Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (console) character file. Game seed: 4339397487014071515 39 musstard the Magician (level 3, -4/25 HPs) Began as a Djinni Alchemist on Sept 2, 2025. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:53 (993 turns). musstard the Magician (Djinni Alchemist) Turns: 993, Time: 00:01:53 Health: -4/25 AC: 2 Str: 7 XL: 3 Next: 67% Gold: 40 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . i - +0 mace rCold x . . f - orb {guile} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons c - a +0 club e - a +0 dagger i - a +0 mace (weapon) Missiles h - 5 poisoned darts Armour a - a +0 robe (worn) f - an orb of guile (worn) j - a +0 ring mail Scrolls d - 2 scrolls of identify {unknown} Potions b - a potion of curing {unknown} g - a potion of brilliance {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 60% 1d2 3% 1 b - Mercury Arrow Conj/Alch 30% 2d7 5% 2 c - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 d - Olgreb's Toxic Radia Alch 15% N/A 36% 4 e - Sticky Flame Fire/Alch 15% 2d5 36% 4 f - Freeze Ice 60% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Mercury Arrow (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, extremely poisoned, chance to weaken: 100%) The glob of mercury hits the gnoll. The gnoll looks weaker. The mercury splashes! The adder looks weaker. The gnoll looks weaker. You kill the gnoll! Your Stealth skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'f'. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (weak, chance to weaken: 100%) The glob of mercury hits the adder! The adder looks even weaker. The mercury splashes! The ball python looks weaker. The gnoll looks even weaker. The adder is severely wounded. You hit the adder. You kill the adder! The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. You hit the ball python. You kill the ball python! Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (chance to weaken: 100%) The glob of mercury misses the gnoll. The glob of mercury hits the gnoll! The gnoll looks even weaker. The mercury splashes! The ball python looks weaker. The gnoll looks weaker. x2 The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll misses you. You barely miss the gnoll. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll hits you with a +0 flail. You die... ###.....#.# ##..#.#.# ##.....# ###.### #.# #.# ### #.# ....##### #.# ........# #.# ......#S#######.# .......jjj@.....# ....############# . You could see 3 gnolls and a ball python (weak). Vanquished Creatures A gnoll (D:2) An adder (D:2) A hobgoblin (D:1) 6 jackals (D:1) A quokka (D:1) 4 ball pythons 3 bats (D:1) A frilled lizard (D:1) A giant cockroach (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | musstard the Djinni Alchemist began the quest for the Orb. 0 | D:1 | musstard set off with the following spells memorised: | Poisonous Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's | Toxic Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 191 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 989 | D:2 | Reached XP level 3. HP: 12/25 MP: 0/0 989 | D:2 | Learned a level 1 spell: Freeze 993 | D:2 | HP: 1/25 [gnoll/+0 flail (6)] 993 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic D:2: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Stealth | 2 | 2.0 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 1 Mace || 3 Cast: Poisonous Vapours || 41 Mercury Arrow || 3 Armour: Robe || 18 Dodge: Dodged || 14