murphvienna Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (10, 19, D:1) a +0 dagger 2 stones (11, 18, D:1) a cursed -2 dagger (13, 18, D:1) a stone (14, 17, D:1) a stone (17, -7, D:1) a +0 spear (17, 5, D:1) 20 arrows (17, 25, D:1) a +0 club (19, 34, D:1) a +0 club (20, 5, D:1) a +0 robe (29, 6, D:1) a +0 animal skin (30, -5, D:1) 20 stones (36, 31, D:1) a +0 club (37, -1, D:1) a +0 club (47, 19, D:1) a +0 hand axe (48, 28, D:1) a +0 dagger (49, 1, D:1) 21 stones Level 2 of the Dungeon (8, 11, D:2) 25 sling bullets (11, -38, D:2) a +0 dagger of venom (11, -35, D:2) 23 arrows (20, -15, D:2) a +0 club (21, -15, D:2) a +0 club (30, -20, D:2) 12 stones (34, -10, D:2) a +0 dagger (35, -27, D:2) 24 stones (47, -40, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 spear (5, 1, D:3) a +0 ring mail a +0 flail of protection (6, 1, D:3) a +0 dagger a +0 robe a +0 dagger a +0 robe (6, 33, D:3) 12 poisoned needles (7, 1, D:3) a +0 club (8, 1, D:3) a +0 club (10, -1, D:3) 19 stones (10, 33, D:3) a +0 mace (13, 23, D:3) a +0 club (19, -1, D:3) a +0 dagger (21, -1, D:3) a stone a +0 whip (21, 22, D:3) a +0 dagger (22, -1, D:3) a stone a +0 dagger 4 tomahawks a +0 leather armour (23, -1, D:3) a stone a +0 club (23, 24, D:3) a stone (24, 0, D:3) a tomahawk (24, 25, D:3) a stone (24, 26, D:3) a +0 dagger a +0 hunting sling 21 stones (25, 24, D:3) a stone (27, 13, D:3) a +0 short sword a +0 leather armour (27, 15, D:3) a +0 rapier (32, -2, D:3) a +0 quarterstaff (32, 9, D:3) a +0 shortbow (32, 12, D:3) a +0 robe of magic resistance a +0 whip (32, 14, D:3) a cursed -2 club (36, 24, D:3) a +0 club (37, -4, D:3) a +0 club (37, 31, D:3) 16 stones (39, -3, D:3) a +0 hand axe (40, -11, D:3) a +0 leather armour (41, 0, D:3) a +0 falchion (41, 24, D:3) 13 stones (42, 23, D:3) a +0 robe (47, -1, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 robe (2, 5, D:4) a +0 leather armour (4, -6, D:4) a +0 trident (15, -21, D:4) a +0 chain mail (16, -25, D:4) a +0 giant club (19, -27, D:4) a +0 morningstar a +0 scale mail (25, -34, D:4) a +0 trident (25, -11, D:4) a +0 hand axe (26, -18, D:4) a +0 hand axe (50, -29, D:4) a +0 spear (55, -30, D:4) 23 stones Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (1, -5, D:5) a +0 giant spiked club (10, 15, D:5) a +0 robe (13, 21, D:5) a +0 ring mail (14, 34, D:5) 6 needles of frenzy (21, -6, D:5) an uncursed amulet of harm (22, 30, D:5) a +0 robe (30, -1, D:5) 14 stones Level 6 of the Dungeon [Shop] Desaek's Book Shoppe a book of Minor Magic (240 gold) a book of Minor Magic (240 gold) a book of Summonings (840 gold) a book of Maledictions (300 gold) a book of Unlife (780 gold) a book of Conjurations (360 gold) a book of Annihilations (1324 gold) a book of Callings (360 gold) a book of Conjurations (360 gold) [Shop] Wuxtuzymaz's Weapon Emporium a +0 dagger (20 gold) a +0 club (10 gold) a +0 war axe (35 gold) a +6 giant spiked club (339 gold) a +0 spear (30 gold) a +2 rapier of flaming (192 gold) a +0 trident (35 gold) a +0 flail (35 gold) a +0 giant club (17 gold) a +0 quarterstaff (40 gold) a +2 battleaxe of freezing (237 gold) [Shop] Yzeas's Antique Weapon Emporium a +2 war axe of electrocution (662 gold) a +2 hunting sling of freezing (470 gold) a +0 mace (96 gold) a +0 mace (96 gold) the cursed +0 spear of Oozing Pus {flame, Int+4} (569 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It has a curse placed upon it. a +0 short sword (96 gold) the cursed +3 falchion of Integrity {flame, rElec rF- Str+2} (915 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. a +0 scimitar (128 gold) a +2 shortbow of freezing (556 gold) a +0 whip (80 gold) a +1 great mace of protection (473 gold) a +0 dagger (64 gold) (0, 0, D:6) a scroll of vulnerability (2, -18, D:6) a +0 quarterstaff (3, -4, D:6) an arrow (3, -3, D:6) a jackal corpse (3, -1, D:6) an arrow (3, 0, D:6) an arrow (4, 0, D:6) 5 arrows (5, -1, D:6) an arrow (5, 0, D:6) a +0 whip (unseen) (9, 1, D:6) a gnoll corpse (10, -4, D:6) a +2 scythe of venom a +0 robe (13, -3, D:6) the +1 war axe "Kuovif" {venom, *Corrode MP+9 Dex-5 SInv} It poisons the flesh of those it strikes. It affects your dexterity (-5). It affects your magic capacity (+9). It lets you see invisible. It may corrode you when you take damage. (13, 1, D:6) a +0 animal skin (14, -7, D:6) 23 arrows (15, -21, D:6) a +1 whip of freezing a +0 robe the big kobold corpse of Pikel (skeletalised by now)