motoroller71 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 1, D:1) a +0 chain mail (21, 16, D:1) a +0 ring mail (21, 17, D:1) a +0 dagger (25, 7, D:1) a +0 club (26, 3, D:1) 23 arrows (30, -3, D:1) a +0 whip (31, 7, D:1) a +0 robe (38, 3, D:1) a +0 club (42, 1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed +0 club (8, -27, D:2) a +0 dagger (8, -25, D:2) a stone (8, -24, D:2) a stone a +0 club (8, -23, D:2) a stone (23, -31, D:2) 17 stones (30, -31, D:2) a +0 club (31, 12, D:2) a +0 dagger (33, -20, D:2) a +0 ring mail (39, -7, D:2) a +0 short sword (45, -30, D:2) a +0 leather armour Level 3 of the Dungeon (6, 15, D:3) a +0 scythe a +0 robe (11, 11, D:3) a +0 ring mail (14, -10, D:3) 23 stones (18, 2, D:3) a +0 ring mail (27, 19, D:3) a +2 dagger of electrocution (32, 12, D:3) a +0 dagger (32, 15, D:3) a +0 ring mail (36, 11, D:3) a stone (38, 11, D:3) a stone (41, -11, D:3) a +0 club (44, -6, D:3) a stone (49, -3, D:3) a +0 short sword a +0 shield (54, -18, D:3) a cursed +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 mace of draining a +0 scale mail (10, -11, D:4) a +0 dagger a +0 robe (12, -11, D:4) a +0 hand axe a +0 leather armour (12, -10, D:4) a +0 flail of draining (13, -10, D:4) a +0 flail (13, 10, D:4) a +0 spear (14, 10, D:4) a +0 flail (14, 11, D:4) a +0 whip (19, -37, D:4) 19 poisoned needles (30, -14, D:4) a +0 club (40, -10, D:4) a +0 trident a +0 ring mail (41, -10, D:4) a +0 whip a +0 leather armour a +0 dagger a +0 robe (41, -9, D:4) a +0 dagger a +0 ring mail of fire resistance (49, -3, D:4) a +0 dagger (55, -16, D:4) a +0 spear (56, -16, D:4) a +0 halberd (57, -17, D:4) a +0 flail a +0 spear Level 5 of the Dungeon [Shop] Onteajunatu's Jewellery Shop a +3 ring of evasion (252 gold) an uncursed ring of positive energy (240 gold) an uncursed ring of flight (210 gold) the amulet "Garchi" {Harm -Tele *Drain rN+ Str+4} (528 gold) [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It protects you from negative energy. It prevents most forms of teleportation. It causes draining when unequipped. an uncursed ring of protection from cold (300 gold) an uncursed amulet of the acrobat (360 gold) an uncursed amulet of magic regeneration (360 gold) an uncursed amulet of faith (480 gold) an uncursed ring of resist corrosion (240 gold) [Shop] Tuijuac's Food Emporium a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) a ration (60 gold) [Shop] Locyimank's General Store a scroll of immolation (49 gold) 17 bolts (47 gold) a scroll of amnesia (49 gold) a potion of brilliance (56 gold) a wand of iceblast (9) (182 gold) a scroll of amnesia (49 gold) an uncursed ring of protection from fire (350 gold) a ration (70 gold) a +0 dagger (28 gold) a potion of cancellation (112 gold) an uncursed ring of protection from magic (350 gold) [Shop] Exkal's Distillery a potion of flight (39 gold) a potion of resistance (130 gold) a potion of invisibility (104 gold) 2 potions of ambrosia (208 gold) a potion of degeneration (13 gold) a potion of haste (130 gold) a potion of invisibility (104 gold) a potion of heal wounds (65 gold) a potion of flight (39 gold) a potion of curing (39 gold) a potion of ambrosia (104 gold) a potion of curing (39 gold) (0, 0, D:5) a +0 hand axe (0, 17, D:5) an arrow (0, 18, D:5) an arrow (0, 20, D:5) 2 arrows (0, 22, D:5) a +0 shortbow 13 arrows (4, -20, D:5) a cursed +0 spear (13, -9, D:5) a +0 short sword (15, 27, D:5) a +0 flail (16, 27, D:5) a +0 whip (17, 27, D:5) a +0 halberd (17, 28, D:5) a +0 spear (31, 27, D:5) 7 poisoned needles (41, 27, D:5) a +0 whip (46, -8, D:5) 17 poisoned needles (51, 38, D:5) a +0 spear a +0 scale mail (52, 39, D:5) a +0 spear (53, 39, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (0, 1, D:6) a +0 robe (4, -52, D:6) 12 arrows a +0 shortbow (6, -53, D:6) an arrow (6, -19, D:6) a +0 spear (9, -29, D:6) a +2 quarterstaff of chaos (9, -4, D:6) a +0 whip of pain (10, -28, D:6) a +0 mace (10, -6, D:6) a +0 spear (11, -6, D:6) a +0 club a +0 halberd a +1 spear of piercing (11, -5, D:6) a +0 spear 6 javelins (12, -20, D:6) a +0 leather armour of fire resistance a +0 falchion (12, -19, D:6) a +0 whip a +0 dagger a +0 robe (12, -10, D:6) a +0 club a +0 leather armour (12, -6, D:6) a +0 whip (13, -19, D:6) a +0 whip a +0 robe (13, 2, D:6) a cursed -1 flail (14, -18, D:6) a +0 spear (14, -17, D:6) a +0 spear a +0 club a +0 flail (14, -12, D:6) 11 stones (14, -7, D:6) a cursed -2 club (16, -21, D:6) a +0 rapier a +0 leather armour (17, -12, D:6) a stone (18, -12, D:6) a stone (19, -49, D:6) 4 throwing nets {=f} the +7 mace of Inference {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. the +0 hand axe of Imbalance {holy, +Inv rPois Str+4 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from poison. It lets you turn invisible. It makes you less stealthy. (19, -8, D:6) a +0 club (23, -14, D:6) a +0 spear (24, -8, D:6) a +0 spear (29, -44, D:6) a cursed -2 falchion (30, -44, D:6) a +0 flail (30, -17, D:6) a +0 flail (31, -18, D:6) a +2 halberd of venom (34, -48, D:6) a +0 spear (34, -19, D:6) a +0 spear (41, -24, D:6) a +0 ring mail (44, -58, D:6) a +0 war axe (45, -11, D:6) a +0 club (46, -16, D:6) a +0 club (57, -12, D:6) a +0 whip Level 7 of the Dungeon (4, 21, D:7) a +0 falchion (6, 11, D:7) 23 stones (15, 25, D:7) a +0 morningstar (29, 0, D:7) a +0 shortbow 11 arrows (29, 8, D:7) a +0 dagger (34, -4, D:7) 2 tomahawks (47, -21, D:7) a +0 leather armour (47, -8, D:7) a tomahawk (47, -2, D:7) a +0 glaive (48, -17, D:7) a +0 flail (48, -3, D:7) a +0 trident a cursed +0 leather armour (49, -8, D:7) a tomahawk (49, -7, D:7) a tomahawk (51, -3, D:7) a +0 glaive 5 tomahawks a +0 plate armour (52, -21, D:7) a +0 hand axe a +0 animal skin (58, -6, D:7) a +0 dagger a +0 robe a +0 scale mail (58, -5, D:7) a +0 club a +0 leather armour (58, -4, D:7) a +0 flail Level 8 of the Dungeon (8, 11, D:8) a +0 ring mail (9, 13, D:8) a +0 trident of venom (9, 22, D:8) a cursed -3 short sword (11, 41, D:8) a +1 short sword of venom (16, 10, D:8) a +0 scale mail (16, 33, D:8) a +0 leather armour (18, -8, D:8) a +0 dagger (19, -9, D:8) a cursed -1 falchion a +0 leather armour (19, -8, D:8) 5 tomahawks (19, 29, D:8) an uncursed ring of magical power {MP+9} (20, -10, D:8) a cursed -1 battleaxe 2 tomahawks a +0 chain mail (20, -9, D:8) a +0 dagger a +0 robe (23, 42, D:8) a +0 flail (32, -15, D:8) a +0 robe (32, -3, D:8) a cursed -1 morningstar (32, -2, D:8) 30 stones (44, 13, D:8) 25 arrows Level 9 of the Dungeon [Shop] Anirphe's Distillery a potion of brilliance (52 gold) a potion of cancellation (104 gold) a potion of agility (52 gold) a potion of might (52 gold) a potion of mutation (104 gold) a potion of brilliance (52 gold) a potion of might (52 gold) 2 potions of heal wounds (130 gold) a potion of heal wounds (65 gold) a potion of heal wounds (65 gold) a potion of might (52 gold) a potion of brilliance (52 gold) (4, 38, D:9) a +0 hand axe (5, 38, D:9) a +0 hand axe a +0 leather armour (6, 39, D:9) a +0 long sword a +0 plate armour (7, 9, D:9) a +0 long sword (18, 14, D:9) a +0 flail (18, 34, D:9) a +0 leather armour (18, 35, D:9) a +0 chain mail a +0 glaive (24, 22, D:9) a +0 dagger (26, 56, D:9) 25 stones (27, 39, D:9) a +0 ring mail a +0 whip (28, 38, D:9) a +0 leather armour a cursed +0 dagger a +0 dagger (30, 31, D:9) 2 stones a +0 blowgun 17 poisoned needles a +0 short sword (31, 23, D:9) a +0 cloak a +0 dagger (31, 25, D:9) a stone (31, 31, D:9) a +0 hand axe a +0 club (31, 32, D:9) a +1 hat (32, 31, D:9) a +4 chain mail a +0 glaive (33, 31, D:9) a cursed -2 hand axe (35, 22, D:9) 19 stones Level 10 of the Dungeon [Shop] Rofaozul's Assorted Antiques a book of Debilitation (1280 gold) a potion of mutation (256 gold) the +6 hand axe "Cuox" {freeze, -Tele +Fly rPois Str+3 Int+2} (1715 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+2). It protects you from poison. It lets you fly. It prevents most forms of teleportation. a lightning rod (4/4) (1280 gold) a +0 plate armour (736 gold) a book of Frost (1120 gold) a scroll of enchant armour (240 gold) (0, 0, D:10) a +0 club a +0 leather armour (15, 41, D:10) 10 gold pieces (19, 27, D:10) a +0 giant club a cursed +0 dire flail (28, 39, D:10) a water moccasin corpse (29, 38, D:10) a +0 ring mail (36, 12, D:10) a +0 giant spiked club a +0 giant club (40, 47, D:10) a troll skeleton (42, 43, D:10) a +0 rapier (unseen) the Ecumenical Temple