mursu Level 1 of the Dungeon (16, 5, D:1) a stone (23, -1, D:1) a +0 spear (25, -5, D:1) 6 stones (31, -21, D:1) a +0 club (32, 18, D:1) a +0 club (45, -19, D:1) a +0 hand axe (49, 11, D:1) 8 stones (52, -19, D:1) a +0 club 3 stones Level 2 of the Dungeon [Shop] Sutt's Weapon Shoppe 4 stones (4 gold) a +0 hand axe (36 gold) 6 poisoned darts (43 gold) the +8 Vampire's Tooth {megavamp} (720 gold) a +0 war axe (42 gold) the +3 flail of Ficum {freeze, Drain rC+ Dex+3 SInv} (482 gold) Dex: It affects your dexterity (+3). rC: It protects you from cold. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. a +0 hand axe (36 gold) a +0 flail (42 gold) (13, -25, D:2) a +0 dagger (19, -37, D:2) a +0 dagger (25, -18, D:2) 5 stones (25, -8, D:2) a +0 ring mail (28, -54, D:2) a +0 club (33, -7, D:2) a +0 sling (34, -44, D:2) a +0 short sword (36, 1, D:2) a +0 ring mail (39, -4, D:2) a +0 dagger (40, -44, D:2) a +0 dagger (60, -33, D:2) a +0 club (60, -30, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 chain mail (0, 2, D:3) a +1 short sword of electrocution a +0 ring mail a +0 whip a +0 ring mail (10, -3, D:3) 7 stones (16, 2, D:3) 6 stones (20, -14, D:3) a +0 robe a +0 scythe (21, 20, D:3) a +0 short sword 3 stones (29, -9, D:3) a +0 hand axe (31, 2, D:3) a +0 leather armour (35, 27, D:3) a +0 hammer (36, -23, D:3) a +0 club (36, 17, D:3) a +0 mace a +0 scale mail (38, 26, D:3) a +3 quarterstaff of chaos (41, -16, D:3) a +0 dagger (43, -4, D:3) 5 stones a +0 whip (43, 7, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) 16 gold pieces (0, 30, D:4) a +0 ring mail (2, 27, D:4) a ball python corpse (4, 1, D:4) a +0 rapier (15, 4, D:4) a +0 whip a +0 leather armour (17, 32, D:4) a stone (18, -6, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (19, 32, D:4) a large rock (19, 33, D:4) a stone (20, 35, D:4) a stone (28, 36, D:4) a +0 pair of boots