Dungeon Crawl Stone Soup version 0.22-a0-601-gb0ed703ee0 (webtiles) character file. 14 motoroller71 the Slasher (level 2, -1/22 HPs) Began as a Human Gladiator on July 6, 2018. Slain by a gnoll ... wielding a cursed +0 spear (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (365 turns). motoroller71 the Slasher (Human Gladiator) Turns: 365, Time: 00:00:35 Health: -1/22 AC: 4 Str: 14 XL: 2 Next: 60% Magic: 2/2 EV: 13 Int: 8 God: Gold: 18 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - a throwing net (quivered) {=f} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls e - a scroll of remove curse {unknown} h - a scroll of identify {unknown} i - a scroll of fear {unknown} Potions j - a potion of heal wounds {unknown} Comestibles f - 2 rations g - 11 chunks of flesh Skills: + Level 2.1 Fighting * Level 3.2 Long Blades - Level 2.0 Throwing * Level 0.9 Armour + Level 3.1 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Unknown command. Firing (i - inventory. (/) - cycle) Nothing suitable (ignored '=f'-inscribed item on 'd'). Aim: a gnoll, wielding a spear (heavily wounded) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering d - 3 throwing nets {=f} for throwing. Throwing (i - inventory) d - 3 throwing nets (quivered) {=f} Aim: a gnoll, wielding a spear (heavily wounded) You throw a throwing net {=f}. The throwing net {=f} barely misses the gnoll. Throwing (i - inventory) d - 2 throwing nets (quivered) {=f} Aim: a gnoll, wielding a spear (heavily wounded) You throw a throwing net {=f}. The throwing net {=f} hits the gnoll. The gnoll is caught in the net! The gnoll struggles against the net. You completely miss the gnoll. The gnoll struggles against the net. x2 You hit the gnoll. The gnoll struggles against the net. You hit the gnoll. The gnoll struggles against the net. The net rips apart, and the gnoll comes free! You hit the gnoll. The gnoll hits you with a spear! You die... #.#.......##### #(#.#.........# #.#.#########.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.#########.###. #g#............... #.####@###########.#### ....$...............# #### ##..###$############# ≈≈≈# # #.# P.≈# #.# ♣P≈# #.# ♣P≈# #.# P♣≈# #+# ♣♣≈# You could see a gnoll. Vault maps used: D:1: lightli_arrival_farm Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | motoroller71 the Human Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 219 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/2 359 | D:1 | HP: 5/22 [gnoll/spear (2)] 365 | D:1 | Identified a cursed +0 spear 365 | D:1 | Slain by a gnoll Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 80.3 | 365.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 80.3 | 365.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Melee: Long sword || 27 Throw: Throwing net || 2 Stab: Sleeping || 2 Armor: Leather armour || 8 Dodge: Dodged || 17 Rpst.: Long sword || 7 Vanquished Creatures 2 bats (D:1) 4 hobgoblins (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 2 goblins (D:1) A rat (D:1) 12 creatures vanquished.