaming (62, 11, D) a +2 bardiche of freezing (62, 16, D) a +0 long sword (62, 17, D) an uncursed ring of ice (63, 16, D) a +4 chain mail of fire resistance (63, 17, D) a +0 dagger (63, 18, D) a +2 short sword of protection (unseen) (63, 23, D) an arrow (64, 16, D) an uncursed ring of ice (64, 17, D) a cursed -3 short sword (still there?) a fan of gales (still there?) (64, 18, D) a cursed -2 shortbow (unseen) (67, 0, D) a book of Unlife (68, 0, D) a lamp of fire (68, 2, D) a cursed -2 club a +0 ring mail (68, 4, D) a +0 dagger a cursed +0 robe (70, 2, D) a +0 dagger a +0 robe (70, 9, D) an uncursed staff of poison (70, 11, D) a +0 trident (unseen) (70, 12, D) a +0 trident (71, 10, D) a +0 trident 3 tomahawks (71, 11, D) a +0 trident (71, 13, D) 3 tomahawks (71, 16, D) a +4 blowgun (71, 17, D) a lamp of fire (71, 26, D) a +0 shortbow a +3 hand axe of electrocution 18 arrows (71, 27, D) a +0 hand axe of chopping (72, 10, D) a +0 trident 5 tomahawks (72, 16, D) the +6 quarterstaff of Harmony {crush, MP+9 Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your magic capacity (+9). (72, 26, D) a +0 leather armour of positive energy (72, 27, D) the +5 glaive of World's End {chop, *Slow rC++ rN+ Stlth+} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from negative energy. It may slow you when you take damage. It makes you more stealthy. (72, 29, D) a +0 trident a throwing net (72, 31, D) a +0 trident (72, 33, D) an arrow (73, 1, D) a fan of gales (73, 17, D) a lamp of fire (73, 26, D) a +0 shortbow of flaming 26 arrows a book of Power a centaur skeleton (74, 2, D) a +0 glaive (75, 1, D) a +2 troll leather armour