Dungeon Sprint DCSS version 0.22.0-38-g04b72b8c25 (webtiles) character file. 0 motoroller71 the Vexing (level 1, 0/19 HPs) Began as a Vampire Enchanter on Aug 30, 2018. Slain by a merfolk siren ... wielding a cursed +0 spear (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (6 turns). motoroller71 the Vexing (Vampire Enchanter) Turns: 6, Time: 00:00:10 Health: 0/19 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking (expiring), very quick A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls B - a scroll of blinking {!r} Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic q - a potion of blood {@q1} Skills: * Level 1.1 Short Blades + Level 2.1 Dodging * Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 10% 3 ###.... Tukima's Dance Hex ###..... 10% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 12% 2 ###.... Dazzling Spray Conj/Hex #..... 24% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History The merfolk siren shouts! The merfolk siren chants a haunting song. You resist with some effort. Found 243 gold pieces. You close the door. Really quaff i - a potion of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A merfolk siren opens the door. You now have 19/19 hp. You feel a strong urge to attack something. There is an open door here. You puncture the merfolk siren! The merfolk siren hits you with a spear! You take 7 damage, and have 12/19 hp. MASSIVE DAMAGE!! You puncture the merfolk siren! The merfolk siren hits you with a spear! Ouch! That really hurt! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a merfolk siren. Vault maps used: D: the_violet_keep_of_menkaure Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | motoroller71 the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a merfolk siren 6 | D | Identified a cursed +0 spear 6 | D | Slain by a merfolk siren Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 6.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Melee: Dagger || 2 Use: Potion || 1