mpzz Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, -1, D:1) 7 stones (4, -1, D:1) 4 stones (5, 8, D:1) 5 stones (13, 19, D:1) 5 stones (19, 19, D:1) a +0 chain mail (23, 2, D:1) a +0 helmet (27, 42, D:1) a +0 club 3 stones (33, 2, D:1) a +0 whip (34, 36, D:1) a +0 dagger a stone (35, 38, D:1) 8 stones (38, -3, D:1) a +0 dagger (39, 16, D:1) a +0 club (52, 49, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -18, D:2) a +0 dagger (13, -35, D:2) a +0 club (33, -28, D:2) a +0 robe a +0 dagger (33, -16, D:2) a +0 dagger (36, -6, D:2) a +0 club (39, -22, D:2) a +0 whip a potion of brilliance (41, -32, D:2) a +0 club Level 3 of the Dungeon [Shop] Neak's Magic Scroll Boutique a scroll of summoning (133 gold) a scroll of magic mapping (105 gold) a scroll of teleportation (42 gold) a scroll of vulnerability (56 gold) a scroll of immolation (56 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) (0, 0, D:3) 5 stones (3, -1, D:3) a +0 spear a +0 animal skin a +0 helmet (4, -1, D:3) a +0 dagger (10, -3, D:3) a +0 dagger a +0 club (10, -2, D:3) a +0 dagger a +0 club (11, -33, D:3) 2 stones (15, -7, D:3) a +0 dagger (17, -29, D:3) a +0 club (19, -5, D:3) a potion of invisibility (19, 6, D:3) a +0 whip (22, 9, D:3) a +0 hand axe a +0 ring mail a +0 club a +0 war axe a +0 chain mail (23, 6, D:3) a +0 short sword (24, -40, D:3) a +0 sling a +0 club (26, -8, D:3) a scroll of fear (26, -4, D:3) 13 gold pieces (28, -15, D:3) 3 stones (29, -14, D:3) 8 gold pieces (29, -12, D:3) a +0 hand axe (34, -28, D:3) a +0 hand axe (43, 6, D:3) a staff of fire (49, -31, D:3) a +0 long sword (49, 20, D:3) a +0 robe (51, 5, D:3) a +0 club (53, -13, D:3) a +0 hand axe (55, 7, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Vivaffo's Weapon Shop a +2 trident of protection (210 gold) a +0 arbalest (58 gold) a +0 shortbow (39 gold) the +9 flail "Giantslayer" {pain, MP+9 Str+2} (1089 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). MP: It affects your magic capacity (+9). a +0 dagger (26 gold) a +0 short sword (39 gold) a +0 dagger (26 gold) 2 javelins (20 gold) the +9 whip of Turmoil {freeze, rElec rN+} (880 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rN: It protects you from negative energy. (4, 4, D:4) a +0 dagger (6, 1, D:4) a +0 short sword (6, 2, D:4) a +0 flail (11, 18, D:4) a +0 short sword (23, 19, D:4) a +0 falchion (24, -1, D:4) a +0 club (27, -20, D:4) a +0 short sword (27, 1, D:4) a +0 robe (35, -20, D:4) a staff of poison (unseen) (36, 14, D:4) a +0 dagger (39, 9, D:4) a +0 robe (40, 12, D:4) a +0 mace (42, 2, D:4) a +0 short sword a +0 ring mail a +0 dagger a +0 ring mail (42, 4, D:4) a +0 short sword a +0 dagger (46, 9, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (7, 30, D:5) a +0 long sword (10, 30, D:5) a ring of see invisible (13, 5, D:5) a +0 ring mail a +0 hand axe (13, 6, D:5) a +0 scale mail a +0 hand axe (13, 10, D:5) a +0 ring mail a +0 dagger (21, 41, D:5) a +0 leather armour (23, 0, D:5) a +0 leather armour (26, 17, D:5) a +0 helmet (27, 17, D:5) a +0 ring mail (29, 31, D:5) a +0 spear (52, 3, D:5) 6 stones (53, 11, D:5) a +0 flail a +0 ring mail the Ecumenical Temple