motoroller71 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 1, D) the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (59, 12, D) a black bear skeleton a black bear skeleton (60, 13, D) a +0 short sword a +0 robe a black bear skeleton (61, 0, D) a crystal ball of energy (61, 3, D) a necrophage corpse (61, 10, D) the +1 long sword of the Three Tales {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (62, 0, D) a cursed ring of attention (63, 0, D) a +2 arbalest of flaming (63, 3, D) a necrophage corpse (67, 0, D) an uncursed ring of flight (70, 8, D) an uncursed ring of fire (70, 9, D) a +0 helmet of see invisible (71, 8, D) a +3 plate armour of cold resistance {rC+} (71, 16, D) a +3 scale mail of magic resistance (71, 17, D) the Catalogue of Battle Magic Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Lightning Bolt Conjuration/Air 5 d - Spellforged Servitor Conjuration/Summoning 7 (72, 9, D) a +3 flail of crushing (72, 12, D) a scorpion corpse (72, 16, D) Feyvual's Compendium of the Frigorific Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Summon Ice Beast Ice/Summoning 4 d - Dispersal Translocation 6 (72, 17, D) a book of Unlife (73, 1, D) a +4 spear of flaming (73, 16, D) an uncursed staff of poison (73, 17, D) a +2 chain mail of poison resistance