motoroller71 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 23, D) a black mamba corpse (61, 2, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. 3 tomahawks (61, 3, D) a +0 trident (61, 8, D) an uncursed staff of air (61, 16, D) an uncursed amulet of harm (61, 22, D) a naga corpse (61, 23, D) a +0 flail (61, 26, D) a +0 great sword of electrocution (62, 0, D) a +0 shield a +0 scale mail a sack of spiders (62, 1, D) a box of beasts (62, 2, D) a +0 trident (62, 5, D) 2 tomahawks (62, 8, D) an uncursed staff of air {rElec} (62, 16, D) a +0 lajatang of electrocution (62, 17, D) an uncursed staff of wizardry {wiz+, !a} (62, 20, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (62, 26, D) 4 potions of haste (62, 27, D) the cursed +2 dire flail "Loxiaz" {flame, Str+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+9). It has a curse placed upon it. (63, 0, D) a +0 trident (63, 2, D) a +0 trident 5 tomahawks (63, 8, D) a box of beasts (63, 16, D) an uncursed staff of fire {rF+} (63, 17, D) a +0 flail of protection (63, 26, D) an uncursed staff of wizardry (63, 27, D) the amulet "Pux Kuim" {Gourm rF+ Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). It protects you from fire. (64, 26, D) a book of Transfigurations (65, 26, D) 4 potions of haste (68, 0, D) an uncursed staff of air {rElec} (69, 0, D) a +4 lajatang of electrocution (70, 8, D) a +2 arbalest of flaming (70, 21, D) a +2 whip of electrocution a +0 robe (71, 11, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the ring of Sewnoozu {*Slow rElec MP+9 Int+5} [ring of magical power] It affects your intelligence (+5). It insulates you from electricity. It affects your magic capacity (+9). It may slow you when you take damage. (71, 16, D) a +1 scale mail of cold resistance {rC+} (71, 26, D) a +0 falchion of slicing (71, 27, D) an uncursed staff of cold {rC+} (72, 8, D) an uncursed ring of ice (72, 9, D) a cursed ring of loudness (72, 17, D) the +10 whip of a sewer {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). the ring of Vecweis {Fire Dex+3} [ring of fire] It enhances your fire magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. a +0 dagger (72, 18, D) a +0 war axe (72, 26, D) a lamp of fire (72, 27, D) a +2 arbalest of freezing (73, 1, D) a +2 flail of protection (73, 16, D) a +0 robe of the Archmagi (73, 17, D) a +3 buckler a +0 dagger (73, 20, D) a +2 dagger of draining a +0 chain mail (73, 21, D) a +0 dagger a +0 leather armour (73, 26, D) an uncursed staff of wizardry (73, 27, D) an uncursed staff of fire (75, 1, D) a +4 fustibalus of flaming