mursu Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 8, D:1) a +0 flail (2, -22, D:1) a +0 dagger of draining (2, -16, D:1) a +0 whip (8, -6, D:1) a +0 pair of boots (9, -1, D:1) a +0 dagger 4 stones a +0 club (12, -19, D:1) a +0 whip a +0 dagger (16, -10, D:1) a +0 scale mail (22, -5, D:1) a +0 whip (23, -5, D:1) a +0 robe (27, -13, D:1) a +0 dagger (28, -15, D:1) a +0 spear (34, -1, D:1) 6 stones (35, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) a scroll of summoning (0, 2, D:2) 9 gold pieces (1, 0, D:2) a +6 ring of strength (1, 1, D:2) a +0 whip (1, 2, D:2) a +1 long sword of draining (unseen) (2, 0, D:2) a potion of might (2, 1, D:2) a potion of heal wounds (2, 2, D:2) 15 gold pieces (6, 26, D:2) a +0 falchion (11, 41, D:2) a +0 dagger (17, 27, D:2) a +0 leather armour (25, 1, D:2) a +0 dagger (25, 29, D:2) a +0 dagger (31, 14, D:2) a +0 dagger (44, -1, D:2) a +1 short sword of venom Level 3 of the Dungeon (0, 0, D:3) a +0 robe (14, -9, D:3) a +0 helmet Level 4 of the Dungeon (0, 0, D:4) a giant cockroach corpse (5, 19, D:4) a gnoll corpse (5, 21, D:4) the +8 hand axe of the Fortifying Gods {freeze, *Noise rElec rF+ rC+ Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. *Noise: It may make noises in combat. (unseen) (10, -14, D:4) a +0 leather armour (14, -14, D:4) a +0 scale mail (14, 12, D:4) a +0 chain mail (21, 21, D:4) a +0 short sword 3 stones (22, 26, D:4) 7 stones (29, -10, D:4) a +0 dagger (38, 1, D:4) a +0 giant spiked club (39, -7, D:4) a +0 halberd (41, -16, D:4) a hobgoblin corpse (skeletalised by now) (41, 7, D:4) a +0 dagger (46, 30, D:4) a +0 short sword 2 stones (50, -14, D:4) a +0 club a goblin corpse (skeletalised by now)