mrks Level 1 of the Dungeon (0, 0, D:1) a +0 whip (5, -11, D:1) a +0 whip (14, 27, D:1) 3 stones (19, -13, D:1) a +0 club (21, -26, D:1) 6 stones (23, -11, D:1) a +0 ring mail (26, -12, D:1) a +0 short sword (28, 33, D:1) 4 stones (30, 8, D:1) a +0 short sword 5 stones (30, 15, D:1) a +0 short sword (30, 19, D:1) a +0 dagger (30, 21, D:1) a +0 leather armour (37, 14, D:1) 7 stones (47, 19, D:1) a +0 mace (54, 9, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) 3 stones (2, -21, D:2) a +0 scale mail (10, -33, D:2) an orb of guile (12, -29, D:2) 7 stones (15, 9, D:2) 6 stones (23, 3, D:2) 9 stones (26, 7, D:2) 5 boomerangs (29, -14, D:2) a staff of air (29, -3, D:2) a +0 hand axe (31, -5, D:2) a +0 dagger (38, 2, D:2) a +0 whip (39, -23, D:2) a +0 club Level 3 of the Dungeon (17, -25, D:3) the +6 chain mail of Mysticism {Harm rF- Will+ SInv} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (33, -4, D:3) a +0 robe (44, -1, D:3) a +0 helmet (46, -23, D:3) a +3 sling (54, -14, D:3) a +0 dagger a goblin corpse (skeletalised by now) (54, -11, D:3) a +0 club (57, -34, D:3) a +0 war axe (57, -2, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (4, 9, D:4) a bombardier beetle corpse (6, -3, D:4) a hound corpse (10, -27, D:4) 16 gold pieces (12, -2, D:4) 2 stones (13, -4, D:4) a +0 club (15, -10, D:4) a +2 short sword of draining (16, -20, D:4) a +0 sling (22, -21, D:4) 7 stones (22, -19, D:4) a +0 club (25, -26, D:4) 2 stones (32, -1, D:4) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (33, -5, D:4) a +0 short sword a kobold corpse (skeletalised by now) (38, -7, D:4) a +0 helmet (39, -14, D:4) a +0 robe (46, -12, D:4) 4 stones (46, 10, D:4) a +0 club 2 stones a kobold corpse (skeletalised by now)