motoroller71 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 37, D) the ring "Kiefivel" {rC+ MR- Str+2 Int+2} [ring of protection from cold] It affects your strength (+2). It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. (60, 37, D) 4 potions of haste (61, 8, D) an uncursed staff of power (61, 26, D) a lamp of fire (61, 33, D) a hell hound corpse (61, 37, D) a +2 mace of protection (62, 0, D) the +8 hunting sling of Xueneh {venom, Dex+2 Stlth+} It poisons the ammo it fires. It affects your dexterity (+2). It makes you more stealthy. (62, 8, D) a +0 vampiric hand axe {!w} (62, 9, D) a +3 buckler a +0 shield a +0 scale mail (62, 16, D) an uncursed staff of air {rElec} (62, 17, D) the +6 falchion of Qohuroro {elec, +Inv MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). It lets you turn invisible. (62, 26, D) a +0 shortbow of velocity (62, 27, D) an uncursed staff of energy (62, 32, D) a hell hog corpse (62, 37, D) a +3 ring of evasion (63, 0, D) a book of Maledictions (63, 17, D) a +2 mace of protection (63, 23, D) 2 large rocks {!d} (63, 26, D) the +1 helmet "Hatuuhal" {rPois rCorr} It protects you from poison. It protects you from acid and corrosion. (63, 29, D) the +6 dire flail "Beastbane" {elec, -Tele +Fly Int+4 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+4). It lets you fly. It prevents most forms of teleportation. a +0 war axe (63, 32, D) a hell hog corpse (63, 37, D) the +5 dire flail of the End of Times {venom, rElec MR- Str+3 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (64, 26, D) a lightning rod (4/4) (64, 44, D) a quicksilver dragon corpse (65, 22, D) 3 large rocks {!d} a +0 great mace a +0 chain mail (65, 23, D) 3 large rocks {!d} a stone giant skeleton (66, 23, D) 3 bolts 3 large rocks {!d} (67, 22, D) a cursed -3 war axe a cursed +0 plate armour a +2 rapier of draining a +0 arbalest 18 bolts a human skeleton a shapeshifter corpse a yaktaur corpse (68, 0, D) an uncursed staff of summoning {!a} (69, 36, D) a +0 spear (70, 8, D) an uncursed staff of summoning (70, 9, D) the cursed +3 falchion "Foiphote" {flame, +Fly Str+9 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+9). It lets you see invisible. It lets you fly. It has a curse placed upon it. (70, 36, D) the +12 quarterstaff "Ylips" {flame, rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from cold. (71, 8, D) a +1 spear of flaming (71, 16, D) a +1 hand axe of chopping (71, 17, D) an uncursed staff of air (71, 26, D) a box of beasts (71, 36, D) a cursed ring of loudness {Stlth-} (72, 8, D) a +2 hunting sling of velocity (72, 16, D) a cursed staff of air {rElec} (72, 17, D) an uncursed ring of ice (72, 20, D) a basilisk corpse (skeletalised by now) (72, 26, D) a lightning rod (4/4) (72, 27, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 ring of evasion a +3 scale mail of positive energy {rN+} (72, 31, D) a black mamba corpse (skeletalised by now) (72, 36, D) an uncursed staff of power (72, 37, D) an uncursed staff of power (72, 40, D) a +0 dagger a +0 robe (72, 41, D) a +0 quarterstaff a +0 robe (72, 42, D) the cursed +1 dagger of Xuetioc {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (73, 1, D) the +1 scale mail of Inquiry {MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). (73, 16, D) a +0 quarterstaff of draining (73, 26, D) a lightning rod (4/4) (73, 27, D) a +0 ring mail of fire resistance {rF+} (73, 31, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (73, 36, D) an uncursed staff of summoning (73, 37, D) an uncursed staff of wizardry (73, 40, D) a black bear skeleton (74, 40, D) a +0 rapier a +0 robe a black bear skeleton a spriggan skeleton (74, 41, D) a +0 spear a cursed +0 buckler a hornet corpse (75, 1, D) a lamp of fire