Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 10967243299768552034 47 mrks the Gusty (level 3, -1/19 HPs) Began as a Tengu Air Elementalist on May 19, 2025. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:22 (1907 turns). mrks the Gusty (Tengu Air Elementalist) Turns: 1907, Time: 00:03:23 Health: -1/19 AC: 2 Str: 8 XL: 3 Next: 70% Magic: 0/7 EV: 11 Int: 17 God: Gold: 70 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . m - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons i - a +2 whip of electrocution Armour a - a +0 robe (worn) m - a +0 hat (worn) Wands g - a wand of digging (8) Scrolls c - a scroll of fear {unknown} d - a scroll of summoning {unknown} e - a scroll of teleportation {unknown} f - a scroll of blinking {unknown} j - a scroll of noise {unknown} k - a scroll of identify {unknown} Potions b - a potion of magic h - a potion of moonshine {unknown} l - a potion of berserk rage {unknown} n - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 3.6 Conjurations - Level 5.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 3% 1 b - Static Discharge Conj/Air 32% 3-5/arc 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 18% N/A 8% 3 Airstrike Air 9% 2d(2-18) 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Annotations: D:3 exclusion: water moccasin Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The water moccasin is moderately wounded. You are struck by an arc of lightning. The water moccasin is struck by an arc of lightning. The water moccasin is moderately wounded. You are struck by an arc of lightning. The lightning grounds out. The water moccasin closely misses you. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. The water moccasin is heavily wounded. You are struck by an arc of lightning. The lightning grounds out. The water moccasin bites you. The water moccasin barely misses you. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. The water moccasin is heavily wounded. You are struck by an arc of lightning. The water moccasin is struck by an arc of lightning. The water moccasin is severely wounded. The lightning grounds out. The water moccasin closely misses you. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 53% to hit) Okay, then. The water moccasin closely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the water moccasin. The water moccasin is severely wounded. The zap hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! You die... ## .. #.##### #.....# #####.# ####### #.# #<....###S#### #####.#...@..# #.#.#..#.# #.#.##.#.# #.# #....# #.# #..### #.# #....# #^# #<##[# #.# ### .# #.# # You could see a water moccasin. Vanquished Creatures An adder (D:2) 4 dart slugs An orc (D:2) A ribbon worm (D:2) 2 giant cockroaches (D:1) 4 hobgoblins A quokka (D:2) 5 ball pythons 3 bats (D:2) 3 frilled lizards (D:1) 4 goblins 2 kobolds 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mrks the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 181 | D:1 | Reached XP level 2. HP: 11/15 MP: 0/6 820 | D:1 | Reached skill level 5 in Air Magic 1106 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/7 1109 | D:2 | Learned a level 2 spell: Static Discharge 1174 | D:2 | Found a shimmering altar of Xom. 1896 | D:3 | Noticed a water moccasin 1907 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic, skrybe_limestone_x D:2: layout_basic, basic_altar D:3: layout_basic, dreamdust_ecumenical_altar_drowned_temple, hex_medium Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 3 | 3.6 Air Magic | 5 | 5.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 14 Kick || 2 Peck || 1 Whip || 1 Cast: Shock || 66 Static Discharge || 3 Stab: Sleeping || 3 Armour: Robe || 12 Dodge: Dodged || 10