mrAntonBest the Dungeon (0, 0, D) a +0 club (0, 5, D) a +0 dagger a +0 robe (-4, 7, D) a potion of lignification (-4, 8, D) an uncursed staff of energy (0, 10, D) a +0 mace (-4, 15, D) a water moccasin corpse (0, 35, D) 2 scrolls of amnesia (0, 36, D) an uncursed staff of energy (0, 37, D) a +2 scimitar of flaming a +0 lajatang a +2 halberd of protection a +2 morningstar of holy wrath a +1 broad axe of chopping a +2 rapier of draining (0, 38, D) a +0 helmet (0, 39, D) a +0 centaur barding (0, 40, D) a +1 chain mail (0, 42, D) an arrow (0, 44, D) a +0 shortbow 20 arrows a necrophage corpse (skeletalised by now) (0, 52, D) a +2 long sword of protection (0, 56, D) the +7 giant club "Hobayffa" {vamp, Str+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+5).